Wii:Connector Pinouts: Difference between revisions

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(Created page with "== Wii Multi A/V Connector Pinout == Link=|x100px {| class="wikitable" |- ! Pin # !! Signal !! Pin # !! Signal |- | 1 || Left || 2 || Right |- | 3 || Video || 4 || 5V |- | 5 || Ground || 6 || Ground |- | 7 || Y/R/Luma || 8 || Mode |- | 9 || Pb/G/Chroma || 10 || Mode |- | 11 || Pr/B || 12 || Ground |- | 13 || 12V || 14 || Data Line 1 |- | 15 || Data Line 2 || 16 || Data Line 3 |}")
 
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== Wii Multi A/V Connector Pinout ==
== Wii Multi A/V Connector Pinout ==
<small>'''MODE pins:''' On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.
Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.</small>
[[File:Wii_AV.svg|Link=|x100px]]
[[File:Wii_AV.svg|Link=|x100px]]
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| 15 || Data Line 2 || 16 || Data Line 3
| 15 || Data Line 2 || 16 || Data Line 3
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<small>'''Data Line 1:''' 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines
'''Data Line 2:''' 0V = 59.94i / 60i ; 5V = 59.94p / 60p
'''Data Line 3:''' 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9</small>

Revision as of 20:44, 12 June 2022

Wii Multi A/V Connector Pinout

MODE pins: On PAL systems the default output is RGB + composite, on NTSC the default is S-video + composite. With pins 8 and 10 shorted, systems from both territories will switch to component video.

Pins 14, 15 and 16 are used by the Japanese D-Terminal cable. They are confirmed non-functional on PAL consoles.

Link=

Pin # Signal Pin # Signal
1 Left 2 Right
3 Video 4 5V
5 Ground 6 Ground
7 Y/R/Luma 8 Mode
9 Pb/G/Chroma 10 Mode
11 Pr/B 12 Ground
13 12V 14 Data Line 1
15 Data Line 2 16 Data Line 3

Data Line 1: 0V = 525 lines (default) ; 2.2V = 750 lines ; 5V = 1125 lines

Data Line 2: 0V = 59.94i / 60i ; 5V = 59.94p / 60p

Data Line 3: 0V = 4:3 ; 2.2V = 4:3 letterbox ; 5V = 16:9