Wii:Connector Pinouts: Difference between revisions

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Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.</small>
Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.</small>


[[File:Wii_AV.svg|Link=|x100px]]
[[File:Wii_AV.svg|center|Link=|x100px]]
{| class="wikitable"
{| class="wikitable"
|-
|-
! Pin # !! Signal !! Pin # !! Signal
! Pin # !! Name!! Description !! Pin # !! Name!! Description
|-
|-
| 1 || Left || 2 || Right
| 1 || AL || Audio Left || 2 || AR || Audio Right
|-
|-
| 3 || Video || 4 || 5V
| 3 || VC || Video Composite || 4 || PWR || +5v
|-
|-
| 5 || Ground || 6 || Ground
| 5 || GND || Video Composite Ground || 6 || GND || Audio Ground
|-
|-
| 7 || Y/R/Luma || 8 || Mode
| 7 || R / Luma/ Y || Red (PAL), Luma (NTSC), Analog Component Y || 8 || Mode || Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component)
|-
|-
| 9 || Pb/G/Chroma || 10 || Mode
| 9 || G / Chroma / Pb || Green (PAL), Chroma (NTSC), Analog Component Pb || 10 || Mode || Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component)
|-
|-
| 11 || Pr/B || 12 || Ground
| 11 || B / Pr || Blue (PAL), Analog Component Pr || 12 || GND || RGB Ground
|-
|-
| 13 || 12V || 14 || Data Line 1
| 13 || PWR || +12v || 14 || DATA || Data Line 1 (Used to change number of lines)
|-
|-
| 15 || Data Line 2 || 16 || Data Line 3
| 15 || DATA || Data Line 2 (used to change from interlaced to progressive) || 16 || DATA || Data Line 3 (Used to change from 4:3 to letterbox and 16:9)
|}
|}
<small>'''Data Line 1:''' 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines
<small>'''Data Line 1:''' 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines

Revision as of 20:53, 12 June 2022

Wii Multi A/V Connector Pinout

MODE pins: On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.

Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.

Link=
Pin # Name Description Pin # Name Description
1 AL Audio Left 2 AR Audio Right
3 VC Video Composite 4 PWR +5v
5 GND Video Composite Ground 6 GND Audio Ground
7 R / Luma/ Y Red (PAL), Luma (NTSC), Analog Component Y 8 Mode Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component)
9 G / Chroma / Pb Green (PAL), Chroma (NTSC), Analog Component Pb 10 Mode Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component)
11 B / Pr Blue (PAL), Analog Component Pr 12 GND RGB Ground
13 PWR +12v 14 DATA Data Line 1 (Used to change number of lines)
15 DATA Data Line 2 (used to change from interlaced to progressive) 16 DATA Data Line 3 (Used to change from 4:3 to letterbox and 16:9)

Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines

Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p

Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9