Xbox 360:RGH/RGH1.2: Difference between revisions

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[[Category:Xbox360]]
[[Category:Xbox 360]]
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}}
RGH1.2 combines RGH1-like PLL slowdown with Glitch2 images to allow reliable glitching of Falcon/Jasper consoles with split CB (post 14699 kernel). RGH1.2 V2 ports this hack to Trinity/Corona consoles as well as fixing a few issues on Jaspers.
RGH1.2 combines RGH1-like PLL slowdown with Glitch2 images to allow reliable glitching of Falcon/Jasper consoles with split CB (post 14699 kernel). RGH1.2 V2 ports this hack to Trinity/Corona consoles as well as fixing a few issues on Jaspers.
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==Reading your NAND==
==Reading your NAND==


There are many hardware flashers available for reading and writing NANDs. While an LPT cable can be used, it is not recommended as it's extremely slow and requires more work than other options while not also supporting 4 GB Coronas. You can view more details on how to dump the NAND and and creating the appropriate version of XeLL for your console at the following guides:
=== 4 GB Corona/Waitsburg/Stingray ===
{{Xbox 360 eMMC Flashers}}


[[Xbox 360:Standard NAND|'''Tutorial for backing up the NAND and creating XeLL (Standard NAND)''']]
=== All Other NAND Types ===
{{Xbox 360 NAND Flashers}}
== Programming the Glitch Chip ==


'''[[Xbox 360:LPT Cable|Tutorial for backing up the NAND and creating XeLL (LPT Cable)]]'''
=== Standard Xilinx-based Glitch Chip ===
 
This includes common chips like the CoolRunner, Matrix V1/V3, X360ACE V1/V2/V3, etc.
'''[[Xbox 360:4GB NAND|Tutorial for backing up the NAND and creating XeLL (4GB Corona)]]'''
== Programming the Glitch Chip ==
#Plug the cable from your programmer into the chip programmer.   
#Plug the cable from your programmer into the chip programmer.   
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
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#*Coolrunner: Set the switch back to "NOR".
#*Coolrunner: Set the switch back to "NOR".


====X360ACE V3+/V4/V5====
=== X360ACE V3+/V4/V5 ===
*xFlasher or other Gowin compatible programmer required in order to program these chips
xFlasher 360 or other Gowin compatible programmer is required in order to program these chips.
*[[Xbox_360:Programming_Gowin-based_X360ACE_Chips|Programming Instructions]]
 
==(Corona Only) Postfix Adapter==
==== [[Xbox_360:Programming_Gowin-based_X360ACE_Chips|Programming Instructions]] ====
[[File:5lY3TID.png|thumb|858x858px|Corona Postfix Installation/Identification]]
 
On later Corona motherboards, the trace to the bottom POST pad has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU. Use the provided diagram to determine if you need one or not. As shown in the diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.
==Corona Specific Instructions==
On later revisions of Corona based motherboards (named Waitsburg and Stingray for Xbox 360 S and E respectively), the trace connecting the CPU's POST to the POST pad on the bottom of the motherboard has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU, allowing for CPU POST output once again. You can use the following image to determine if you need the adapter or not by removing the heatsink:
 
[[File:Corona POST.png]]
 
You can also identify if you have a Waitsburg motherboard instead of a Corona by looking for the part number of <code>X862605</code> on the bottom left of the PCB. Generally, Xbox 360 S consoles manufactured in 2012 will be Waitsburgs and need postfix adapters for RGH. Every Stingray will also need a postfix adapter with RGH.
 
As shown in following diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.
 
[[File:Full Postfix Guide.png|2015x2015px]]
 
==Glitch Chip Installation==
==Glitch Chip Installation==
===Motherboard Points===
===Motherboard Points===
====[[Xbox 360:RGH/Solder Points#Phat|Phat]]====


====[[Xbox 360:RGH/Solder Points#Slim (Trinity)|Slim (Trinity)]]====
====Phat====
==== [[Xbox 360:RGH/Solder Points#Slim or E (Corona/Waitsburg/Stingray)|Slim or E (Corona/Waitsburg/Stingray)]]====
 
=== Glitch Chip Pinouts ===
=====3.3v, 5v, and GND=====
*J2B1
**[[File:J2B1.png|500x500px]]
 
=====1.8V '''(Only if using an X360 ACE V1/V2/V3)'''=====
*'''Non-Xenon'''
**[[File:1v8-HDMI.png|frameless]]
* '''Xenon'''
**[[File:1v8-Xenon.png|frameless]]
[[File:Phat360PLLFix.jpg|thumb|400x400px|PLL Repair on a Phat motherboard (required if bottom pad is damaged). Image credit to TheLazyITGuy.]]
 
=====CPU_RST=====
*C7R112
**[[File:RST.png|frameless]]
*R8C2
** [[File:VXi9LgC.jpg|frameless|311x311px]]
 
*J8C1
**'''Not recommended.'''
**[[File:Cp2OBF3.jpeg|frameless|338x338px]]
 
===== FT6U1 POST =====
*Bottom
**[[File:Post.png|frameless|287x287px]]
*Top (requires scraping)
**[[File:FT6U1 topside.png|frameless|285x285px]]
 
===== GND =====
*[[Xbox 360:RGH/Solder Points#3.3v, GND, and RGH 2 i2C|J2B1 Header]]
*AV Port
*'''Any other ground point'''
 
===== PLL =====
*Bottom
**[[File:Fat360PLL.jpg|frameless|290x290px]]
*Top (under CPU heatsink; requires scraping)
** [[File:Fat360topPLL.jpg|frameless|288x288px]]
 
===== STBY_CLK =====
*Top (Xenon)
**[[File:STBY_CLK-Xenon.png]]
*Top '''(Non-Xenon)'''
**[[File:Fat360STBY CLK.jpg|frameless|286x286px]]
**There are 2 points boxed; either can be used.
 
*Bottom '''(Non-Xenon)'''
**[[File:CLK.png|frameless|287x287px]]
==== Trinity====
 
=====3.3v, 5v, and GND=====
*J2C3
**[[File:J2C3Trinity.png|frameless|391x391px]]
 
=====CPU_CLK '''(Only if using an X360 ACE V4/V5)'''=====
*Top (HANA)  
**[[File:TrinityC1C2.png|frameless|390x390px]]
**There are two points circled for C1 and C2 respectively; either can be used or bridged.
 
*Bottom
** [[File:TrinityBottomC1C2.png|frameless|520x520px]]
 
=====PLL=====
* Bottom (Requires scraping)
**[[File:RGH1.2 Slim PLL.jpg|frameless|391x391px]]
**'''No alternative point!'''
 
=====POST & RST=====
*Bottom
**[[File:TrinityPOSTandRST.png|frameless|517x517px]]
**There are two RST points, either can be used.
 
*Top (without postfix adapter, requires scraping)
**[[File:CoronaTrinityPOST.png|523x523px]]
*Top (with postfix Adapter)
**[[File:PostfixadapterV1 example.gif|frameless|524x524px]]
**A Postfix adapter can be used on Trinity in case the POST point is damaged.
**The post pad you use on the adapter does not matter, as they connect to the same spot on the CPU anyway. It was only used for tuning the boot times of early I2C RGH methods.
 
=====STBY_CLK=====
*C3B10 (Top)
**[[File:TrinityHanaCLK.jpg|frameless|516x516px]]
 
*FT3N2 (Bottom)
**[[File:Ft3n2.jpg|frameless|512x512px]]
 
=====SMC=====
*The GPIO used for SMC_PLL is also used for Muffin/Mufas
*SMC_PLL
**Bottom
***[[File:FT2V1.png|FT2V1|485x485px]]
**Bottom (Alt point, requires scraping)
***[[File:Trinity GPIO.png|483x483px]]
** Top (Alt point; preferred for Muffin/Mufas)
***[[File:Trinity smcpll.jpg|frameless|482x482px]]
*SMC_POST
** Bottom
***[[File:TrinitySMC_POST.png|R3R22]]
 
====Corona/Waitsburg/Stingray ====
 
=====3.3v, 5v, GND, and RGH 2 i2C=====
* J2C3
**[[File:J2C3Corona.png|frameless|418x418px]]
 
=====CPU_CLK '''(Only if using an X360 ACE V4/V5)'''=====
*Top
**[[File:CoronaCPUCLK.png|frameless|417x417px]]
** There are two points circled for C1 and C2 respectively, either can be used or bridged.
 
===== PLL=====
*Bottom
**[[File:RGH1.2 Slim PLL.jpg|frameless|391x391px]]
**No alternative point!
 
=====POST & RST=====
*Bottom
**[[File:Corona POSTandRST.png|frameless|392x392px]]
**There are two RST points; either can be used.
*Top (without postfix adapter)
** [[File:CoronaTrinityPOST.png|394x394px]]
*Top (Postfix Adapter)
**[[File:PostfixadapterV1 example.gif|frameless|396x396px]]
**If POST on the bottom is disabled (like in Waitsburg & Stingray boards) or damaged, a postfix adapter is required.
** The post pad you use on the adapter does not matter, as they connect to the same spot on the CPU anyway. It was only used for tuning the boot times of early I2C RGH methods.
 
==== Glitch Chip Pinouts ====
'''Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator.''' STBY_CLK will be unused when using a chip's oscillator.
'''Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator.''' STBY_CLK will be unused when using a chip's oscillator.


==== Coolrunner Rev A/B/C/D ====
===== Coolrunner Rev A/B/C/D =====
*A - PLL (Phat)
*B - STBY_CLK (only if not using oscillator on Phat or Trinity)
*B - STBY_CLK (only if not using oscillator on Phat or Trinity)
**If you have a Rev D, the built in oscillator can be easily disabled if [[:File:Disable-enable-RevD-CLK.jpg|this resistor]] is removed instead of removing the entire oscillator.
** If you have a Rev D, the built in oscillator can be easily disabled if [[:File:Disable-enable-RevD-CLK.jpg|this resistor]] is removed instead of removing the entire oscillator.
*C - POST
* C - POST
*D - RST
*D - RST
*E - PLL (5-10K ohm resistor recommended on Slim)
*E - PLL (Slim, 5-10K ohm resistor recommended)


==== CR3 Lite ====
===== CR3 Lite =====
*A - PLL (5-10K ohm resistor recommended on Slim)
*A - PLL (Phat)
*B - STBY_CLK (only if not using oscillator Phat or Trinity)
* B - STBY_CLK (only if not using oscillator Phat or Trinity)
*C - POST
* C - POST
*D - RST
*D - RST
*E - PLL (Slim, 5-10K ohm resistor recommended)


==== Matrix Glitcher ====
===== Matrix Glitcher =====
*A - RST
*A - RST
*B - POST
*B - POST
*C - STBY_CLK (only if not using oscillator Phat or Trinity)
*C - STBY_CLK (only if not using oscillator Phat or Trinity)
**If you have a Matrix that comes with an oscillator, it can be easily disabled if [[:File:Matrix Glitcher's 0ohm Resistor for the Oscillator.jpeg|this resistor]] is removed instead of removing the entire oscillator.
**If you have a Matrix that comes with an oscillator, it can be easily disabled if [[:File:Matrix Glitcher's 0ohm Resistor for the Oscillator.jpeg|this resistor]] is removed instead of removing the entire oscillator.
*F - PLL (5-10K ohm resistor recommended on Slim)
*E - PLL (Slim, 5-10K ohm resistor recommended)
*F - PLL (Phat)


==== Squirt ====
===== Squirt =====
*(Phat) Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
*(Phat) Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
*(Phat) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
*(Phat) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
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[[File:1v8-X360ACE.jpg|thumb|1.8v on an Ace V3]]
[[File:1v8-X360ACE.jpg|thumb|1.8v on an Ace V3]]


==== X360ACE (V1/V2/V3/V3+), DGX ====
===== X360ACE (V1/V2/V3/V3+), DGX =====
* C - POST
*C - POST
* D - RST
*D - RST
* E - STBY_CLK (Only when using 48 MHz timings on Phat)
*E - STBY_CLK (Only when using 48 MHz timings on Phat)
* F - PLL (5-10K ohm resistor recommended on Slim, 22K ohm resistor required on Phat)
*F - PLL (5-10K ohm resistor recommended on Slim, 22K ohm resistor required on Phat)
*Remember to remove the diode and connect 1.8V on Phat
*Remember to remove the diode and connect 1.8V on Phat


==== X360ACE V4/V5 ====
===== X360ACE V4/V5 '''(Slim Only)''' =====
*A - RST
*A - RST
* B - POST
*B - POST
*C1 - CPU_CLK_DP
*C1 - CPU_CLK_DP
*C2 - CPU_CLK_DN
*C2 - CPU_CLK_DN
*D - PLL (5-10K ohm resistor recommended on Slim)
*D - PLL (5-10K ohm resistor recommended)


=== Glitch Chip Diagrams ===
=== Glitch Chip Diagrams ===


====Phat====
====== Phat Diagram for CR3 Lite ======
[[:File:Coolrunnerrevcrgh12.jpg|'''Coolrunner Rev A/B/C/D''']]
[[File:Cr3litergh12.jpg|frameless|400x400px]]


[[:File:Cr3litergh12.jpg|'''CR3 Lite''']]
====== Phat Diagram for Coolrunner ======
[[File:Coolrunnerrevcrgh12.jpg|400x400px]]


[[:File:Matrixglitcherrgh12diagram.jpg|'''Matrix Glitcher''']]
====== Phat Diagram for Matrix ======
[[File:Matrixglitcherrgh12diagram.jpg|frameless|400x400px]]


[[:File:Squirtrgh12installdiagram.jpg|'''Squirt''']]
====== Trinity Diagram for Matrix ======
[[File:RGH1.2 Trinity Diagram.jpg|frameless|536x536px]]


[[:File:X360acergh12phatinstalldiagram.png|'''X360ACE (V1/V2/V3), DGX''']]
====== Corona Diagram for Matrix ======
[[File:RGH1.2 Corona Diagram.jpg|frameless|536x536px]]


====Slim ====
====== Phat Diagram for X360ACE ======
[[:File:RGH1.2_Corona_Diagram.jpg|'''Matrix Glitcher (Corona)''']]
[[File:X360acergh12phatinstalldiagram.png|frameless|400x400px]]


[[:File:RGH1.2_Trinity_Diagram.jpg|'''Matrix Glitcher (Trinity)''']]
====== Phat Diagram for Squirt ======
 
[[File:Squirtrgh12installdiagram.jpg|frameless|400x400px]]
== Testing the Console ==
== Testing the Console==
Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:
Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:


* Heatsinks are attached (If they were removed for some reason)
*Heatsinks are attached (If they were removed for some reason)
* Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
* Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
* The RF board is plugged into the front of the console
*The RF board is plugged into the front of the console
* An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
*An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
* A power brick is plugged in to both the wall and Xbox 360
*A power brick is plugged in to both the wall and Xbox 360
* (Optional) An ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)
*(Optional) An ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)


Turn on your console, and it should boot into XeLL RELOADED within a minute. If you don't have an ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double check your wiring accuracy and quality.
Turn on your console, and it should boot into XeLL RELOADED within a minute. If you don't have an ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double check your wiring accuracy and quality.


==Decrypting the NAND==
==Decrypting the NAND ==
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.


* If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
* If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
* If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
*If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
* If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.
* If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.


== Writing New NAND Image (NAND Flasher) ==
==Writing New NAND Image (NAND Flasher) ==
#Power down the console, and connect your programmer to the motherboard.
#Power down the console, and connect your programmer to the motherboard.
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#* If you are using an xFlasher, ensure the switch is set to <code>SPI</code>.
#Open J-Runner and select <code>...</code> next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the <code>Glitch2</code> radio button is selected.
#Open J-Runner and select <code>...</code> next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the <code>Glitch2</code> radio button is selected.
#Click "Create XeBuild Image". This will take a few moments.
# Click "Create XeBuild Image". This will take a few moments.
# Click "Write NAND".
#Click "Write NAND".
# Disconnect your NAND programmer from the console's motherboard when the process completes.
# Disconnect your NAND programmer from the console's motherboard when the process completes.
# Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
#Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#[[Xbox 360:RGH/RGH1.2#Tuning%20Boot%20Times|Tune boot times]] if necessary.
#[[Xbox 360:RGH/RGH1.2#Tuning%20Boot%20Times|Tune boot times]] if necessary.
Line 156: Line 298:
#Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console.
#Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console.
#Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
#Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
# Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
#Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
#[[Xbox 360:RGH/RGH1.2#Tuning%20Boot%20Times|Tune boot times]] if necessary.
#[[Xbox 360:RGH/RGH1.2#Tuning%20Boot%20Times|Tune boot times]] if necessary.
#Continue in the [[Xbox 360:RGH/RGH1.2#Cleaning Up|Cleaning Up section]].
#Continue in the [[Xbox 360:RGH/RGH1.2#Cleaning Up|Cleaning Up section]].
== Tuning Boot Times ==
==Tuning Boot Times==


=== Jasper Consoles ===
===Jasper Consoles===
* If the console does not glitch reliably even after tuning the value, add a 68nf-100nf capacitor (ex: 683 cap or SMD cap) from PLL to GND.
*If the console does not glitch reliably even after tuning the value, add a 68nf-100nf capacitor (ex: 683 cap or SMD cap) from PLL to GND.
* Onboard 100nf on Coolrunner Rev-C may be used by bridging CAP.
*Onboard 100nf on Coolrunner Rev-C may be used by bridging CAP.
* Onboard 100nf on Squirt Reloaded 2.X may be used by bridging J5.
*Onboard 100nf on Squirt Reloaded 2.X may be used by bridging J5.
* If adding a cap, PLL will be more sensitive to noise. If you have strange blinking, be sure that your wire is routed away from clock signals.
*If adding a cap, PLL will be more sensitive to noise. If you have strange blinking, be sure that your wire is routed away from clock signals.
* For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor.
*For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor.


=== Tuning Glitch Chip Timings (Phat) ===
===Tuning Glitch Chip Timings (Phat)===


Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)
Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)


* If the light stays on at the end of a cycle:
*If the light stays on at the end of a cycle:
** This means that the checks were passed, but the console failed to start
**This means that the checks were passed, but the console failed to start
** The timing is probably too low, or the pulse length is too large
**The timing is probably too low, or the pulse length is too large


* If the light goes off at the end of a cycle but doesn't boot:
*If the light goes off at the end of a cycle but doesn't boot:
** This means that the checks failed
**This means that the checks failed
** the timing is too high, or the pulse length is too small
**the timing is too high, or the pulse length is too small


Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0.
Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0.


=== Tuning Glitch Chip Timings (Slim) ===
===Tuning Glitch Chip Timings (Slim)===
Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots
Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots


On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)
On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)


* 2 Short Blinks, then Short
*2 Short Blinks, then Short
** .....##...##...................##............
**.....##...##...................##............
** This means that the checks were passed, but the console failed to start
**This means that the checks were passed, but the console failed to start
** The timing is probably too low
**The timing is probably too low


* 2 Short Blinks, then Long
*2 Short Blinks, then Long
** .....##...##...................##############
**.....##...##...................##############
** If the light stays on at the end of a cycle:
**If the light stays on at the end of a cycle:
*** This means that the checks failed
***This means that the checks failed
*** The timing is probably too high or far too low
***The timing is probably too high or far too low
==Cleaning Up==
==Cleaning Up==
Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.
Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.


You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console.
You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console.
== Installing XeXMenu==
==Installing XeXMenu==
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow the console to format the flash drive.
#Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow the console to format the flash drive.
#Extract the <code>CODE9999</code> folder from [https://mega.nz/#!9AlUmDZK!oykniipcx80kvuRxLaqY8NtPMJYKHW1ZYpqYfcAZsLA XeXMenu 1.2 rar] to your Desktop.
#Extract the <code>CODE9999</code> folder from [https://mega.nz/#!9AlUmDZK!oykniipcx80kvuRxLaqY8NtPMJYKHW1ZYpqYfcAZsLA XeXMenu 1.2 rar] to your Desktop.

Latest revision as of 16:58, 10 December 2024

Exclamation-triangle-fill.svgThe steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!


RGH1.2 combines RGH1-like PLL slowdown with Glitch2 images to allow reliable glitching of Falcon/Jasper consoles with split CB (post 14699 kernel). RGH1.2 V2 ports this hack to Trinity/Corona consoles as well as fixing a few issues on Jaspers.

Equipment Needed

Reading your NAND

4 GB Corona/Waitsburg/Stingray

4 GB Xbox 360 S/E SKUs made after mid 2011 use an MMC NAND (Corona) or eMMC chip (Waitsburg/Stingray/Winchester) and require different tools to dump and flash the NAND compared to the 16/64/256/512 MB NAND chips. These 4 GB consoles require that you use an xFlasher 360, PicoFlasher, Element18592's 4GB USB tool, or an SD card tool. Consider the pros and cons below and choose the method that’s right for you.

A guide on how to dump and write to a 4 GB NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • Actively supported
  • USB-C
  • More expensive than other options
PicoFlasher
  • Usually has inconsistent dumping behavior
4GB USB Tool
  • Reads NAND fast in 40 seconds to 4 minutes (same as xFlasher)
  • Cheap
  • Comes with a header for the NAND pads, making future NAND reading easier
  • You will need a programmer to flash glitch chips
SD Card Tool (any brand)
  • Super cheap
  • Easy to find
  • Easy to DIY
  • You will need a dedicated programmer to flash glitch chips
  • Sometimes has inconsistent compatibility with SD card readers

All Other NAND Types

There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.

A guide on how to dump and write to a standard NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • One of four options for 4GB NANDs
  • Actively supported
  • USB-C
  • Most expensive flasher
  • Not sold on common marketplaces like Amazon or AliExpress
  • Can't be used for flashing Sonus Sounds
PicoFlasher
  • Reads NAND fast in 1-8 minutes
  • One of four options for 4GB NANDs
  • One of the two options for Sonus flashing
  • Super cheap
  • Easy to find
  • Can flash glitch chips with this J-Runner Fork
  • Due to how the currently available PicoFlasher firmware is programmed, it often has many bugs with getting consistently good non-corrupt NAND dumps or being detected by J-Runner.
  • Can sometimes have spotty reliability on Xbox 360 motherboards due to their SPI and eMMC logic being up to 5v, whereas the Pico uses 3.3v.
JR Programmer
  • Reads NAND in 3-10 minutes
  • Can also program glitch chips
  • One of the two options for Sonus flashing
  • Cheap
  • Easy to find
  • More expensive and less common than PicoFlasher
  • Does not support 4GB NANDs
Nand-X
  • Reads NAND in 2-8 minutes
  • Can also program RGH glitch chips
  • More expensive than most NAND flashers
  • Does not support 4GB NANDs
  • Can't be used for flashing Sonus Sounds
Matrix USB NAND Flasher
  • Cheap
  • Can’t be used for programming glitch chips unless you modify it
  • Does not support 4GB NANDs
  • Requires unsigned drivers
  • Reads NAND in 7-26 minutes, which is quite a bit slower than most options
  • Can't be used for flashing Sonus Sounds
LPT Cable
  • Cheap
  • Requires PC with a native parallel port and more equipment
  • More difficult
  • Does not support 4GB NANDs
  • Can’t be used for programming glitch chips
  • Can't be used for Sonus flashing
  • Takes 30-150 minutes to read NANDs

Programming the Glitch Chip

Standard Xilinx-based Glitch Chip

This includes common chips like the CoolRunner, Matrix V1/V3, X360ACE V1/V2/V3, etc.

  1. Plug the cable from your programmer into the chip programmer.
    • If you are using an xFlasher, ensure the switch is set to SPI.
    • CoolRunner: Slide switch to "PRG".
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left, select the RGH 1.2 tab, and the relevant radio button for RGH 1.2.
    • You can use the timing assistant in the bottom left to auto select a safe timing for your motherboard revision.
  3. When complete, unplug the cable from the glitch chip.
    • Coolrunner: Set the switch back to "NOR".

X360ACE V3+/V4/V5

xFlasher 360 or other Gowin compatible programmer is required in order to program these chips.

Programming Instructions

Corona Specific Instructions

On later revisions of Corona based motherboards (named Waitsburg and Stingray for Xbox 360 S and E respectively), the trace connecting the CPU's POST to the POST pad on the bottom of the motherboard has been removed, so you need to use a postfix adapter to be able to attach a pogo pin to the POST connection underneath the CPU, allowing for CPU POST output once again. You can use the following image to determine if you need the adapter or not by removing the heatsink:

Corona POST.png

You can also identify if you have a Waitsburg motherboard instead of a Corona by looking for the part number of X862605 on the bottom left of the PCB. Generally, Xbox 360 S consoles manufactured in 2012 will be Waitsburgs and need postfix adapters for RGH. Every Stingray will also need a postfix adapter with RGH.

As shown in following diagram, you can install it by carefully sliding the larger piece of the adapter onto the left side of the CPU (when looking at the CPU from a readable position). Gently press the PCB inward toward the CPU to depress the pogo pin, and slide the smaller PCB part over the other side of the CPU, interlocking the two PCBs together. Solder the four anchor points on the edges of the postfix adapter to prevent it from coming loose.

Full Postfix Guide.png

Glitch Chip Installation

Motherboard Points

Phat

3.3v, 5v, and GND
  • J2B1
    • J2B1.png
1.8V (Only if using an X360 ACE V1/V2/V3)
  • Non-Xenon
    • 1v8-HDMI.png
  • Xenon
    • 1v8-Xenon.png
PLL Repair on a Phat motherboard (required if bottom pad is damaged). Image credit to TheLazyITGuy.
CPU_RST
  • C7R112
    • RST.png
  • R8C2
    • VXi9LgC.jpg
  • J8C1
    • Not recommended.
    • Cp2OBF3.jpeg
FT6U1 POST
  • Bottom
    • Post.png
  • Top (requires scraping)
    • FT6U1 topside.png
GND
PLL
  • Bottom
    • Fat360PLL.jpg
  • Top (under CPU heatsink; requires scraping)
    • Fat360topPLL.jpg
STBY_CLK
  • Top (Xenon)
    • STBY CLK-Xenon.png
  • Top (Non-Xenon)
    • Fat360STBY CLK.jpg
    • There are 2 points boxed; either can be used.
  • Bottom (Non-Xenon)
    • CLK.png

Trinity

3.3v, 5v, and GND
  • J2C3
    • J2C3Trinity.png
CPU_CLK (Only if using an X360 ACE V4/V5)
  • Top (HANA)
    • TrinityC1C2.png
    • There are two points circled for C1 and C2 respectively; either can be used or bridged.
  • Bottom
    • TrinityBottomC1C2.png
PLL
  • Bottom (Requires scraping)
    • RGH1.2 Slim PLL.jpg
    • No alternative point!
POST & RST
  • Bottom
    • TrinityPOSTandRST.png
    • There are two RST points, either can be used.
  • Top (without postfix adapter, requires scraping)
    • CoronaTrinityPOST.png
  • Top (with postfix Adapter)
    • PostfixadapterV1 example.gif
    • A Postfix adapter can be used on Trinity in case the POST point is damaged.
    • The post pad you use on the adapter does not matter, as they connect to the same spot on the CPU anyway. It was only used for tuning the boot times of early I2C RGH methods.
STBY_CLK
  • C3B10 (Top)
    • TrinityHanaCLK.jpg
  • FT3N2 (Bottom)
    • Ft3n2.jpg
SMC
  • The GPIO used for SMC_PLL is also used for Muffin/Mufas
  • SMC_PLL
    • Bottom
      • FT2V1
    • Bottom (Alt point, requires scraping)
      • Trinity GPIO.png
    • Top (Alt point; preferred for Muffin/Mufas)
      • Trinity smcpll.jpg
  • SMC_POST
    • Bottom
      • R3R22

Corona/Waitsburg/Stingray

3.3v, 5v, GND, and RGH 2 i2C
  • J2C3
    • J2C3Corona.png
CPU_CLK (Only if using an X360 ACE V4/V5)
  • Top
    • CoronaCPUCLK.png
    • There are two points circled for C1 and C2 respectively, either can be used or bridged.
PLL
  • Bottom
    • RGH1.2 Slim PLL.jpg
    • No alternative point!
POST & RST
  • Bottom
    • Corona POSTandRST.png
    • There are two RST points; either can be used.
  • Top (without postfix adapter)
    • CoronaTrinityPOST.png
  • Top (Postfix Adapter)
    • PostfixadapterV1 example.gif
    • If POST on the bottom is disabled (like in Waitsburg & Stingray boards) or damaged, a postfix adapter is required.
    • The post pad you use on the adapter does not matter, as they connect to the same spot on the CPU anyway. It was only used for tuning the boot times of early I2C RGH methods.

Glitch Chip Pinouts

Note: RGH 1.2 on Corona consoles requires a glich chip with a built in oscillator. STBY_CLK will be unused when using a chip's oscillator.

Coolrunner Rev A/B/C/D
  • A - PLL (Phat)
  • B - STBY_CLK (only if not using oscillator on Phat or Trinity)
    • If you have a Rev D, the built in oscillator can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • C - POST
  • D - RST
  • E - PLL (Slim, 5-10K ohm resistor recommended)
CR3 Lite
  • A - PLL (Phat)
  • B - STBY_CLK (only if not using oscillator Phat or Trinity)
  • C - POST
  • D - RST
  • E - PLL (Slim, 5-10K ohm resistor recommended)
Matrix Glitcher
  • A - RST
  • B - POST
  • C - STBY_CLK (only if not using oscillator Phat or Trinity)
    • If you have a Matrix that comes with an oscillator, it can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • E - PLL (Slim, 5-10K ohm resistor recommended)
  • F - PLL (Phat)
Squirt
  • (Phat) Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
  • (Phat) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
  • (Slim) Squirt Reloaded 2.X: remove R2 and connect STBY_CLK or remove 100 MHz and add 48 MHz oscillator
  • (Slim) Use SCL pad for PLL
  • Pinout follows written labels
  • Don't use POST or RST tuners
1.8v on an Ace V3
X360ACE (V1/V2/V3/V3+), DGX
  • C - POST
  • D - RST
  • E - STBY_CLK (Only when using 48 MHz timings on Phat)
  • F - PLL (5-10K ohm resistor recommended on Slim, 22K ohm resistor required on Phat)
  • Remember to remove the diode and connect 1.8V on Phat
X360ACE V4/V5 (Slim Only)
  • A - RST
  • B - POST
  • C1 - CPU_CLK_DP
  • C2 - CPU_CLK_DN
  • D - PLL (5-10K ohm resistor recommended)

Glitch Chip Diagrams

Phat Diagram for CR3 Lite

Cr3litergh12.jpg

Phat Diagram for Coolrunner

Coolrunnerrevcrgh12.jpg

Phat Diagram for Matrix

Matrixglitcherrgh12diagram.jpg

Trinity Diagram for Matrix

RGH1.2 Trinity Diagram.jpg

Corona Diagram for Matrix

RGH1.2 Corona Diagram.jpg

Phat Diagram for X360ACE

X360acergh12phatinstalldiagram.png

Phat Diagram for Squirt

Squirtrgh12installdiagram.jpg

Testing the Console

Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:

  • Heatsinks are attached (If they were removed for some reason)
  • Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
  • The RF board is plugged into the front of the console
  • An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
  • A power brick is plugged in to both the wall and Xbox 360
  • (Optional) An ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)

Turn on your console, and it should boot into XeLL RELOADED within a minute. If you don't have an ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double check your wiring accuracy and quality.

Decrypting the NAND

Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.

  • If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click Get CPU Key and XeLL will automatically decrypt the retail NAND dump you backed up earlier.
  • If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
  • If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.

Writing New NAND Image (NAND Flasher)

  1. Power down the console, and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. Open J-Runner and select ... next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the Glitch2 radio button is selected.
  3. Click "Create XeBuild Image". This will take a few moments.
  4. Click "Write NAND".
  5. Disconnect your NAND programmer from the console's motherboard when the process completes.
  6. Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
  7. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
  8. Tune boot times if necessary.
  9. Continue in the Cleaning Up section.

Writing a New NAND Image (XeLL)

Exclamation-circle-fill.svg4 GB Corona varients do not support currently support NAND flashing through XeLL. If XeLL is the only thing flashed to the NAND, it is required to use a NAND flasher.


  1. Open J-Runner and select ... next to the Load Source field and select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the Glitch2 radio button is selected.
  2. Click "Create XeBuild Image". This will take a few moments.
  3. Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console.
  4. Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
  5. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
  6. Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas. Run the wires near the X-Clamps for best results.
  7. Tune boot times if necessary.
  8. Continue in the Cleaning Up section.

Tuning Boot Times

Jasper Consoles

  • If the console does not glitch reliably even after tuning the value, add a 68nf-100nf capacitor (ex: 683 cap or SMD cap) from PLL to GND.
  • Onboard 100nf on Coolrunner Rev-C may be used by bridging CAP.
  • Onboard 100nf on Squirt Reloaded 2.X may be used by bridging J5.
  • If adding a cap, PLL will be more sensitive to noise. If you have strange blinking, be sure that your wire is routed away from clock signals.
  • For X360ACE/DGX make sure the capacitor is after the 22K Ohm resistor.

Tuning Glitch Chip Timings (Phat)

Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots. On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)

  • If the light stays on at the end of a cycle:
    • This means that the checks were passed, but the console failed to start
    • The timing is probably too low, or the pulse length is too large
  • If the light goes off at the end of a cycle but doesn't boot:
    • This means that the checks failed
    • the timing is too high, or the pulse length is too small

Note: The debug light behavior may be slightly misleading due to using POST_OUT bit 0.

Tuning Glitch Chip Timings (Slim)

Start at the top of the recommended range (noted in J-Runner's timing assistant and commented in the extra timings folders) and work down until you get good boots

On chips with crystals, the optimal timing will depend on the crystal (how close it is to its rated frequency)

  • 2 Short Blinks, then Short
    • .....##...##...................##............
    • This means that the checks were passed, but the console failed to start
    • The timing is probably too low
  • 2 Short Blinks, then Long
    • .....##...##...................##############
    • If the light stays on at the end of a cycle:
      • This means that the checks failed
      • The timing is probably too high or far too low

Cleaning Up

Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.

You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.

Installing XeXMenu

  1. Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow the console to format the flash drive.
  2. Extract the CODE9999 folder from XeXMenu 1.2 rar to your Desktop.
  3. Plug the flash drive into your PC. Create a new folder on the flash drive and name it 0000000000000000 (16 zeroes). Open the new folder, then drag the CODE9999 folder into it.
  4. Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
    • You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.

From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.