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|align="left"| [[#unplayable|No]] | |align="left"| [[#unplayable|No]] | ||
|align="left"| [[#unplayable|No]] | |align="left"| [[#unplayable|No]] | ||
|align="left"| [[#unplayable|No]] | |||
|align="left"| [[#unplayable|No]] | |||
|align="left"| [[#unplayable|The Atari 5200 had an interesting "one cable" design where both the RF signal and the power ran through one coaxial cable which was permanently attached to the system. A power mod is available that allows the console to use a conventional switch box or direct RF adapter. ]] | |||
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| Atari 5200 (Two-controller-port model) | | Atari 5200 (Two-controller-port model) | ||
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|align="left"| [[#unplayable|No]] | |align="left"| [[#unplayable|No]] | ||
|align="left"| [[#unplayable|No]] | |align="left"| [[#unplayable|No]] | ||
|align="left"| [[#unplayable|No]] | |||
|align="left"| [[#unplayable|No]] | |||
|align="left"| [[#unplayable|The Atari 5200 had an interesting "one cable" design where both the RF signal and the power ran through one coaxial cable which was permanently attached to the system. A power mod is available that allows the console to use a conventional switch box or direct RF adapter. ]] | |||
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| GCE/MB Vectrex | | GCE/MB Vectrex |
Revision as of 15:30, 27 April 2022
DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED): (Alternative template: https://consolemods.org/wiki/Xbox:Games_with_Alternate_Display_Modes)
This article is intended as a guide to original power supplies for various vintage consoles. Its purpose is to document various power ratings information for specific consoles, whether or not the power supplies are built internally into the console, and to inform users as to their requirements when making decisions about replacement power supplies. Generally speaking, the "Voltage" figure on the power supply should match the official specs (below) as closely as possible. As amperage refers to potential current (and the device will only draw as much as required) - the A (or the mA) figure may be higher than what the console requires to operate, but should not be lower. Also, if the the output is DC, the user should make sure the polarity matches also.
The figures below do not account for additional power draw caused by various modifications, flashcart devices, wireless controllers or similar after-market additions.
Consoles List
References
- "Widescreen patches for Xbox Original".
- "High Definition Game Database (defunct)". Retrieved 2009-09-05.
- "HDTV Arcade Xbox database". Archived from the original on 2007-10-30. Retrieved 2009-09-05.
- "Earlier HDTVArcade Xbox listing with more entries". Archived from the original on 2006-04-04. Retrieved 2009-10-04.
- ↑ https://shmup.fandom.com/wiki/Tate_Mode
- ↑ https://www.doesitflip.com/
- ↑ https://shmups.system11.org/viewtopic.php?f=1&t=60868
- ↑ https://store.steampowered.com/curator/14416124/
- ↑ https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch
- ↑ http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition
- ↑ https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/