Xbox 360:RGH/Mufas: Difference between revisions

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[[Category:Xbox 360]]
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}Project Mufas is essentially a significantly tweaked and better version of Project Muffin to have more optimized and more reliable glitching. Both are similar to [[Xbox 360:RGH/S-RGH|S-RGH]], but I2C slowdown is handled by the south bridge instead of the glitch chip. It can be useful, as it has proper support for the Matrix and Coolrunner Rev C/D unlike S-RGH.   
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}Project Mufas is essentially a significantly tweaked and better version of Project Muffin to have more optimized and more reliable glitching. Both are similar to [[Xbox 360:RGH/S-RGH|S-RGH]], but I2C slowdown is handled by the south bridge instead of the glitch chip. It can be useful, as it has proper support for the Matrix and Coolrunner Rev C/D unlike S-RGH.   


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*'''A NAND Backup with XeLL written to the console'''
*'''A NAND Backup with XeLL written to the console'''
==Reading your NAND==
==Reading your NAND==
There are many hardware flashers available for reading and writing NANDs. While an LPT cable can be used, it is not recommended as it's extremely slow and requires more work than other options while not also supporting 4 GB Coronas. You can view more details on how to dump the NAND and and creating the appropriate version of XeLL for your console at the following guides:


[[Xbox 360:Standard NAND|'''Tutorial for backing up the NAND and creating XeLL (16 MB NAND)''']]
=== 4 GB Corona/Waitsburg/Stingray ===
{{Xbox 360 eMMC Flashers}}


'''[[Xbox 360:4GB NAND|Tutorial for backing up the NAND and creating XeLL (4 GB Corona)]]'''
=== All Other NAND Types ===
{{Xbox 360 NAND Flashers}}
 
==Waitsburg/Stingray Specific Instructions==
On Waitsburg and Stingray motherboards, the trace connecting the CPU's POST to the POST pad on the bottom of the motherboard has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. You can use the following image to determine if you need the adapter or not by removing the heatsink:
 
[[File:Corona POST.png]]
 
You can also identify if you have a Waitsburg motherboard instead of a Corona by looking for the part number of `X862605` on the bottom left of the PCB. Generally, Xbox 360 S consoles manufactured in 2012 will be Waitsburgs and need postfix adapters for RGH. Every Stingray will also need a postfix adapter with RGH.
 
As shown in following diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.
 
[[File:Full Postfix Guide.png]]


'''[[Xbox 360:LPT Cable|Tutorial for backing up the NAND and creating XeLL (LPT Cable)]]'''
==(Corona Only) Postfix Adapter==
[[File:5lY3TID.png|thumb|858x858px|Postfix adapter diagram]]On later Corona motherboards, the trace to the bottom POST pad has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. Use the provided diagram to determine if you need one or not. As shown in the diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.
==Programming the Glitch Chip==
==Programming the Glitch Chip==
#Plug the cable from your programmer into the chip programmer.
#Plug the cable from your programmer into the chip programmer.
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==Glitch Chip Installation==
==Glitch Chip Installation==
===Motherboard Points===
===Motherboard Points===
====[[Xbox 360:RGH/Solder Points#Slim%20(Trinity)|Slim (Trinity)]]====
====[[Xbox 360:RGH/Solder Points#Trinity|Trinity]]====
====[[Xbox 360:RGH/Solder Points#Slim%20or%20E%20(Corona/Waitsburg/Stingray)|Slim or E (Corona/Waitsburg/Stingray)]]====
====[[Xbox 360:RGH/Solder Points#Corona/Waitsburg/Stingray|Corona/Waitsburg/Stingray]]====
===Glitch Chip Pinouts===
===Glitch Chip Pinouts===
'''Note: Mufas on Corona consoles requires a glich chip with a built in oscillator.''' STBY_CLK will be unused when using a chip's oscillator.
'''Note: Mufas on Corona consoles requires a glich chip with a built in oscillator.''' STBY_CLK will be unused when using a chip's oscillator.
Line 45: Line 55:
*C - STBY_CLK (only if not using oscillator)
*C - STBY_CLK (only if not using oscillator)
**If you have a Matrix that comes with an oscillator, it can be easily disabled if [[:File:Matrix Glitcher's 0ohm Resistor for the Oscillator.jpeg|this resistor]] is removed instead of removing the entire oscillator.
**If you have a Matrix that comes with an oscillator, it can be easily disabled if [[:File:Matrix Glitcher's 0ohm Resistor for the Oscillator.jpeg|this resistor]] is removed instead of removing the entire oscillator.
*E - SMC (Uses SMC_PLL points like on RGH 3)
*E - GPIO0
====Coolrunner Rev C/D====
====Coolrunner Rev C/D====
*B - STBY_CLK (only if not using oscillator)
*B - STBY_CLK (only if not using oscillator)
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*C - POST
*C - POST
*D - RST
*D - RST
*E - SMC (Uses SMC_PLL points like on RGH 3)
*E - GPIO0
===Glitch Chip Diagrams===
===Glitch Chip Diagrams===
====[[:File:Trinity Mufas Guide.png|Matrix (Trinity)]]====
====[[:File:Trinity Mufas Guide.png|Matrix (Trinity)]]====
====[[:File:Corona Mufas Guide.jpg|Matrix (Corona)]]====
====[[:File:Corona Mufas Guide.jpg|Matrix (Corona/Waitsburg/Stingray)]]====
==Decrypting the NAND==
==Decrypting the NAND==
#Connect Ethernet and power on the console. The glitch chip should blink once or more times, and then the console should start into XeLL RELOADED.
#Connect Ethernet and power on the console. The glitch chip should blink once or more times, and then the console should start into XeLL RELOADED.
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==Installing XeXMenu==
==Installing XeXMenu==
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
#Extract the <code>CODE9999</code> folder from the [http://www.mediafire.com/file/7orm0jrkncrzo1w/xexmenu12live.rar/file XeXMenu 1.2 rar] to your Desktop.
#Extract the <code>CODE9999</code> folder from the [[:File:XeXmenu_12.7z|XeXMenu 7zip file]] to your Desktop.
#Plug the flash drive into your PC. Create a new folder on the flash drive and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it.
#Plug the flash drive into your PC. Create a new folder on the flash drive and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it.
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.

Latest revision as of 20:23, 4 September 2024

Exclamation-triangle-fill.svgThe steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!

Project Mufas is essentially a significantly tweaked and better version of Project Muffin to have more optimized and more reliable glitching. Both are similar to S-RGH, but I2C slowdown is handled by the south bridge instead of the glitch chip. It can be useful, as it has proper support for the Matrix and Coolrunner Rev C/D unlike S-RGH.

Mufas is only compatible with S/E motherboards.

Equipment Needed

Reading your NAND

4 GB Corona/Waitsburg/Stingray

4 GB Xbox 360 S/E SKUs made after mid 2011 use an MMC NAND (Corona) or eMMC chip (Waitsburg/Stingray/Winchester) and require different tools to dump and flash the NAND compared to the 16/64/256/512 MB NAND chips. These 4 GB consoles require that you use an xFlasher 360, PicoFlasher, Element18592's 4GB USB tool, or an SD card tool. Consider the pros and cons below and choose the method that’s right for you.

A guide on how to dump and write to a 4 GB NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • Actively supported
  • USB-C
  • More expensive than other options
PicoFlasher
  • Usually has inconsistent dumping behavior
4GB USB Tool
  • Reads NAND fast in 40 seconds to 4 minutes (same as xFlasher)
  • Cheap
  • Comes with a header for the NAND pads, making future NAND reading easier
  • You will need a programmer to flash glitch chips
SD Card Tool (any brand)
  • Super cheap
  • Easy to find
  • Easy to DIY
  • You will need a dedicated programmer to flash glitch chips
  • Sometimes has inconsistent compatibility with SD card readers

All Other NAND Types

There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.

A guide on how to dump and write to a standard NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • One of four options for 4GB NANDs
  • Actively supported
  • USB-C
  • Most expensive flasher
  • Not sold on common marketplaces like Amazon or AliExpress
  • Can't be used for flashing Sonus Sounds
PicoFlasher
  • Reads NAND fast in 1-8 minutes
  • One of four options for 4GB NANDs
  • One of the two options for Sonus flashing
  • Super cheap
  • Easy to find
  • Can flash glitch chips with this J-Runner Fork
  • Due to how the currently available PicoFlasher firmware is programmed, it often has many bugs with getting consistently good non-corrupt NAND dumps or being detected by J-Runner.
  • Can sometimes have spotty reliability on Xbox 360 motherboards due to their SPI and eMMC logic being up to 5v, whereas the Pico uses 3.3v.
JR Programmer
  • Reads NAND in 3-10 minutes
  • Can also program glitch chips
  • One of the two options for Sonus flashing
  • Cheap
  • Easy to find
  • More expensive and less common than PicoFlasher
  • Does not support 4GB NANDs
Nand-X
  • Reads NAND in 2-8 minutes
  • Can also program RGH glitch chips
  • More expensive than most NAND flashers
  • Does not support 4GB NANDs
  • Can't be used for flashing Sonus Sounds
Matrix USB NAND Flasher
  • Cheap
  • Can’t be used for programming glitch chips unless you modify it
  • Does not support 4GB NANDs
  • Requires unsigned drivers
  • Reads NAND in 7-26 minutes, which is quite a bit slower than most options
  • Can't be used for flashing Sonus Sounds
LPT Cable
  • Cheap
  • Requires PC with a native parallel port and more equipment
  • More difficult
  • Does not support 4GB NANDs
  • Can’t be used for programming glitch chips
  • Can't be used for Sonus flashing
  • Takes 30-150 minutes to read NANDs

Waitsburg/Stingray Specific Instructions

On Waitsburg and Stingray motherboards, the trace connecting the CPU's POST to the POST pad on the bottom of the motherboard has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. You can use the following image to determine if you need the adapter or not by removing the heatsink:

Corona POST.png

You can also identify if you have a Waitsburg motherboard instead of a Corona by looking for the part number of X862605 on the bottom left of the PCB. Generally, Xbox 360 S consoles manufactured in 2012 will be Waitsburgs and need postfix adapters for RGH. Every Stingray will also need a postfix adapter with RGH.

As shown in following diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.

Full Postfix Guide.png

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer.
    • If you are using an xFlasher, ensure the switch is set to SPI.
    • CoolRunner: Slide switch to "PRG".
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select the click the arrow next to the "Program" button, then click "Select File" to flash your desired timing file.
    • On Trinity consoles, start with a 60.5 0.5 timing file.
    • On Corona consoles, start with a 55.0 0.4 timing file.
  3. When complete, unplug the cable from the glitch chip.
    • Coolrunner: Set the switch back to "NOR".

Glitch Chip Installation

Motherboard Points

Trinity

Corona/Waitsburg/Stingray

Glitch Chip Pinouts

Note: Mufas on Corona consoles requires a glich chip with a built in oscillator. STBY_CLK will be unused when using a chip's oscillator.

Matrix

  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator)
    • If you have a Matrix that comes with an oscillator, it can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • E - GPIO0

Coolrunner Rev C/D

  • B - STBY_CLK (only if not using oscillator)
    • If you have a Rev D, its built on oscillator can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • C - POST
  • D - RST
  • E - GPIO0

Glitch Chip Diagrams

Matrix (Trinity)

Matrix (Corona/Waitsburg/Stingray)

Decrypting the NAND

  1. Connect Ethernet and power on the console. The glitch chip should blink once or more times, and then the console should start into XeLL RELOADED.
  2. Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
  3. Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.
    • If you don't want to or aren't able to connect the Xbox 360 to a network or directly to the PC, you can also manually type in the CPU key from XeLL into J-Runner.

Writing New NAND Image

  1. Power down the console, and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to eMMC (for 4GB Corona) or SPI (for all other motherboards).
  2. In the upper right of J-Runner, ensure the Glitch2 radio button is selected.
  3. Make sure SMC+ is enabled.
  4. Click Create XeBuild Image. This will take a few moments.
  5. Click Write NAND.
  6. Disconnect your programmer from the console when the process completes.
  7. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
  8. Tune boot times if necessary.
  9. Continue in the Cleaning Up section.

Tuning Boot Times

As the glitch chip pulses, a green debug light will flash a pattern. Using this pattern, we can know roughly how to adjust the tuning. Let's start with some examples. The ideal is slightly "below" the edge of Long/Short, closer to Short. You want to see more Short than Long cycles.

If you get good light behavior, mostly Short but also Long sometimes, but the console still does not boot well, try to recreate this scenerio with other timings/pulse length. If using Corona with Xecuter Postfix V2, try moving wire to a bigger number pad. This will allow you to adjust for the length of POST.

  • 2 Short Blinks, then Short
    • .....##...##...................##............
    • This means that the checks were passed, but the console failed to start.
    • The timing is probably is too low, or the pulse length is too large.
  • 2 Short Blinks, then Long
    • .....##...##...................##############
    • This means that the checks failed.
    • The timing is probably too high, or the pulse length is too small.
  • 4 Short Blinks, then Long
    • .....##...##...................##...##...................##############
    • This means there is a problem with RST wiring problem causing pulse length to be very big. Try to use alternate points or longer wire.
  • No Light Blinks or Always On
    • This means either your wiring is bad, or the timing file was not written sucessfully.

Cleaning Up

Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.

Installing XeXMenu

  1. Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
  2. Extract the CODE9999 folder from the XeXMenu 7zip file to your Desktop.
  3. Plug the flash drive into your PC. Create a new folder on the flash drive and name it 0000000000000000 (16 zeroes). Open the new folder, then drag the CODE9999 folder into it.
  4. Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.

You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.

From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.