Wii:Connector Pinouts: Difference between revisions

From ConsoleMods Wiki
Jump to navigation Jump to search
m (fixed inaccuracy)
(→‎Wii Other Connector Pinouts: split section + sensor bar fun facts)
Line 32: Line 32:
'''Data Line 3:''' 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9</small>
'''Data Line 3:''' 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9</small>


== Wii Other Connector Pinouts ==
== Wii Sensor Bar ==
The Wii has a connector for the Wii Sensor bar. The sensor bar is simply 6 IR LEDs, which allow the wiimote to track and use them as a reference. The connector nominally outputs 12v, but the power supply circuitry makes it drop to around 7-7.5v under load.
The Wii has a connector for the Wii Sensor bar. The sensor bar is simply 5 IR LEDs per side (one pointing leftwards, 3 straight on, and rrrr one rightwards), which allows the Wiimote to track it. The connector nominally outputs 12v, but the power supply circuitry makes it drop to around 7-7.5v under load.
 
While for most intents and purposes the Sensor Bar doesn't need to be powered by this connector (or for that matter to be LED-based: most small infrared sources, like a candle flame, will do), doing so allows for the Sensor Bar to be controlled by software, for instance by making it blink in the Wiimote pointer sensitivity adjustment, or using it as an IR blaster in G-Guide for Wii.


[[File:Wii_sensor_bar.jpg|thumb|x250px]]
[[File:Wii_sensor_bar.jpg|thumb|x250px]]
Line 45: Line 47:
|}
|}


The Wii also has an expansion port on the Wiimotes for peripherals, including the Nunchuk, the Wii Motion Plus addon, and several classic controllers. It uses bidirectional I2C for communication, with
== Wii Remote Extension Controller ==
 
The Wii also has an expansion port on the Wiimotes for I2C peripherals, including the Nunchuk, the Wii Motion Plus addon, and several classic controllers (including GameCube, NES, and SNES lookalike controllers).


[[File:Wiimote_Expansion_Port.png|thumb|x200px]]
[[File:Wiimote_Expansion_Port.png|thumb|x200px]]

Revision as of 18:00, 13 June 2024

Wii Multi A/V Connector Pinout

MODE pins: On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.

Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.

Wii AV.svg
Pin # Name Description Pin # Name Description
1 AL Audio Left 2 AR Audio Right
3 VC Video Composite 4 PWR +5v
5 GND Video Composite Ground 6 GND Audio Ground
7 R / Luma/ Y Red (PAL), Luma (NTSC), Analog Component Y 8 Mode Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component)
9 G / Chroma / Pb Green (PAL), Chroma (NTSC), Analog Component Pb 10 Mode Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component)
11 B / Pr Blue (PAL), Analog Component Pr 12 GND RGB Ground
13 PWR +12v 14 DATA Data Line 1 (Used to change number of lines)
15 DATA Data Line 2 (used to change from interlaced to progressive) 16 DATA Data Line 3 (Used to change from 4:3 to letterbox and 16:9)

Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines

Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p

Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9

Wii Sensor Bar

The Wii has a connector for the Wii Sensor bar. The sensor bar is simply 5 IR LEDs per side (one pointing leftwards, 3 straight on, and rrrr one rightwards), which allows the Wiimote to track it. The connector nominally outputs 12v, but the power supply circuitry makes it drop to around 7-7.5v under load.

While for most intents and purposes the Sensor Bar doesn't need to be powered by this connector (or for that matter to be LED-based: most small infrared sources, like a candle flame, will do), doing so allows for the Sensor Bar to be controlled by software, for instance by making it blink in the Wiimote pointer sensitivity adjustment, or using it as an IR blaster in G-Guide for Wii.

Wii sensor bar.jpg
Pin # Name
1 Ground
2 Power

Wii Remote Extension Controller

The Wii also has an expansion port on the Wiimotes for I2C peripherals, including the Nunchuk, the Wii Motion Plus addon, and several classic controllers (including GameCube, NES, and SNES lookalike controllers).

Wiimote Expansion Port.png
Pin # Name Description
1 VCC 3.3v Nominal Power
2 SCL Serial Clock Signal (for I2C)
3 Sense Pulled high (connected to vcc) by devices for sensing connectivity.
4 Unused On some devices, this doesn't have a pin in the connector. Left N/C.
5 SDA Serial Data Signal (for I2C)
6 GND Ground