Comparison of Game Consoles by Sound Capabilities: Difference between revisions
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Revision as of 15:13, 3 November 2022
The purpose of this article is to categorize video game consoles according to their supported audio formats, and to consolidate advice on optimizing sound reproduction for each of those consoles.
DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED) |
Explanation of Terms
If you’re getting started with optimizing a console setup for audio, there are some numbers that you’ll notice like 2.1, 5.1, 7.2.2 and so on. These numbers represent speaker channels, and they follow a specific format. The first number defines how many main speakers there are in the setup, at ear level. The second number stands for the number of subwoofer speakers in the setup, which are dedicated to low-frequency bass sounds. The subwoofers are commonly placed at floor level. In more modern home theatre setups (e.g., 7.2.2) there is a third number, which defines how many “Dolby Atmos” in-ceiling speakers there are to provide overhead sound.
Term | Definition | Use in Retro-Gaming context |
---|---|---|
Mono | ||
Stereo | ||
Dolby Surround | Dolby Surround was the first multi-channel surround-sound decoding technology to be widely available for use with analogue movie formats and to a lesser extent, home video game consoles. By the early 1980s, home users were able to make use of “matrixed surround”. This means that your source could send four audio channels across the existing two stereo (red and white) RCA cables that were already in use with a lot of consumer audio equipment – although it wouldn’t be until the late 80s/early 90s until most fourth-gen gaming consoles came with these cables as standard. | To access 4.0 surround (i.e., four channels), the user would need an AV amplifier capable of decoding and separating the regular stereo outputs to produce a pseudo-surround sound effect. The Left and Right front channels behave normally, but one of them is now used to carry a rear channel on its inverted phase, and the other is used to carry a centre channel. If the user’s amplifier could send audio signals below a certain frequency to a subwoofer, the user also could access 4.1 surround. A setup like this would also be backwards-compatible with older formats – if the user had a regular 2.0 stereo setup, the Left and Right signals would play as normal, and if the console was plugged into an older CRT with a mono speaker, all the audio would be routed into that single channel. |
Dolby Pro Logic | ||
Dolby Pro Logic 2 | ||
Dolby Atmos | ||
Amperage | - | |
Wattage | - | - |
Polarity | ||
Connector | - | - |
External Brick | - | - |
Internal Power Supply | - | - |
World Plug Types | - | - |
Power Strip | - | - |
Power Distribution Unit | - | - |
Step-Down Transformer | - | - |
First generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Magnavox Odyssey | 1972 | ? | ? | ? | ? | ? | N/A | The console cannot generate audio. | |
Magnavox Odyssey 100 | 1975 | 200 mA | ? | PIDB-15 | ? | Mono | 1.0 | The console didn't send audio to the tv, instead using an internal piezzo beeper which emitted primitive action sounds through a built-in speaker - for example, a "blip" when the tennis ball is hit by a player's paddle, or when the hockey puck hits the borders of the playing area. | |
Magnavox Odyssey 200 | 1975 | 100ma | ? | ? | ? | Mono | 1.0 | The console's piezzo beeper operated in the same manner as the Odyssey 100. The Odyssey 200 added an extra game called SMASH (i.e. squash); the buzzer would bleep whenever the ball hit the front "wall". | |
Magnavox Odyssey 300 | 1976 | 100ma | ? | ? | ? | Mono | 1.0 | As before, the game audio (little more than a few bleeps and bloops) emanates from a speaker in the Odyssey itself, rendering it uncapturable via conventional means. | |
Magnavox Odyssey 400 | 1976 | 100ma | ? | ? | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9 volt AC adapter. | |
Magnavox Odyssey 500 | 1976 | ? | ? | ? | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9 volt AC adapter. | |
Magnavox Odyssey 4305 | 1976/1977 | ? | ? | 701479-4 (AC/DC Power Assembly) | Unknown | Mono | 1.0 | The Odyssey 4305 is a 19” television (based on the chassis of the Magnavox T991 television) but with a built-in Odyssey. As with most CRTs of this era, the sound was an analog signal produced from small speakers installed inside the chassis. It produced sound in mono and action sounds were similar to other Odyssey series consoles. | |
Magnavox Odyssey 2000 | 1977 | ? | ? | ? | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9 volt AC adapter. | |
Magnavox Odyssey 3000 | 1977 | 78mA | ? | ? | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9 volt AC adapter. | |
Magnavox Odyssey 4000 | 1977 | 100 mA | ? | ? | ? | Mono | 1.0 | Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries. | |
Philips Odyssey 200 | 1976 (released concurrently with U.S. Odyssey 200) | ? | ? | ? | ? | Mono | 1.0 | European release of Magnavox Odyssey 200. Unclear if batteries can be used (TBC) | |
Philips Odyssey 2001 | 1977 | 120mA | ? | FW3009 | ? | Mono | 1.0 | Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries. | |
Philips Odyssey 2100 | 1978 | ? | ? | ? | ? | Mono | 1.0 | Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries. | |
TV Tennis Electrotennis (Epoch) | 1975 | ? | ? | ? | ? | Mono | 1.0 | Console is completely wireless; powered by four D size batteries. | |
Atari Home Pong (Model C-100) | 1976 | 100 mA | ? | 004720 | ? | Mono | 1.0 | Console can be powered by four "D"-size batteries, or an AC adapter (“battery eliminator”) | |
Atari Super Pong (Model C-140) | 1976 | ? | ? | ? | ? | Mono | 1.0 | The console had a speaker built into the main unit, that could output a simple "bloop" noise every time the ball was hit. | |
Coleco Telstar | 1976 | 100mA | ? | Model 6041 | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9V adapter. | |
Coleco Telstar Classic | 1976 | 100mA | Polarity unknown but the Atari 2600 adapter tends to be compatible. | Model 6041 | ? | Mono. | 1.0 | Unusually for this series, the console doesn’t use batteries. The adapter is 100mA and outputs 3 watts at 60hz. | |
Coleco Telstar Deluxe (AKA World of Sports) | 1977 | ? | ? | ? | ? | Mono | 1.0 | Console verified to operate off either a 9V adapter or six C-Cell batteries. Other details TBD | |
Coleco Telstar Ranger | 1977 | 100 mA | ? | Model 6041 | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9V adapter. | |
Coleco Telstar Alpha | 1977 | 100 mA | ? | Model 6041 | ? | Mono | 1.0 | Console is powered by either six "C" batteries or a 9V adapter. | |
Coleco Telstar Colormatic | 1977 | 200 mA | ? | ? | ? | Mono | 1.0 | Notes | |
Coleco Telstar Regent | 1977 | 200mA | ? | ? | ? | Mono | 1.0 | Notes | |
Coleco Telstar Sportsman | TBC | 1978 | ? | ? | ? | ? | Mono | 1.0 | Confirmed that console operates off batteries (size undetermined) and a 9V adapter. A standard Atari 2600 adapter will work. More details TBD |
Coleco Telstar Combat! | 1977 | 200mA | ? | ? | ? | Mono | 1.0 | Console verified to run via six c-cell batteries or 9V adapter. | |
Coleco Telstar Colortron | 1978 | ? | ? | ? | ? | Mono | 1.0 | Notes | |
Coleco Telstar Marksman | 1978 | 200mA | ? | ? | ? | Mono | 1.0 | Notes | |
Coleco Telstar Galaxy | 1977 | 200mA | ? | Model 6041 | ? | Mono | 1.0 | Confirmed that working AC adapter outputs 3W; unsure whether console has a battery compartment (TBD) | |
Coleco Telstar Gemini | 1977 | 200mA | ? | ? | ? | Mono | 1.0 | Console does not have a battery compartment. Verified to work with slightly different “3W” version of the 6041-200ma Telstar AC adapter. | |
Coleco Telstar Arcade | 1977 | 200 mA | ? | Model 6041-200ma | ? | Mono | 1.0 | Possibly could also be powered by D-size batteries (unconfirmed) | |
Nintendo Color TV - Game 6 | 1977 | ? | ? | ? | ? | Mono | 1.0 | Notes |
Second generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Atari 2600 | 1977 | 500 mA | Tip positive | CO10472 | ? | 3.5 mm TS jack | External | Different styles of this AC adapter exist, but all have the same specs and part number | |
Magnavox Odyssey 2 | 1978 | 400 mA-830 mA, depending on PSU | N/A | ? | ? | 3.5 mm TS jack (early models) or 5.5 x 2.1 mm barrel jack (later models) | External | Multiple revisions of the Odyssey 2 AC adapter exist, each with slightly different voltage and current ratings | |
Philips Videopac G7000 (European release of Odyssey 2) | 1978 | 1.3 A | ? | FW3300 | ? | ? | ? | External | |
Mattel Intellivision | File:Intellivision-Console-Set.jpg | 1979 | ? | N/A, power cord to electrical outlet is hardwired | ? | ? | N/A | Internal | The ribbon cable that connects the power supply to the motherboard is extremely fragile, be very careful! |
Mattel Intellivision II | File:Intellivision-II-Console-Set.jpg | 1983 | 1 A | N/A | 5872-9629 | ? | 5.5 x 2.5 mm barrel jack | External | A variation exists with slightly lower output voltage and current ratings (16.2V AC and 955 mA) |
Coleco ColecoVision | 1982 | 0.9 A (5V), 0.1 A (-5V), 0.3 A (12V) | N/A, connector is keyed | 55416 | N/A | Rectangular four-pin connector, same as used by the TI-99/4A computer (though not the same pinout!) | External | ||
Atari 5200 (Four controller port model) * | 1982 | 1.95 A | Tip positive | C018187 | WSU090-2000-13 | 5.5 x 2.5 mm barrel jack | External | The four-port Atari 5200 had an interesting "one cable" design where both the RF signal and the power ran through one coaxial cable which was permanently attached to the system. A power mod is available that allows the console to use a conventional switch box or direct RF adapter. | |
Atari 5200 (Two controller port model) * | 1982 | 1.95 A | Tip positive | C018187 | WSU090-2000-13 | 5.5 x 2.5 mm barrel jack | External | ||
GCE/MB Vectrex | 1982 | ? | N/A, power cord to electrical outlet is hardwired | ? | ? | N/A | Internal |
|
Third generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Nintendo Entertainment System (US) * | 1985 | 1.2 A | N/A | NES-002 | WSU090-1300 or WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | The NES will accept a DC power supply so long as the voltage and current are within spec | |
Nintendo Entertainment System (PAL) * | 1986 | 1.2 A | N/A | NES-002 | WSU090-1300-13 or WSU090-1300-R13 | 5.5 x 2.5 mm barrel jack | External | The NES will accept a DC power supply so long as the voltage and current are within spec | |
Famicom * | 1983 | 850 mA | Tip negative | HVC-002 | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | Applies to both original and AV Famicom models | |
Famicom Disk System * | 1986 | 400 mA | Tip negative | HVC-025 | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External or six internal C-cell batteries | With a splitter it should be possible to run both a Famicom and Disk System from a single AC adapter without batteries; the WSU-090-2000-R is recommended for this | |
Twin Famicom * | 1986 | 1.25 A | Tip positive | UADP-0041CEZZ | WSU075-1500-13 | 5.5 x 2.5 mm barrel jack | External | Please note that the Twin Famicom's power circuitry is very sensitive to input voltage, anything higher than 7.6V causes the power transistor to run very hot | |
Sega SG-1000 * | 1983 | 850 mA | Tip negative | SA-150 | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | ||
Sega Mark III * | 1985 | 850 mA | Tip negative | SA-150 | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | ||
Sega Master System * | 1986 | 1 A | Tip negative | 3025 | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | Different styles of this AC adapter exist, but all have the same specs and part number | |
Atari 7800 | 1986 | 1 A | N/A, connector is keyed | CO24471-001 | ? | Two-pin keyed connector | External | Different styles of this AC adapter exist, but all have the same specs and part number | |
Casio PV-1000 * | 1983 | 500 mA | Tip negative | AD-4815 | WSU150-0560-R | 5.5 x 2.1 mm barrel jack | External | ||
Epoch Super Cassette Vision * | File:Super-Cassette-Vision-Console-L.jpg | 1984 | 800 mA | Tip negative | N/A | WSU090-1300-R | 5.5 x 2.1 mm barrel jack | External | |
Amstrad GX4000 * | 1990 | 500 mA | Tip positive | GX4000PSU/UK (UK), GX4000PSU/E (EU) | WSU090-1300 | 5.5 x 2.1 mm barrel jack | External |
Fourth generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
NEC TurboGrafx 16 * | 1989 | ? | ? | ? | ? | ? | ? | ? | |
PC Engine * | 1987 | ? | ? | ? | ? | ? | ? | ? | |
NEC PC Engine CD * | 1988 | ? | ? | ? | ? | ? | ? | ? | |
NEC TurboGrafx-CD * | 1989 | ? | ? | ? | ? | ? | ? | ? | |
NEC SuperGrafx | 1989 | ? | ? | ? | ? | ? | ? | ? | |
NEC TurboExpress/PC Engine GT | 1990 | ? | ? | ? | ? | ? | ? | ? | |
NEC TurboDuo/PC Engine Duo | 1991 | ? | ? | ? | ? | ? | ? | ? | |
NEC Super CD-ROM2 | 1991 | ? | ? | ? | ? | ? | ? | ? | |
NEC PC Engine LT | 1991 | ? | ? | ? | ? | ? | ? | ? | |
NEC PC Engine Duo-R/Duo-RX | 1993 | ? | ? | ? | ? | ? | ? | ? | |
Sega Genesis (model 1) * | 1989 | ? | ? | ? | ? | ? | ? | ? | |
Sega Mega Drive (model 1) * | 1988 | ? | ? | ? | ? | ? | ? | ? | |
Sega Genesis (model 2) | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Sega Genesis 3 | 1998 | ? | ? | ? | ? | ? | ? | ? | |
Sega Mega Jet | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Sega Genesis Nomad | 1995 | ? | ? | ? | ? | ? | ? | ? | |
Sega 32X | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Sega/Victor Wondermega RG-M1 | 1992 | ? | ? | ? | ? | ? | ? | ? | |
Sega CDX | 1994 | ? | ? | ? | ? | ? | ? | ? | |
JVC X'Eye/Victor Wondermega RG-M2 | 1993 | ? | ? | ? | ? | ? | ? | ? | |
Sega Game Gear * | 1990 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo Game Boy | 1989 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo Game Boy Pocket | 1996 | ? | ? | ? | ? | ? | ? | ? | |
Super Nintendo (US) | 1991 | ? | ? | ? | ? | Dolby Surround |
1.0 2.0 4.0 |
||
Super Famicom * | 1990 | ? | ? | HVC-002 | ? | Dolby Surround |
1.0 2.0 4.0 |
? | |
Super Nintendo (PAL) * | File:SNES Pal region.jpg | 1992 | ? | ? | ? | ? | Dolby Surround |
1.0 2.0 4.0 |
? |
SNK Neo Geo AES * | 1990 | ? | ? | ? | ? | ? | ? | ? | |
SNK Neo Geo CD | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Pioneer LaserActive | 1993 | ? | ? | ? | ? | ? | ? | ? |
Fifth generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Commodore Amiga CD32 | 1993 | ? | ? | ? | ? | ? | ? | ? | |
Panasonic 3DO | 1993 | ? | ? | ? | ? | ? | ? | ? | |
Atari Jaguar * | 1993 | ? | ? | ? | ? | ? | ? | ? | |
Atari Jaguar CD * | 1995 | ? | ? | ? | ? | ? | ? | ? | |
Bandai Playdia * | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Sega Saturn | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation | 1994 | ? | ? | ? | ? | Dolby Surround | ? | ? | |
Sony PSone | 2000 | ? | ? | ? | ? | ? | ? | ? | |
NEC PC-FX | 1994 | ? | ? | ? | ? | ? | ? | ? | |
Casio Loopy | 1995 | ? | ? | ? | ? | ? | ? | ? | |
Apple Pippin | 1996 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo 64 | 1996 | ? | ? | ? | ? | Dolby Surround | ? | TBC - Dolby surround confirmed with Ocarina of Time and unreleased Dinosaur Planet http://archive.thegia.com/n64/dino/dino.html |
Sixth generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Game Boy Advance | 2001 | ? | ? | ? | ? | ? | ? | ? | |
Game Boy Advance SP | 2003 | ? | ? | ? | ? | ? | ? | ? | |
Game Boy Micro | 2005 | ? | ? | ? | ? | ? | ? | ? | |
Sega Dreamcast | 1998 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation 2 (original) | 2000 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation 2 (slim, SCPH-7xxxx) | 2004 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation 2 (slim, SCPH-9000x) | 2007 | ? | ? | ? | ? | ? | ? | ? | |
VM Labs Nuon | File:Nuon-N2000-wController-L.jpg | 2000 | ? | ? | ? | ? | ? | ? | ? |
Microsoft Xbox | 2001 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo GameCube | File:Panasonic-Q-Console-Set.jpg | 2001 | ? | ? | ? | ? | ? | ? | Panasonic Q version of the Gamecube may have been the first console in history to support the native use of subwoofers, mainly for DVD playback as opposed to in-game use. |
Seventh generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Nintendo DS | 2004 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo DS Lite | 2006 | ? | ? | ? | ? | ? | ? | ? | |
Nintendo DSi series | 2008 | ? | ? | ? | ? | ? | ? | ? | |
Sony PSP (except N1000/Go) | 2004 | ? | ? | ? | ? | ? | ? | ? | |
Sony PSP-N1000 series (Go) | File:PSP Go (N1000).jpg | 2009 | ? | ? | ? | ? | ? | ? | ? |
Nintendo Wii | 2006 | ? | ? | ? | ? | ? | ? | ? | |
Microsoft Xbox 360 (Xenon/Zephyr) | 2005 | ? | ? | ? | ? | ? | ? | ? | |
Microsoft Xbox 360 (Falcon/Opus) | TBC | ? | ? | ? | ? | ? | ? | ? | ? |
Microsoft Xbox 360 (Jasper/Kronos) | TBC | ? | ? | ? | ? | ? | ? | ? | ? |
Microsoft Xbox 360 S | 2010 | ? | ? | ? | ? | ? | ? | ? | |
Microsoft Xbox 360 E | 2013 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation 3 | 2006 | ? | ? | ? | ? | ? | ? | ? |
Eighth generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Nintendo 3DS/2DS Series incl. New | TBC | 2013 | ? | ? | ? | ? | ? | ? | ? |
Sony PS Vita | 2011 | ? | ? | ? | ? | ? | ? | ? | |
Sony PS Vita TV | 2013 | ? | ? | ? | ? | 2 channel LPCM | ? | ? | |
Nintendo Wii U | 2012 | ? | ? | ? | ? |
|
? | ? | |
Sony PlayStation 4 (original) | 2013 | ? | ? | ? | ? | ? | ? | ? | |
Sony PlayStation 4 (slim) | 2016 | ? | ? | ? | ? | ? | ? | The optical audio port was removed on the PS4 slim models. | |
Sony PlayStation 4 Pro | 2016 | ? | ? | ? | ? |
|
5.1 7.1 |
When setting your console up, as you’ll need to change it to set your sound from the standard PCM to bitstreaming Dolby Digital or DTS. The PS4 Pro also only supports Dolby Atmos for compatible Blu-ray movies, it does not support Atmos for games. | |
Microsoft Xbox One | 2013 | ? | ? | ? | ? |
|
7.1 | ||
Microsoft Xbox One S | 2016 | ? | ? | ? | ? |
|
? | ||
Microsoft Xbox One X | 2017 | ? | ? | ? | ? |
|
? | ||
Nintendo Switch | File:Nintendo-Switch-Console-Docked-wJoyConRB.jpg | 2017 | ? | ? | ? | ? |
|
1.0 2.0 2.1 5.1 |
? |
Ninth generation of consoles
Console | Pictures | Year of Release | TBC | TBC | TBC | TBC | Supported Audio Formats | Supported Speaker Layouts | Notes |
---|---|---|---|---|---|---|---|---|---|
Sony PlayStation 5 | File:Immagine Playstation 5.jpg | 2020 | ? | ? | ? | ? |
|
5.1 7.1 |
The PS5 does not support Dolby Atmos, instead using Sony's tempest engine, which does not support high channel speakers. |
Microsoft Xbox Series S | File:Xbox Series S with controller.jpg | 2020 | ? | ? | ? | ? |
|
5.1 7.1 7.1.2 |
The Xbox Series X and Xbox Series S are the first consoles ever to enable gaming in both Dolby Vision and Dolby Atmos. |
Microsoft Xbox Series X | File:Xbox series X (50648118708).jpg | 2020 | ? | ? | ? | ? |
|
5.1 7.1 7.1.2 |
The Xbox Series X and Xbox Series S are the first consoles ever to enable gaming in both Dolby Vision and Dolby Atmos. |
References
- "Quality PSU’s For Classic Consoles".
- "Triad Brand Replacement Power Supplies". Retrieved 2009-09-05.
- ↑ https://shmup.fandom.com/wiki/Tate_Mode
- ↑ https://www.doesitflip.com/
- ↑ https://shmups.system11.org/viewtopic.php?f=1&t=60868
- ↑ https://store.steampowered.com/curator/14416124/
- ↑ https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch
- ↑ http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition
- ↑ https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/