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<ref>https://shmup.fandom.com/wiki/Tate_Mode</ref><ref>https://www.doesitflip.com/</ref><ref>https://shmups.system11.org/viewtopic.php?f=1&t=60868</ref><ref>https://store.steampowered.com/curator/14416124/</ref><ref>https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch</ref><ref>http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition</ref><ref>https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/</ref>. | <ref>https://shmup.fandom.com/wiki/Tate_Mode</ref><ref>https://www.doesitflip.com/</ref><ref>https://shmups.system11.org/viewtopic.php?f=1&t=60868</ref><ref>https://store.steampowered.com/curator/14416124/</ref><ref>https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch</ref><ref>http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition</ref><ref>https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/</ref>. | ||
* = Triad solution available | |||
==Consoles List== | ==Consoles List== | ||
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|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Nintendo NES | | Nintendo NES * | ||
|align="left"| [[#|Third Generation]] | |align="left"| [[#|Third Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
Line 331: | Line 332: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Famicom | | Famicom * | ||
|align="left"| [[#|Third Generation]] | |align="left"| [[#|Third Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
Line 338: | Line 339: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega SG-1000 | | Sega SG-1000 * | ||
|align="left"| [[#|Third Generation]] | |align="left"| [[#|Third Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
Line 345: | Line 346: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega Master System | | Sega Master System * | ||
|align="left"| [[#|Third Generation]] | |align="left"| [[#|Third Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
Line 366: | Line 367: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| NEC TurboGrafx 16 | | NEC TurboGrafx 16 * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Output: 10.5V DC]] | |align="left"| [[#|Output: 10.5V DC]] | ||
Line 377: | Line 378: | ||
|align="right"| [[File:Turbografx16 power supply.jpg|200px]] | |align="right"| [[File:Turbografx16 power supply.jpg|200px]] | ||
|- | |- | ||
| NEC PC Engine | | NEC PC Engine * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
Line 384: | Line 385: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega Genesis | | Sega Genesis * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
Line 391: | Line 392: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega Mega Drive | | Sega Mega Drive * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
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|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega CD (Mega CD) | | Sega CD (Mega CD) * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
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|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega 32X | | Sega 32X * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
Line 412: | Line 413: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Sega Game Gear | | Sega Game Gear * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
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|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Super Nintendo/Super Famicom | | Super Nintendo/Super Famicom * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
Line 426: | Line 427: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| SNK Neo Geo AES | | SNK Neo Geo AES * | ||
|align="left"| [[#|Fourth Generation]] | |align="left"| [[#|Fourth Generation]] | ||
|align="left"| [[#|Yes]] | |align="left"| [[#|Yes]] | ||
Line 461: | Line 462: | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Atari Jaguar | | Atari Jaguar * | ||
|align="left"| [[#|Fifth Generation]] | |align="left"| [[#|Fifth Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
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|align="left"| [[#|No]] | |align="left"| [[#|No]] | ||
|- | |- | ||
| Atari Jaguar CD | | Atari Jaguar CD * | ||
|align="left"| [[#|Fifth Generation]] | |align="left"| [[#|Fifth Generation]] | ||
|align="left"| [[#|No]] | |align="left"| [[#|No]] |
Revision as of 10:28, 29 April 2022
DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED): (Alternative template: https://consolemods.org/wiki/Xbox:Games_with_Alternate_Display_Modes)
This article is intended as a guide to original power supplies for various vintage consoles. Its purpose is to document various power ratings information for specific consoles, whether or not the power supplies are built internally into the console, and to inform users as to their requirements when making decisions about replacement power supplies. Generally speaking, the "Voltage" figure on the power supply should match the official specs (below) as closely as possible. As amperage refers to potential current (and the device will only draw as much as required) - the A (or the mA) figure may be higher than what the console requires to operate, but should not be lower. Also, if the the output is DC, the user should make sure the polarity matches also.
The figures below do not account for additional power draw caused by various modifications, flashcart devices, wireless controllers or similar after-market additions.
- = Triad solution available
Consoles List
References
- "Quality PSU’s For Classic Consoles".
- "Triad Brand Replacement Power Supplies". Retrieved 2009-09-05.
- ↑ https://shmup.fandom.com/wiki/Tate_Mode
- ↑ https://www.doesitflip.com/
- ↑ https://shmups.system11.org/viewtopic.php?f=1&t=60868
- ↑ https://store.steampowered.com/curator/14416124/
- ↑ https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch
- ↑ http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition
- ↑ https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/