Xbox 360:RGH/RGH1.2

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Revision as of 05:38, 14 September 2023 by Nadaman (talk | contribs) (Oops, duplicates. Also added a note for the Matrix's oscillator.)
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RGH1.2 combines RGH1-like PLL slowdown with Glitch2 images to allow reliable glitching of Falcon/Jasper consoles with split CB (post 14699 kernel). RGH1.2 V2 ports this hack to Trinity/Corona consoles as well as fixing a few issues on Jaspers.

Equipment Needed

(Corona Only) Postfix Adapter

File:5lY3TID.png
Postfix adapter diagram

On later Corona motherboards, the trace to the bottom POST pad has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. Use the provided diagram to determine if you need one or not. As shown in the diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.

Glitch Chip Installation

Motherboard Points

Phat

Slim (Trinity)

Slim or E (Corona/Waitsburg/Stingray)

Glitch Chip Pinouts

Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator. STBY_CLK will be unused when using a chip's oscillator.

Coolrunner Rev A/B/C/D

  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST
  • E - PLL (10K ohm resistor recommended on Slim)

CR3 Lite

  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST
  • E - PLL (10K ohm resistor recommended on Slim)

Matrix Glitcher

  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator)
    • If you have a Matrix that comes with an oscillator, it can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • F - PLL (10K ohm resistor recommended on Slim)

Squirt

  • (Phat) Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
  • (Phat) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
  • (Slim) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK or remove 100 MHz and add 48 MHz oscillator
  • (Slim) Use SCL pad for PLL
  • Pinout follows written labels
  • Don't use POST or RST tuners
1.8v on an Ace V3

X360ACE (V1/V2/V3/V3+), DGX

  • C - POST
  • D - RST
  • E - STBY_CLK (only if not using oscillator version)
  • F - PLL (22K ohm resistor required on Phat, 10K ohm resistor recommended on Slim)
  • Remember to remove the diode and connect 1.8V on Phat

X360ACE V4/V5

  • A - RST
  • B - POST
  • C1 - CPU_CLK_DP
  • C2 - CPU_CLK_DN
  • D - PLL (10K ohm resistor required on Slim)

Glitch Chip Diagrams

Phat

Coolrunner Rev A/B/C/D

CR3 Lite

Matrix Glitcher

Squirt

X360ACE (V1/V2/V3), DGX

Slim

Matrix Glitcher (Corona)

Matrix Glitcher (Trinity)

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer.
    • If you are using an xFlasher, ensure the switch is set to SPI.
    • CoolRunner: Slide switch to "PRG".
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for RGH 1.2.
    • You can use the timing assistant in the bottom left to auto select a safe timing for your motherboard revision.
  3. Click "Program". When complete, unplug the cable from the glitch chip.
    • Coolrunner: Set the switch back to "NOR".

X360ACE V3+/V4/V5

Decrypting the NAND

  1. Connect Ethernet and power on the console. The glitch chip should blink once or more times, and then the console should start into XeLL RELOADED.
  2. Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
  3. Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.

Writing New NAND Image

  1. Power down the console, and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. In the upper right of J-Runner, ensure the Glitch2 radio button is selected.
    • Enable SMC+ for better boot times.
  3. Click Create XeBuild Image. This will take a few moments.
  4. Click Write NAND.
  5. Disconnect your programmer when the process completes.
  6. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
  7. Tune boot times if necessary.
  8. Return to the RGH main page and continue in the Cleaning Up section.

Tuning Boot Times

Jasper Consoles

  • If the console does not glitch reliably even after tuning the value, add 68nf-100nf capacitor (ex: 683 cap or SMD cap) from PLL to GND.
  • Onboard 100nf on Coolrunner Rev-C may be used by bridging CAP.
  • Onboard 100nf on Squirt Reloaded 2.X may be used by bridging J5.
  • If adding a cap, PLL will be more sensitive to noise. If you have strange blinking, be sure that your wire is routed away from clock signals.
  • For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor.

Tuning Glitch Chip Timings (Phat)

Start at the top of the recommended range (noted in J-Runner's timing assistant) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)

  • If the light stays on at the end of a cycle:
    • This means that the checks were passed, but the console failed to start
    • The timing is probably too low, or the pulse length is too large
  • If the light goes off at the end of a cycle but doesn't boot:
    • This means that the checks failed
    • the timing is too high, or the pulse length is too small

Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0.

Tuning Glitch Chip Timings (Slim)

Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots

On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)

  • 2 Short Blinks, then Short
    • .....##...##...................##............
    • This means that the checks were passed, but the console failed to start
    • The timing is probably too low
  • 2) 2 Short Blinks, then Long
    • .....##...##...................##############
    • If the light stays on at the end of a cycle:
      • This means that the checks failed
      • The timing is probably too high or far too low