Template:Xbox 360 NAND Flashers: Difference between revisions
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*Reads NAND fast in 40 seconds to 4 minutes | *Reads NAND fast in 40 seconds to 4 minutes | ||
*Can also program glitch chips | *Can also program glitch chips | ||
*One of four options for 4GB | *One of four options for 4GB NANDs | ||
*Actively supported | *Actively supported | ||
*USB-C | *USB-C | ||
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*Most expensive flasher | *Most expensive flasher | ||
*Not sold on common marketplaces like Amazon or AliExpress | |||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
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|'''[[Xbox 360:PicoFlasher|PicoFlasher]]''' | |'''[[Xbox 360:PicoFlasher|PicoFlasher]]''' | ||
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*Reads NAND fast in 1-8 minutes | *Reads NAND fast in 1-8 minutes | ||
*One of four options for 4GB | *One of four options for 4GB NANDs | ||
*One of the two options for Sonus | *One of the two options for [[Xbox 360:Sonus 360|Sonus]] flashing | ||
*Super cheap | *Super cheap | ||
*Easy to find | *Easy to find | ||
* | *Can flash glitch chips with [https://github.com/ThisIsCheez/J-Runner-with-Extras-DirtyPico360#j-runner-with-extras--dirtypico360 this J-Runner Fork] | ||
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*Wire routing is more sensitive compared to other NAND flashers | *Wire routing is more sensitive compared to other NAND flashers | ||
* | *Tends to have spotty reliability on Xbox 360 motherboards due to their SPI and eMMC logic being up to 5v, whereas the Pico uses 3.3v. | ||
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|'''[[Xbox_360:JR_Programmer|JR Programmer]]''' | |'''[[Xbox_360:JR_Programmer|JR Programmer]]''' | ||
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*Reads NAND in 3-10 minutes | *Reads NAND in 3-10 minutes | ||
*Can also program glitch chips | *Can also program glitch chips | ||
*One of the two options for Sonus | *One of the two options for [[Xbox 360:Sonus 360|Sonus]] flashing | ||
*Cheap | *Cheap | ||
*Easy to find | *Easy to find | ||
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*More expensive than PicoFlasher | *More expensive and less common than PicoFlasher | ||
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|'''[[Xbox 360:Nand-X Programmer|Nand-X]]''' | |'''[[Xbox 360:Nand-X Programmer|Nand-X]]''' | ||
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*More expensive than most NAND flashers | *More expensive than most NAND flashers | ||
*Does not support 4GB NANDs | |||
*Does not support 4GB | |||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
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*Can’t be used for programming glitch chips [[Xbox_360:Matrix Programmer|unless you modify it]] | *Can’t be used for programming glitch chips [[Xbox_360:Matrix Programmer|unless you modify it]] | ||
*Does not support 4GB | *Does not support 4GB NANDs | ||
*Requires unsigned drivers | *Requires unsigned drivers | ||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
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*Requires PC with a native parallel port and more equipment | *Requires PC with a native parallel port and more equipment | ||
*More difficult | *More difficult | ||
*Does not support 4GB NANDs | |||
*Can’t be used for programming glitch chips | *Can’t be used for programming glitch chips | ||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
*Takes 30-150 minutes to read NANDs | *Takes 30-150 minutes to read NANDs | ||
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Revision as of 18:51, 26 June 2024
There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.
A guide on how to dump and write to a standard NAND can be found here.
Device | Pros | Cons |
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xFlasher 360 |
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PicoFlasher |
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JR Programmer |
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Nand-X |
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Matrix USB NAND Flasher |
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LPT Cable |
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