Wii:Connector Pinouts: Difference between revisions
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Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.</small> | Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.</small> | ||
[[File:Wii_AV.svg|Link=|x100px]] | [[File:Wii_AV.svg|center|Link=|x100px]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Pin # !! | ! Pin # !! Name!! Description !! Pin # !! Name!! Description | ||
|- | |- | ||
| 1 || Left || 2 || Right | | 1 || AL || Audio Left || 2 || AR || Audio Right | ||
|- | |- | ||
| 3 || Video || 4 || | | 3 || VC || Video Composite || 4 || PWR || +5v | ||
|- | |- | ||
| 5 || Ground || 6 || Ground | | 5 || GND || Video Composite Ground || 6 || GND || Audio Ground | ||
|- | |- | ||
| 7 || | | 7 || R / Luma/ Y || Red (PAL), Luma (NTSC), Analog Component Y || 8 || Mode || Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component) | ||
|- | |- | ||
| 9 || | | 9 || G / Chroma / Pb || Green (PAL), Chroma (NTSC), Analog Component Pb || 10 || Mode || Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component) | ||
|- | |- | ||
| 11 || Pr | | 11 || B / Pr || Blue (PAL), Analog Component Pr || 12 || GND || RGB Ground | ||
|- | |- | ||
| 13 || | | 13 || PWR || +12v || 14 || DATA || Data Line 1 (Used to change number of lines) | ||
|- | |- | ||
| 15 || Data Line 2 || 16 || Data Line 3 | | 15 || DATA || Data Line 2 (used to change from interlaced to progressive) || 16 || DATA || Data Line 3 (Used to change from 4:3 to letterbox and 16:9) | ||
|} | |} | ||
<small>'''Data Line 1:''' 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines | <small>'''Data Line 1:''' 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines |
Revision as of 20:53, 12 June 2022
Wii Multi A/V Connector Pinout
MODE pins: On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.
Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.
Pin # | Name | Description | Pin # | Name | Description |
---|---|---|---|---|---|
1 | AL | Audio Left | 2 | AR | Audio Right |
3 | VC | Video Composite | 4 | PWR | +5v |
5 | GND | Video Composite Ground | 6 | GND | Audio Ground |
7 | R / Luma/ Y | Red (PAL), Luma (NTSC), Analog Component Y | 8 | Mode | Mode select. If shorted with Pin 10, Pin 7, 9 and 11 will output YPbPr (Analog Component) |
9 | G / Chroma / Pb | Green (PAL), Chroma (NTSC), Analog Component Pb | 10 | Mode | Mode select. If shorted with Pin 8, pin 7, 9 and 11 will output YPbPr (Analog Component) |
11 | B / Pr | Blue (PAL), Analog Component Pr | 12 | GND | RGB Ground |
13 | PWR | +12v | 14 | DATA | Data Line 1 (Used to change number of lines) |
15 | DATA | Data Line 2 (used to change from interlaced to progressive) | 16 | DATA | Data Line 3 (Used to change from 4:3 to letterbox and 16:9) |
Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines
Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p
Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9