PSP:PlayStation (PS1) Games: Difference between revisions

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The PlayStation Portable's main CPU inside the Tachyon SoC happens to have a MIPS architecture similar to the [[PS1:PS1 Mods Wiki|original PlayStation]], which allows the console to natively run PS1 games natively with the "POPS" emulator.
The PlayStation Portable's main CPU inside the Tachyon SoC happens to have a MIPS architecture similar to the [[PS1:PS1 Mods Wiki|original PlayStation]], which allows the console to run PS1 games with the "POPS" emulator with a high amount of accuracy.


[https://www.psdevwiki.com/psp/POPS ''For more detailed information about the POPS emulator, visit this page on the PSP Developer Wiki.'']
[https://www.psdevwiki.com/psp/POPS ''For more detailed information about the POPS emulator, visit this page on the PSP Developer Wiki.'']

Revision as of 01:26, 14 May 2024

The PlayStation Portable's main CPU inside the Tachyon SoC happens to have a MIPS architecture similar to the original PlayStation, which allows the console to run PS1 games with the "POPS" emulator with a high amount of accuracy.

For more detailed information about the POPS emulator, visit this page on the PSP Developer Wiki.

Backing up PS1 Games on PSP

The process of backing up PS1 games on a PSP which were downloaded from the PlayStation Store is essentially the same as PSP PSN games.

To back up real PS1 discs for usage with the POPS emulator, follow this guide first.

Converting PS1 Games to use POPS

In order to play non-PSN backups of PS1 games on a PSP or PS Vita, you will need to convert them into an EBOOT.PBP executable.

This tutorial will use the program pop-fe, as it is the most up to date and easiest method for this conversion.

Windows GUI Instructions

  1. Download the latest version of pop-fe from the official GitHub page.
  2. Unzip the contents of the zip to a folder anywhere on the computer.
  3. Open pop-fe-psp.exe.
  4. Put in the .cue or .bin file(s) of your game of choice.
  5. Once the game file(s) have been put into the program, it should automatically fetch pictures that match the game. You can choose to use CDDA (higher quality audio) or force NTSC if desired.
  6. Click Create EBOOT.PBP once you are ready. The game folder can now be transferred to the PSP in ms0:/PSP/GAME/ just like any EBOOT.PBP application.
    • If you didn't select an output directory in the application, it will default to wherever the executable for pop-fe is stored.