Wii:Connector Pinouts: Difference between revisions
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[[Category:Pinouts]] | |||
== Wii Multi A/V Connector Pinout == | == Wii Multi A/V Connector Pinout == | ||
<small>'''MODE pins:''' On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video. | <small>'''MODE pins:''' On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video. |
Revision as of 21:21, 19 February 2023
Wii Multi A/V Connector Pinout
MODE pins: On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.
Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.
Pin # | Name | Description | Pin # | Name | Description |
---|---|---|---|---|---|
1 | AL | Audio Left | 2 | AR | Audio Right |
3 | VC | Video Composite | 4 | PWR | +5v |
5 | GND | Video Composite Ground | 6 | GND | Audio Ground |
7 | R / Luma/ Y | Red (PAL), Luma (NTSC), Analog Component Y | 8 | Mode | Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component) |
9 | G / Chroma / Pb | Green (PAL), Chroma (NTSC), Analog Component Pb | 10 | Mode | Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component) |
11 | B / Pr | Blue (PAL), Analog Component Pr | 12 | GND | RGB Ground |
13 | PWR | +12v | 14 | DATA | Data Line 1 (Used to change number of lines) |
15 | DATA | Data Line 2 (used to change from interlaced to progressive) | 16 | DATA | Data Line 3 (Used to change from 4:3 to letterbox and 16:9) |
Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines
Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p
Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9