Xbox 360:R-JTOP: Difference between revisions

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[[Category:Xbox360]]
[[Category:Xbox 360]]
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}
The R-JTOP hack was the first ''[https://github.com/DrSchottky/R-JTOP open source]'' modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. The hack relies on vulnerabilities in dashboard 15572 and later. It is essentially an open source implementation of the R-JTAG hack and achieves the same result through a different method. This should only be used if your console doesn't work well with RGH 1.2 or RGH 2.0. It is useful, as it can be done more cheaply than an R-JTAG, but it is lesser used and therefore you will not receive much support if you run into issues. It's recommended to take a look at the [http://i.imgur.com/c5BVZZO.png exploit chart] and see what hack is recommended for your console.
The R-JTOP hack is an ''[https://github.com/DrSchottky/R-JTOP open source]'' modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. It works by glitching the CB fuse check when loading the old JTAGable CB, which allows JTAG (SMC Hack) to be performed like normal. It works the same way as the R-JTAG(+) hack and achieves the same result through a different method. It is preferred over R-JTAG, as it doesn't require out of production Team Executer hardware while having better glitching performance, but it is lesser used than normal RGH methods and therefore you will not receive much support if you run into issues. There is generally little reason to use R-JTOP over [[Xbox 360:RGH/RGH1.2|RGH 1.2]] because of this.  
 
'''Note that R-JTOP does not support Slim/E motherboards.'''


'''Note: R-JTOP does not support S/E motherboards.'''


==Requirements==
==Requirements==
Below are the requirements to R-JTOP your Xbox 360. It's recommended to read ahead and choose the NAND dumping method and R-JTOP specific wiring that's right for you, as you will need a NAND programmer and potentially more equipment depending on which methods you choose.


To check that your console is exploitable, it must meet the following conditions. It must be:
Below are the requirements to R-JTOP your Xbox 360. It’s recommended to read ahead and choose the NAND dumping method and R-JTOP specific wiring that’s right for you, as you will need a NAND programmer and potentially more equipment depending on which methods you choose.


# A fat console (Xenon, Zephyr, Falcon, Opus^(untested), or Jasper model). You can look at the back of your console and check [http://i.imgur.com/Dcf9hQ4.png this chart] to find out what model you have.
To check that your console is exploitable, it must meet the following conditions. You must have:
#* If you have a Jasper, determine whether if there is Memory Unit built in. If it has 214MB of storage, it's a 256MB NAND. If it has 451MB of storage, it is a 512MB NAND.
# On **dashboard 15572 or higher**. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version.
#* If it is on a lower dashboard, you can update it to the latest.
# Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux.


*An original Xbox 360 console (Falcon/Opus, Jasper, or Tonasket model). You can look at the back of your console and check [[Xbox 360:Buying Guide#Motherboard Identification|this guide]] to find out what model you have.
**Xenons and Zephyrs do not have any reports of them working although the original announcement post said "some work". '''It is highly recommended to use [[Xbox 360:RGH/EXT CLK|EXT_CLK]] on these consoles.''' It may also possible to compile R-JTOP timing files that use EXT_CLK instead of CPU_PLL, but this isn't widely tested. Thus, this guide only covers Falcon/Jasper/Tonasket consoles.
*A console on '''dashboard 15572 or higher'''. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version.
**If it is on a lower dashboard, you can update it to the latest.
*Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux.
**[[Recommended Soldering Equipment|Specific equipment recommendatons can be found on this page]].
You will also need:
You will also need:
*A NAND reader that can program glitch chips (JR Programmer, NAND-X, or two Matrix USB NAND Flasher)
*A xc2c64a based glitch chip or the ability to compile the source for another chip
**CoolRunner 3
**CoolRunner rev C/D
**Matrix Glitcher
*[https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras] (Includes R-JTOP timing files for Falcon and Jasper.)
* Equipment listed in the relevant [[Xbox 360:R-JTOP#R-JTOP Specific Wiring|R-JTOP specific wiring]] diagrams


* A NAND reader that can program glitch chips (JR Programmer, NAND-X, or modified Matrix USB NAND Flasher)
==Reading your NAND==
* A xc2c64a based glitch chip (CoolRunner 3, CoolRunner rev C/D, or Matrix Glitcher V1/V3) or the ability to compile [https://github.com/DrSchottky/R-JTOP the source] for another chip
{{Xbox 360 NAND Flashers}}
* [https://drive.google.com/file/d/17xM32rmkUppnJn4HmbqiPMApD74ucbm3/view R-JTOP timing files]
==Programming the Glitch Chip==
* [https://cdn.octalsconsoleshop.com/J-Runner%20with%20Extras.zip J-Runner with Extras]
* Equipment listed in the relevant R-JTOP specific wiring below


==Dumping your NAND==
#Plug the cable from your programmer into the chip programmer.
There are three different methods to making a dump of your NAND chip: Nand-X, JR Programmer, or a Matrix USB NAND Flasher. While an LPT cable can be used, they cannot be used to flash glitch chips, so they will not be covered here as you will need one of the other devices anyway. Consider the pros and cons below and choose the method that's right for you. Once you have decided on a method, select the guide below and follow it to get a NAND dump, patch the dump, and write the dump to your motherboard. Once you've completed one of the pages below, continue to the next section.
#* If you are using an xFlasher, ensure the switch is set to <code>SPI</code>
#*CoolRunner: Slide switch on the CoolRunner to "PRG".
# Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for R-JTOP.
#Click "Program". When complete, unplug the cable from the glitch chip.
#*Coolrunner: Set the switch back to "NOR".
==R-JTOP Specific Wiring==


{|
The extra wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you:
!Method
!Pros
!Cons
|-
| '''[[Xbox360:R-JTOP/JR Programmer|Nand-X]]'''
|
* Dumps NAND faster than JR Programmer; 2-8 minutes
* Can also program RGH glitchchips
| - More expensive than JR Programmer
|-
| '''[[Xbox360:R-JTOP/JR Programmer|JR Programmer]]'''
|
* Cheaper than Nand-X
* Can also program RGH glitchchips
| - More expensive than Matrix
|-
| '''[[Xbox360:R-JTOP/Matrix|Matrix USB NAND Flasher]]'''
|
* Cheapest option
* Dumps NAND at same speed as NAND-X
| - Can’t be used for programming RGH glitchchips [[Xbox360:Matrix Programmer|unless you modify it]]
|}


==Programming the Glitch Chip==
=== [[Xbox 360:JTAG/AUD CLAMP|AUD_CLAMP]] ===
# Connect the glitch chip to your programmer.
This is the traditional method for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.
# Open J-Runner and navigate to Advanced > Custom Nand/Timing File functions > xsvf, and choose the file corresponding to your console model.
# Click RUN and it will flash the glitch chip. If it fails, check if there is a switch on the programmer to set it into programming (or "PRG") mode.


==R-JTOP Specific Wiring==
=== [[Xbox 360:JTAG/Boxxdr Method|AUD_CLAMP + Boxxdr]] ===
The wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you:


===[[Xbox360:JTAG/Xenon Method|Xenon Method]]===
* This is an alternative method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.
* This is the only method for Xenon motherboards. Do not use it if you have a non-Xenon motherboard.


===[[Xbox360:JTAG/Boxxdr Method|Boxxdr Method]]===
=== [[Xbox 360:JTAG/AUD CLAMP + Open Tray|AUD_CLAMP + Open_Tray]] ===
* This method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.
 
===[[Xbox360:JTAG/Boxxdr Method + Open_Tray|Boxxdr Method + Open_Tray]]===
* Use this method if the Boxxdr method doesn't boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB.


* Use this method if the traditional or Boxxdr method doesn't boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB.


==Glitch Chip Wiring==
==Glitch Chip Wiring==
The wiring for R-JTOP is the same as the wiring for RGH 1.2.
[[File:1v8-X360ACE.jpg|thumb|X360ACE Diode]]
 
The wiring for R-JTOP is the same as the wiring for RGH 1.2. If you chose to modify the source code to use EXT_CLK, use that solder pad instead of CPU_PLL.
===[https://web.archive.org/web/20160118143255im_/http://s15.postimg.org/avcw9muuj/coolrunnerrevcrgh12.jpg CoolRunner rev C/D]===
 
===[https://web.archive.org/web/20161015093429im_/https://s1.postimg.org/p2lvareov/cr3litergh12.jpg CoolRunner 3 Lite]===
 
===[https://web.archive.org/web/20170711063146im_/http://s28.postimg.org/j48ozimcd/matrixglitcherrgh12diagram.jpg Matrix Glitcher]===
 
===[https://web.archive.org/web/20160118143256im_/http://s12.postimg.org/77xf0z52l/squirtrgh12installdiagram.jpg Squirt]===
 
===[https://web.archive.org/web/20161015093417im_/https://s4.postimg.org/gtnd5nknx/x360acergh12phatinstalldiagram.png X360 ACE]===
 
* Note that the X360 ACE requires you to compile timing files for it and needs a 22K resistor soldered on the PLL line. It may require removal of a resistor or diode on the chip itself depending on the version.


===[[Xbox_360:RGH/Solder_Points#Phat|Motherboard Points (Phat)]]===


==Creating an XeBuild Image==
=== Glitch Chip Pinouts & Diagrams ===
You should now be able to turn on your Xbox 360 and boot into XeLL and see your CPU key. With that CPU key, we can build an XeBuild image, which is a NAND dump built specifically for your console. Ensure that you have written down your CPU key and have powered off your console.


# Open JRunner and select "..." next to the Source File field and select your nanddump1.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the "Jtag" radio button is selected, the `R-jtag` box has a check in it, and if you have a non-Xenon console, the `Aud_clamp?` box has a check in it.
====[[:File:Coolrunnerrevcrgh12.jpg|Coolrunner Rev C or D]]====
# Select the "Create Image" button in the top left of the window. It may prompt you for your motherboard model, select it and click OK. It will build your image and save it to a numbered folder within the JRunner directory as updflash.bin.
*A - PLL
#* If you get an error during this step, see the troubleshooting section below.
*B - STBY_CLK (only if not using oscillator)
# Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console. You're now free to install XEXmenu (instructions in section below).
*C - POST
* D - RST


* You may want to leave your Xbox 360 disassembled so that you can:
====[[:File:Cr3litergh12.jpg|Coolrunner 3 Lite]]====
** ...[[Xbox360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so that you can't accidentally install official updates on your console.
*A - PLL
** ...check what it's running temperatures are so that you can judge whether it'd be a good idea to use [[Xbox360:Cooling System Improvements|cooling mods]] to avoid overheating issues. This is recommended for all fat consoles, particularly Xenons.
*B - STBY_CLK (only if not using oscillator)
*C - POST
*D - RST


====[[:File:Matrixglitcherrgh12diagram.jpg|Matrix Glitcher]]====
*A - RST
*B - POST
*C - STBY_CLK (only if not using oscillator)
*F - PLL


==Decrypting the NAND ==
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.
*If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
*If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
*If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.
==Writing a New NAND Image (NAND Flasher)==
#Power down the console, and connect your programmer to the motherboard and computer.  
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and select the <code>Jtag</code> radio button. Make sure the <code>R-JTAG</code> and <code>Aud_Clamp</code> checkboxes are enabled.
#Click <code>Create XeBuild Image</code>. This will take a few moments.
#Click <code>Write NAND</code>.
#'''Disconnect your NAND programmer from the console''' when the process completes, and check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
#*You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console.
#Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).
==Writing a New NAND Image (XeLL with USB Storage)==
# Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and select the <code>Jtag</code> radio button. Make sure the <code>R-JTAG</code> checkbox is enabled.
#* If you have a non-Xenon console, the <code>Aud_clamp</code> checkbox should be enabled.
# Click <code>Create XeBuild Image</code>. This will take a few moments.
#Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
#*You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console.
#Remove your NAND programmer wires (if they are still attached) and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).
==Installing XeXMenu==
==Installing XeXMenu==
# Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.  
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
# Extract the `CODE9999` folder from the [http://www.mediafire.com/file/7orm0jrkncrzo1w/xexmenu12live.rar/file XeXMenu 1.2 rar] to your Desktop.
#Extract the <code>CODE9999</code> folder from the [[:File:XeXmenu_12.7z|XeXMenu 7zip file]] to your Desktop.
# Plug the flash drive into your PC. Open [http://www.mediafire.com/file/zb6ic4036c6nmpg/Xplorer360.exe/file Xplorer360] and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the Content folder, select "New Folder", and name it `0000000000000000` (16 zeroes). Open the new folder, then drag the `CODE9999` folder into it.
#Plug the flash drive into your PC. Open [[:File:Xplorer360.zip|Xplorer360]] and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the <code>Content</code> folder, select <code>New Folder</code>, and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it.
# Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.  
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
#* You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.
#*You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.


From here, you can install any homebrew or mods that you want. See [[Xbox360:Recommendations|this page]] for a list of recommended modifications and applications to install.
From here, you can install any homebrew or mods that you want. See [[Xbox_360:Recommendations|this page]] for a list of recommended modifications and applications to install.

Latest revision as of 16:47, 20 September 2024

Exclamation-triangle-fill.svgThe steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!


The R-JTOP hack is an open source modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. It works by glitching the CB fuse check when loading the old JTAGable CB, which allows JTAG (SMC Hack) to be performed like normal. It works the same way as the R-JTAG(+) hack and achieves the same result through a different method. It is preferred over R-JTAG, as it doesn't require out of production Team Executer hardware while having better glitching performance, but it is lesser used than normal RGH methods and therefore you will not receive much support if you run into issues. There is generally little reason to use R-JTOP over RGH 1.2 because of this.

Note: R-JTOP does not support S/E motherboards.

Requirements

Below are the requirements to R-JTOP your Xbox 360. It’s recommended to read ahead and choose the NAND dumping method and R-JTOP specific wiring that’s right for you, as you will need a NAND programmer and potentially more equipment depending on which methods you choose.

To check that your console is exploitable, it must meet the following conditions. You must have:

  • An original Xbox 360 console (Falcon/Opus, Jasper, or Tonasket model). You can look at the back of your console and check this guide to find out what model you have.
    • Xenons and Zephyrs do not have any reports of them working although the original announcement post said "some work". It is highly recommended to use EXT_CLK on these consoles. It may also possible to compile R-JTOP timing files that use EXT_CLK instead of CPU_PLL, but this isn't widely tested. Thus, this guide only covers Falcon/Jasper/Tonasket consoles.
  • A console on dashboard 15572 or higher. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version.
    • If it is on a lower dashboard, you can update it to the latest.
  • Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux.

You will also need:

  • A NAND reader that can program glitch chips (JR Programmer, NAND-X, or two Matrix USB NAND Flasher)
  • A xc2c64a based glitch chip or the ability to compile the source for another chip
    • CoolRunner 3
    • CoolRunner rev C/D
    • Matrix Glitcher
  • J-Runner with Extras (Includes R-JTOP timing files for Falcon and Jasper.)
  • Equipment listed in the relevant R-JTOP specific wiring diagrams

Reading your NAND

There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.

A guide on how to dump and write to a standard NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • One of four options for 4GB NANDs
  • Actively supported
  • USB-C
  • Most expensive flasher
  • Not sold on common marketplaces like Amazon or AliExpress
  • Can't be used for flashing Sonus Sounds
PicoFlasher
  • Reads NAND fast in 1-8 minutes
  • One of four options for 4GB NANDs
  • One of the two options for Sonus flashing
  • Super cheap
  • Easy to find
  • Can flash glitch chips with this J-Runner Fork
  • Due to how the currently available PicoFlasher firmware is programmed, it often has many bugs with getting consistently good non-corrupt NAND dumps or being detected by J-Runner.
  • Can sometimes have spotty reliability on Xbox 360 motherboards due to their SPI and eMMC logic being up to 5v, whereas the Pico uses 3.3v.
JR Programmer
  • Reads NAND in 3-10 minutes
  • Can also program glitch chips
  • One of the two options for Sonus flashing
  • Cheap
  • Easy to find
  • More expensive and less common than PicoFlasher
  • Does not support 4GB NANDs
Nand-X
  • Reads NAND in 2-8 minutes
  • Can also program RGH glitch chips
  • More expensive than most NAND flashers
  • Does not support 4GB NANDs
  • Can't be used for flashing Sonus Sounds
Matrix USB NAND Flasher
  • Cheap
  • Can’t be used for programming glitch chips unless you modify it
  • Does not support 4GB NANDs
  • Requires unsigned drivers
  • Reads NAND in 7-26 minutes, which is quite a bit slower than most options
  • Can't be used for flashing Sonus Sounds
LPT Cable
  • Cheap
  • Requires PC with a native parallel port and more equipment
  • More difficult
  • Does not support 4GB NANDs
  • Can’t be used for programming glitch chips
  • Can't be used for Sonus flashing
  • Takes 30-150 minutes to read NANDs

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer.
    • If you are using an xFlasher, ensure the switch is set to SPI
    • CoolRunner: Slide switch on the CoolRunner to "PRG".
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for R-JTOP.
  3. Click "Program". When complete, unplug the cable from the glitch chip.
    • Coolrunner: Set the switch back to "NOR".

R-JTOP Specific Wiring

The extra wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you:

AUD_CLAMP

This is the traditional method for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.

AUD_CLAMP + Boxxdr

  • This is an alternative method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.

AUD_CLAMP + Open_Tray

  • Use this method if the traditional or Boxxdr method doesn't boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB.

Glitch Chip Wiring

X360ACE Diode

The wiring for R-JTOP is the same as the wiring for RGH 1.2. If you chose to modify the source code to use EXT_CLK, use that solder pad instead of CPU_PLL.

Motherboard Points (Phat)

Glitch Chip Pinouts & Diagrams

Coolrunner Rev C or D

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

Coolrunner 3 Lite

  • A - PLL
  • B - STBY_CLK (only if not using oscillator)
  • C - POST
  • D - RST

Matrix Glitcher

  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator)
  • F - PLL

Decrypting the NAND

Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.

  • If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click Get CPU Key and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
  • If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
  • If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.

Writing a New NAND Image (NAND Flasher)

  1. Power down the console, and connect your programmer to the motherboard and computer.  
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. Open J-Runner and select ... next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and select the Jtag radio button. Make sure the R-JTAG and Aud_Clamp checkboxes are enabled.
  3. Click Create XeBuild Image. This will take a few moments.
  4. Click Write NAND.
  5. Disconnect your NAND programmer from the console when the process completes, and check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
    • You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.
  6. Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).

Writing a New NAND Image (XeLL with USB Storage)

  1. Open J-Runner and select ... next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and select the Jtag radio button. Make sure the R-JTAG checkbox is enabled.
    • If you have a non-Xenon console, the Aud_clamp checkbox should be enabled.
  2. Click Create XeBuild Image. This will take a few moments.
  3. Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
    • You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.
  4. Remove your NAND programmer wires (if they are still attached) and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).

Installing XeXMenu

  1. Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
  2. Extract the CODE9999 folder from the XeXMenu 7zip file to your Desktop.
  3. Plug the flash drive into your PC. Open Xplorer360 and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the Content folder, select New Folder, and name it 0000000000000000 (16 zeroes). Open the new folder, then drag the CODE9999 folder into it.
  4. Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
    • You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.

From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.