Nintendo Multi Out: Difference between revisions

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[[Category:Pinouts]]
Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as ''AV Out, Multi Out, Analog AV Out''), however its capabilities vary widely across consoles, regions, and specific models.
Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as ''AV Out, Multi Out, Analog AV Out''), however its capabilities vary widely across consoles, regions, and specific models.


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|-
|-
!AV Famicom (J)
!AV Famicom (J)
|style="color:white; background:green;"|Yes (with HVC-103 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|?
|style="color:black; background:red;"|No
|rowspan=2|Mono
|rowspan=2|Mono
|-
|-
!AV toploader NES (U)
!AV toploader NES (U)
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
|?
|style="color:black; background:red;"|No
|-
|-
!<!--Good men do not abuse rows as dividers-->
!<!--Good men do not abuse rows as dividers-->
|-
|-
!Super Famicom (J)
!Super Famicom (J)
|style="color:white; background:green;"|Yes (& builtin)
|style="color:white; background:green;"|Yes (built-in)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|Yes (⏦ ?)
|style="color:black; background:lightgreen;"|Yes (⏦)
|?
|style="color:black; background:orange;"|[[SNES:1CHIP_Mods#1CHIP-03_CSYNC_Fix|CSync (most models)]]
|rowspan=5|Mono, Stereo, Pro Logic (very rare)
|rowspan=5|Mono, Stereo, Pro Logic (very rare)
|-
|-
!Super Nintendo (U)
!Super Nintendo (U)
|style="color:white; background:green;"|Yes (& builtin)
|style="color:white; background:green;"|Yes (built-in)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:lightgreen;"|Yes (⏦)
|style="color:black; background:lightgreen;"|Yes (⏦)
|style="color:black; background:orange;"|CSync ([[SNES:SNES_Model_Differences|most models]])
|style="color:black; background:orange;"|[[SNES:1CHIP_Mods#1CHIP-03_CSYNC_Fix|CSync (most models)]]
|-
|-
!Super Nintendo (E)
!Super Nintendo (E)
|style="color:white; background:green;"|Yes (& builtin)
|style="color:white; background:green;"|Yes (built-in)
|style="color:black; background:lightgreen;"|Yes (Ω)
|style="color:black; background:lightgreen;"|Yes (Ω)
|Yes (unspecified)
|Yes (unspecified)
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|-
|-
!Super Famicom Jr (J)
!Super Famicom Jr (J)
|style="color:white; background:green;"|Yes (with HVC-103 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:orange;"|[[SNES:SNES_Jr_Mods|No]]
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[SNES:SNES_Jr_S-Video_Mod|No]]
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[SNES:SNES_Jr_Mods|No]]
|style="color:black; background:orange;"|No
|-
|-
!New SNES (U)
!New SNES (U)
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:orange;"|[[SNES:SNES_Jr_Mods|No]]
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[SNES:SNES_Jr_S-Video_Mod|No]]
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[SNES:SNES_Jr_Mods|No]]
|style="color:black; background:orange;"|No
|-
|-
!<!--Good men do not abuse rows as dividers-->
!<!--Good men do not abuse rows as dividers-->
|-
|-
!Nintendo 64 (NTSC, EP)
!Nintendo 64 (NTSC, EP)
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:orange;"|[[N64:RGB-Compatible_Systems#Only_compatible_with_early_N64s|No ($)]]
|style="color:black; background:orange;"|No ($)
|CSync?
|CSync?
|rowspan=5|Mono, Stereo, Pro Logic (rare)
|rowspan=5|Mono, Stereo, Pro Logic (rare)
|-
|-
!Nintendo 64 (NTSC, LP);<br/>IS-NITRO-DEBUGGER (EP)
!Nintendo 64 (NTSC, LP);<br/>IS-NITRO-DEBUGGER (EP)
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:black; background:red;"|[[N64:RGB-Compatible_Systems#Compatible_with_all_N64s|No]]
|style="color:black; background:red;"|No
|CSync?
|CSync?
|-
|-
!Nintendo 64 (PAL, EP)
!Nintendo 64 (PAL, EP)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:red;"|No
|style="color:black; background:red;"|[[N64:RGB-Compatible_Systems#Compatible_with_all_N64s|No]]
|CSync?
|CSync?
|-
|-
!Nintendo 64 (PAL, LP)
!Nintendo 64 (PAL, LP)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[N64:PAL_Funtastic_Model_S-Video_Restore_Mod|No]]
|style="color:black; background:red;"|No
|style="color:black; background:red;"|[[N64:RGB-Compatible_Systems#Compatible_with_all_N64s|No]]
|CSync?
|style="color:white; background:green;"|CSync
|-
|-
!Nintendo 64 (French)
!Nintendo 64 (French)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:orange;"|No
|style="color:black; background:orange;"|[[N64:PAL_Funtastic_Model_S-Video_Restore_Mod|No]]
|style="color:black; background:orange;"|No ($)
|style="color:black; background:orange;"|[[N64:RGB-Compatible_Systems#Only_compatible_with_early_N64s|No ($)]]
|CSync?
|CSync?
|-
|-
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|-
|-
!GameCube (NTSC);<br/>IS-NITRO-DEBUGGER (LP)
!GameCube (NTSC);<br/>IS-NITRO-DEBUGGER (LP)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes
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|-
|-
!GameCube (PAL)
!GameCube (PAL)
|style="color:white; background:green;"|Yes
|style="color:white; background:green;"|Yes (with NUS-003 modulator)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:lightgreen;"|Yes (Ω ⏦)
|style="color:black; background:red;"|No
|style="color:black; background:red;"|No
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|}
|}


[[File:SNES PAL composite cable.webp|thumb|right|The PAL composite cable is different from the NTSC one]]
* <span style="color:white; background:green;">Dark green</span> means a plain cable, i.e ideally shielded wiring with suitable connectors and nothing more, is suitable.
* <span style="background:lightgreen;">Light green</span> means additional components are expected in the cable for best quality/performance:
* <span style="background:lightgreen;">Light green</span> means additional components are expected in the cable for best quality/performance:
** ⏦ means AC coupling, achieved with a 220 µF capacitor in series (positive side towards output), except for S-video chroma where it is 68 nF.
** ⏦ means AC coupling, achieved with a 220 µF capacitor in series (positive side towards console), except for S-video chroma where it is 68 nF.
** Ω means external termination, achieved with a 75 Ω resistor in parallel (to ground).
** Ω means external termination, achieved with a 75 Ω resistor in parallel (to ground).
* <span style="background:orange;">Orange</span> means: not out of the box, but installable without proprietary parts.
* <span style="background:orange;">Orange</span> means: not out of the box, but installable without proprietary parts.
** This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section ([[SNES:SNES_Mods_Wiki|SNES]], [[N64:N64_Mods_Wiki|N64]]) for further information.
** This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section ([[SNES:SNES_Model_Differences|SNES]], [[N64:N64 Model Differences|N64]]) for further information, including the definitions of early and late production.
* <span style="background:red;">Red</span> means really unavailable, but for all of these cases, workarounds happen to exist (given sufficiently large amounts of time and/or money). This typically means a third party DAC or replacement with a different region's.


==Nominal Pinout==
==Nominal Pinout==
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==Non-Multi Out video connectors==
==Non-Multi Out video connectors==
* The Famicom is RF only; it can have a composite output added.
* The Famicom is RF only; it can have a composite output added.
* Most models of the frontloader NES have RF and composite out of the box.
* Most models of the front loader NES have RF and composite out of the box via conventional RCA connectors.
** The French NES uses an exclusive cable (vaguely resembling the Multi Out but actually the Disk System's connector) to provide RGB (decoded from the native format: composite. Providing RGB in any form must have been considered better value than inventing and manufacturing a SECAM PPU, a concept most other home computer and console brands agreed with.)
** The French NES uses an exclusive cable (vaguely resembling the Multi Out but actually the Disk System RAM Adapter's connector) to provide RGB (decoded from the native format: composite. Providing RGB in any form must have been considered better value than inventing and manufacturing a SECAM PPU, a concept most other home computer and console brands agreed with.)
* Most models of the toploader NES are also RF only, and a subset of those are poor at that.
* The Sharp Twin Famicom provides AV out via conventional RCA connectors. It does not have internal RF, but an external modulator was made available which uses the video out RCA jack and an 8-pin DIN connector which provides audio and 5V in.
* The DOL-001 and 002 GameCubes additionally have a proprietary digital video connector for an external alternative DAC.
* Most models of the top loader NES are also RF only, and many of those have fairly poor video quality due to poor PCB routing.
* The Wii did away with the legacy by switching to a [[Wii:Connector_Pinouts|new connector]]. This still did not address the fragmentation it caused.
* The DOL-001 GameCube additionally has a proprietary digital video connector for an external alternative DAC.
* The Wii U continued to use the same, adding HD options.
* The Wii did away with the legacy connector by switching to a [[Wii:Connector_Pinouts|new one]]. This still did not address the fragmentation it caused.
* The Wii U continued to use the same as the Wii, adding HD options.

Latest revision as of 19:17, 23 April 2023

Most Nintendo home consoles released between the SNES and the GameCube use the same video output connector (under a variety of names such as AV Out, Multi Out, Analog AV Out), however its capabilities vary widely across consoles, regions, and specific models.

Compatibility

Exclamation-triangle-fill.svgDraft - to be completed and most likely corrected



RF mod. CVBS S-Video RGB Aux signal Sound
AV Famicom (J) Yes (with HVC-103 modulator) Yes No No No Mono
AV toploader NES (U) Yes (with NUS-003 modulator) Yes No No No
Super Famicom (J) Yes (built-in) Yes Yes Yes (⏦) CSync (most models) Mono, Stereo, Pro Logic (very rare)
Super Nintendo (U) Yes (built-in) Yes Yes Yes (⏦) CSync (most models)
Super Nintendo (E) Yes (built-in) Yes (Ω) Yes (unspecified) Yes (Ω) 12V
Super Famicom Jr (J) Yes (with HVC-103 modulator) Yes No No No
New SNES (U) Yes (with NUS-003 modulator) Yes No No No
Nintendo 64 (NTSC, EP) Yes (with NUS-003 modulator) Yes Yes No ($) CSync? Mono, Stereo, Pro Logic (rare)
Nintendo 64 (NTSC, LP);
IS-NITRO-DEBUGGER (EP)
Yes (with NUS-003 modulator) Yes Yes No CSync?
Nintendo 64 (PAL, EP) Yes (with NUS-003 modulator) Yes (Ω ⏦) Yes (Ω ⏦) No CSync?
Nintendo 64 (PAL, LP) Yes (with NUS-003 modulator) Yes (Ω ⏦) No No CSync
Nintendo 64 (French) Yes (with NUS-003 modulator) Yes (Ω ⏦) No No ($) CSync?
GameCube (NTSC);
IS-NITRO-DEBUGGER (LP)
Yes (with NUS-003 modulator) Yes Yes No CSync? Mono, Stereo, Pro Logic II (uncommon)
GameCube (PAL) Yes (with NUS-003 modulator) Yes (Ω ⏦) No Yes (⏦) 12V
The PAL composite cable is different from the NTSC one
  • Dark green means a plain cable, i.e ideally shielded wiring with suitable connectors and nothing more, is suitable.
  • Light green means additional components are expected in the cable for best quality/performance:
    • ⏦ means AC coupling, achieved with a 220 µF capacitor in series (positive side towards console), except for S-video chroma where it is 68 nF.
    • Ω means external termination, achieved with a 75 Ω resistor in parallel (to ground).
  • Orange means: not out of the box, but installable without proprietary parts.
    • This may mean anything from plain wiring to a preamplifier (marked with '$'); refer to the appropriate console's section (SNES, N64) for further information, including the definitions of early and late production.
  • Red means really unavailable, but for all of these cases, workarounds happen to exist (given sufficiently large amounts of time and/or money). This typically means a third party DAC or replacement with a different region's.

Nominal Pinout

Socket (console side)
Plug (cable side)
Pin # Description
1 Red
2 Green
3 CSync or +12 V (see above)
4 Blue
5 GND
6 GND
7 S-Video Y (Luminance)
8 S-Video C (Chrominance)
9 Composite Video
10 +5 V DC
11 Left Audio
12 Right Audio

Non-Multi Out video connectors

  • The Famicom is RF only; it can have a composite output added.
  • Most models of the front loader NES have RF and composite out of the box via conventional RCA connectors.
    • The French NES uses an exclusive cable (vaguely resembling the Multi Out but actually the Disk System RAM Adapter's connector) to provide RGB (decoded from the native format: composite. Providing RGB in any form must have been considered better value than inventing and manufacturing a SECAM PPU, a concept most other home computer and console brands agreed with.)
  • The Sharp Twin Famicom provides AV out via conventional RCA connectors. It does not have internal RF, but an external modulator was made available which uses the video out RCA jack and an 8-pin DIN connector which provides audio and 5V in.
  • Most models of the top loader NES are also RF only, and many of those have fairly poor video quality due to poor PCB routing.
  • The DOL-001 GameCube additionally has a proprietary digital video connector for an external alternative DAC.
  • The Wii did away with the legacy connector by switching to a new one. This still did not address the fragmentation it caused.
  • The Wii U continued to use the same as the Wii, adding HD options.