Xbox 360:RGH/RGH1.2: Difference between revisions
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* [https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras] (Includes RGH1.2 V2 Matrix/Coolrunner Timings) | * [https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras] (Includes RGH1.2 V2 Matrix/Coolrunner Timings) | ||
*[https://github.com/Octal450/Timing-Files/releases/download/Timings/RGH1.2-V2.rar RGH1.2 V2 Timing Files] (X360ACE/Squirt chips only) | *[https://github.com/Octal450/Timing-Files/releases/download/Timings/RGH1.2-V2.rar RGH1.2 V2 Timing Files] (X360ACE/Squirt chips only) | ||
==(Corona Only) Postfix Adapter== | |||
[[File:5lY3TID.png|thumb|858x858px|Postfix adapter diagram]] | |||
On later Corona motherboards, the trace to the bottom POST pad has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. Use the provided diagram to determine if you need one or not. As shown in the diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose. | |||
==Glitch Chip Installation== | ==Glitch Chip Installation== | ||
===Motherboard Points=== | ===Motherboard Points=== | ||
====[[Xbox 360:RGH/Solder Points#Phat|Phat]]==== | ====[[Xbox 360:RGH/Solder Points#Phat|Phat]]==== | ||
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==== [[Xbox 360:RGH/Solder Points#Slim or E (Corona/Waitsburg/Stingray)|Slim or E (Corona/Waitsburg/Stingray)]]==== | ==== [[Xbox 360:RGH/Solder Points#Slim or E (Corona/Waitsburg/Stingray)|Slim or E (Corona/Waitsburg/Stingray)]]==== | ||
=== Glitch Chip Pinouts === | === Glitch Chip Pinouts === | ||
'''Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator.''' | |||
==== Coolrunner Rev A/B/C/D ==== | ==== Coolrunner Rev A/B/C/D ==== | ||
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*D - RST | *D - RST | ||
*E - PLL (10K ohm resistor recommended on Slim) | *E - PLL (10K ohm resistor recommended on Slim) | ||
[[File:1v8-X360ACE.jpg|thumb|1.8v on an Ace V3]] | |||
==== X360ACE (V1/V2/V3/V3+), DGX ==== | ==== X360ACE (V1/V2/V3/V3+), DGX ==== | ||
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#In the upper right of J-Runner, ensure the <code>Glitch2</code> radio button is selected. | #In the upper right of J-Runner, ensure the <code>Glitch2</code> radio button is selected. | ||
#* Enable <code>SMC+</code> for better boot times. | #* Enable <code>SMC+</code> for better boot times. | ||
#Click | #Click <code>Create XeBuild Image</code>. This will take a few moments. | ||
#Click | #Click <code>Write NAND</code>. | ||
#Disconnect your programmer when the process completes. | #Disconnect your programmer when the process completes. | ||
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results. | #Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results. | ||
#Tune | #Tune boot times if necessary. | ||
#Return to the RGH main page and continue in the [[Xbox_360:RGH#Cleaning_Up|Cleaning Up section]]. | #Return to the RGH main page and continue in the [[Xbox_360:RGH#Cleaning_Up|Cleaning Up section]]. | ||
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* For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor. | * For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor. | ||
=== Tuning Glitch Chip Timings === | === Tuning Glitch Chip Timings (Phat) === | ||
Start at the top of the recommended range (noted in J-Runner's timing assistant) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency) | Start at the top of the recommended range (noted in J-Runner's timing assistant) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency) | ||
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* If the light stays on at the end of a cycle: | * If the light stays on at the end of a cycle: | ||
** This means that the checks were passed, but the console failed to start | ** This means that the checks were passed, but the console failed to start | ||
** | ** The timing is probably too low, or the pulse length is too large | ||
* If the light goes off at the end of a cycle but doesn't boot: | * If the light goes off at the end of a cycle but doesn't boot: | ||
** This means that the checks failed | ** This means that the checks failed | ||
** | ** the timing is too high, or the pulse length is too small | ||
Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0. | Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0. | ||
=== Tuning Glitch Chip Timings (Slim) === | |||
Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots | |||
On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency) | |||
* 2 Short Blinks, then Short | |||
** .....##...##...................##............ | |||
** This means that the checks were passed, but the console failed to start | |||
** The timing is probably too low | |||
* 2) 2 Short Blinks, then Long | |||
** .....##...##...................############## | |||
** If the light stays on at the end of a cycle: | |||
*** This means that the checks failed | |||
*** The timing is probably too high or far too low |
Revision as of 05:31, 14 September 2023
RGH1.2 combines RGH1-like PLL slowdown with Glitch2 images to allow reliable glitching of Falcon/Jasper consoles with split CB (post 14699 kernel). RGH1.2 V2 ports this hack to Trinity/Corona consoles as well as fixing a few issues on Jaspers.
Equipment Needed
- A glitch chip:
- Coolrunner Rev A/B/C/D
- CR3 Lite
- Matrix Glitcher
- Squirt BGA/Reloaded
- X360ACE V1/V2/V3
- X360ACE V3+/V4/V5 (Trinity/Corona only)
- DGX
- A PC running Windows Vista or later
- A soldering iron, solder, flux, and Isopropyl alcohol with cotton swabs
- A NAND and glitch chip programmer:
- NAND Backup with XeLL written to the console
- J-Runner with Extras (Includes RGH1.2 V2 Matrix/Coolrunner Timings)
- RGH1.2 V2 Timing Files (X360ACE/Squirt chips only)
(Corona Only) Postfix Adapter
On later Corona motherboards, the trace to the bottom POST pad has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. Use the provided diagram to determine if you need one or not. As shown in the diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.
Glitch Chip Installation
Motherboard Points
Phat
Slim (Trinity)
Slim or E (Corona/Waitsburg/Stingray)
Glitch Chip Pinouts
Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator.
Coolrunner Rev A/B/C/D
- A - PLL
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
CR3 Lite
- A - PLL
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
Matrix Glitcher
- A - RST
- B - POST
- C - STBY_CLK (only if not using oscillator)
- F - PLL (10K ohm resistor recommended on Slim)
Squirt
- (Phat) Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
- (Phat) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
- (Slim) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK or remove 100 MHz and add 48 MHz oscillator
- (Slim) Use SCL pad for PLL
- Pinout follows written labels
- Don't use POST or RST tuners
Coolrunner Rev A/B/C/D
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
- E - PLL (10K ohm resistor recommended on Slim)
CR3 Lite
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
- E - PLL (10K ohm resistor recommended on Slim)
X360ACE (V1/V2/V3/V3+), DGX
- C - POST
- D - RST
- E - STBY_CLK (only if not using oscillator version)
- F - PLL (22K ohm resistor required on Phat, 10K ohm resistor recommended on Slim)
- Remember to remove the diode and connect 1.8V on Phat
X360ACE V4/V5
- A - RST
- B - POST
- C1 - CPU_CLK_DP
- C2 - CPU_CLK_DN
- D - PLL (10K ohm resistor required on Slim)
Glitch Chip Diagrams
Phat
Slim
Programming the Glitch Chip
- Plug the cable from your programmer into the chip programmer.
- If you are using an xFlasher, ensure the switch is set to
SPI
. - CoolRunner: Slide switch to "PRG".
- If you are using an xFlasher, ensure the switch is set to
- Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH 1.2.
- You can use the timing assistant in the bottom left to auto select a safe timing for your motherboard revision.
- Click "Program". When complete, unplug the cable from the glitch chip.
- Coolrunner: Set the switch back to "NOR".
X360ACE V3+/V4/V5
- xFlasher or other Gowin compatible programmer required in order to program these chips
- Programming Instructions
Decrypting the NAND
- Connect Ethernet and power on the console. The glitch chip should blink once or more times, and then the console should start into XeLL RELOADED.
- Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
- Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.
Writing New NAND Image
- Power down the console, and connect your programmer to the motherboard.
- If you are using an xFlasher, ensure the switch is set to
SPI
.
- If you are using an xFlasher, ensure the switch is set to
- In the upper right of J-Runner, ensure the
Glitch2
radio button is selected.- Enable
SMC+
for better boot times.
- Enable
- Click
Create XeBuild Image
. This will take a few moments. - Click
Write NAND
. - Disconnect your programmer when the process completes.
- Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
- Tune boot times if necessary.
- Return to the RGH main page and continue in the Cleaning Up section.
Tuning Boot Times
Jasper Consoles
- If the console does not glitch reliably even after tuning the value, add 68nf-100nf capacitor (ex: 683 cap or SMD cap) from PLL to GND.
- Onboard 100nf on Coolrunner Rev-C may be used by bridging CAP.
- Onboard 100nf on Squirt Reloaded 2.X may be used by bridging J5.
- If adding a cap, PLL will be more sensitive to noise. If you have strange blinking, be sure that your wire is routed away from clock signals.
- For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor.
Tuning Glitch Chip Timings (Phat)
Start at the top of the recommended range (noted in J-Runner's timing assistant) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)
- If the light stays on at the end of a cycle:
- This means that the checks were passed, but the console failed to start
- The timing is probably too low, or the pulse length is too large
- If the light goes off at the end of a cycle but doesn't boot:
- This means that the checks failed
- the timing is too high, or the pulse length is too small
Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0.
Tuning Glitch Chip Timings (Slim)
Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots
On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)
- 2 Short Blinks, then Short
- .....##...##...................##............
- This means that the checks were passed, but the console failed to start
- The timing is probably too low
- 2) 2 Short Blinks, then Long
- .....##...##...................##############
- If the light stays on at the end of a cycle:
- This means that the checks failed
- The timing is probably too high or far too low