Xbox 360:R-JTOP: Difference between revisions
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[[Category:Xbox360]] | [[Category:Xbox360]] | ||
{{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}} | {{Warning|The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!}} | ||
The R-JTOP hack is an ''[https://github.com/DrSchottky/R-JTOP open source]'' modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. It works by glitching the CB fuse check when loading the old JTAGable CB, which allows JTAG (SMC Hack) to be performed like normal. It works the same way as the R-JTAG+ hack and achieves the same result through a different method | The R-JTOP hack is an ''[https://github.com/DrSchottky/R-JTOP open source]'' modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. It works by glitching the CB fuse check when loading the old JTAGable CB, which allows JTAG (SMC Hack) to be performed like normal. It works the same way as the R-JTAG(+) hack and achieves the same result through a different method. It is preferred over R-JTAG, as it doesn't require out of production Team Executer hardware while having better glitching performance, but it is lesser used than normal RGH methods and therefore you will not receive much support if you run into issues. There is generally little reason to use R-JTOP over [[Xbox 360:RGH/RGH1.2|RGH 1.2]] because of this. | ||
'''Note: R-JTOP does not support | '''Note: R-JTOP does not support S/E motherboards.''' | ||
==Requirements== | ==Requirements== | ||
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To check that your console is exploitable, it must meet the following conditions. You must have: | To check that your console is exploitable, it must meet the following conditions. You must have: | ||
# | #An original Xbox 360 console (Xenon, Zephyr, Falcon/Opus, Jasper, or Tonasket model). You can look at the back of your console and check [[:File:Xbox360Identification.png|this chart]] to find out what model you have. | ||
#*Xenons and Zephyrs do not have any reports of them working although the original announcement post said "some work". '''It is highly recommended to use [[Xbox 360:RGH/EXT CLK|EXT_CLK]] on these consoles.''' | #*Xenons and Zephyrs do not have any reports of them working although the original announcement post said "some work". '''It is highly recommended to use [[Xbox 360:RGH/EXT CLK|EXT_CLK]] on these consoles.''' It is also possible to compile R-JTOP timing files that use EXT_CLK instead of CPU_PLL. If you have a Jasper, determine whether if there is memory unit built in. If it has 214MB of storage, it’s a 256MB NAND. If it has 451MB of storage, it is a 512MB NAND. | ||
#Your console on '''dashboard 15572 or higher'''. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version. | #Your console on '''dashboard 15572 or higher'''. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version. | ||
#*If it is on a lower dashboard, you can update it to the latest. | #*If it is on a lower dashboard, you can update it to the latest. | ||
# Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux. | #Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux. | ||
#*[[Recommended Soldering Equipment|Specific equipment recommendatons can be found on this page]]. | |||
You will also need: | You will also need: | ||
*A NAND reader that can program glitch chips (JR Programmer, NAND-X, or two Matrix USB NAND Flasher) | |||
*A xc2c64a based glitch chip or the ability to compile the source for another chip | |||
**CoolRunner 3 | |||
**CoolRunner rev C/D | |||
**Matrix Glitcher | |||
** Squirt BGA/Reloaded | |||
*[https://github.com/Octal450/J-Runner-with-Extras/releases/latest J-Runner with Extras] (Includes R-JTOP timing files for Falcon and Jasper. '''You will need to compile the source for Xenon and Zephyr timing files.''') | |||
* Equipment listed in the relevant [[Xbox 360:R-JTOP#R-JTOP Specific Wiring|R-JTOP specific wiring]] diagrams | |||
==Reading your NAND== | |||
There are six different methods to making a dump of your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, or a LPT cable. The LPT cable method is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips. Consider the pros and cons below and choose the method that’s right for you. Once you have decided on a method, select the guide below and follow it to get a NAND dump, create XeLL tailored for your console, and write XeLL to your motherboard. Once you’ve completed the page below, continue to the next section. | |||
[[Xbox 360:Standard NAND|'''Tutorial for dumping the NAND and writing XeLL to the console with a NAND flasher''']] | |||
[[Xbox 360:Standard NAND|'''Tutorial for dumping the | |||
{| class="wikitable" | {| class="wikitable" | ||
!Device | !Device | ||
!Pros | !Pros | ||
!Cons | !Cons | ||
|- | |- | ||
| '''[[Xbox_360:XFlasher_360|xFlasher 360]]''' | |'''[[Xbox_360:XFlasher_360|xFlasher 360]]''' | ||
| | | | ||
* Reads NAND fast in 40 seconds to 4 minutes | *Reads NAND fast in 40 seconds to 4 minutes | ||
*Can also program glitch chips | *Can also program glitch chips | ||
*Actively supported | *Actively supported | ||
*USB-C | * USB-C | ||
*Uses signed drivers | *Uses signed drivers | ||
| | | | ||
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|'''[[Xbox_360:PicoFlasher|PicoFlasher]]''' | |'''[[Xbox_360:PicoFlasher|PicoFlasher]]''' | ||
| | | | ||
* Reads NAND fast in 1-8 minutes | *Reads NAND fast in 1-8 minutes | ||
*One of the two options for Sonus sound programming | *One of the two options for Sonus sound programming | ||
*Super cheap | *Super cheap | ||
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*Can't easily be used to flash glitch chips | *Can't easily be used to flash glitch chips | ||
|- | |- | ||
| '''[[Xbox_360:Nand-X_Programmer|Nand-X]]''' | |'''[[Xbox_360:Nand-X_Programmer|Nand-X]]''' | ||
| | | | ||
*Reads NAND in 2-8 minutes | *Reads NAND in 2-8 minutes | ||
*Can also program glitch chips | *Can also program glitch chips | ||
| | | | ||
* More expensive than most NAND flashers | *More expensive than most NAND flashers | ||
* Not much cheaper than the xFlasher | *Not much cheaper than the xFlasher | ||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
* Requires unsigned drivers | * Requires unsigned drivers | ||
|- | |- | ||
|'''[[Xbox_360:JR_Programmer|JR Programmer]]''' | |'''[[Xbox_360:JR_Programmer|JR Programmer]]''' | ||
| | | | ||
*Reads NAND in 3-10 minutes | *Reads NAND in 3-10 minutes | ||
*Can also program glitch chips | *Can also program glitch chips | ||
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*Can’t be used for programming glitch chips [[Xbox_360:Matrix Programmer|unless you modify it]] | *Can’t be used for programming glitch chips [[Xbox_360:Matrix Programmer|unless you modify it]] | ||
*Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
*Requires unsigned drivers | *Requires unsigned drivers | ||
|- | |- | ||
|'''LPT Cable''' | |'''[[Xbox 360:LPT Cable|LPT Cable]]''' | ||
| | | | ||
*Cheap | *Cheap | ||
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| | | | ||
*Requires PC with a native parallel port and more equipment | *Requires PC with a native parallel port and more equipment | ||
*More difficult | * More difficult | ||
*Can’t be used for programming glitch chips | * Can’t be used for programming glitch chips | ||
* Can't be used for flashing Sonus Sounds | *Can't be used for flashing Sonus Sounds | ||
*Takes 30-150 minutes to read NANDs | *Takes 30-150 minutes to read NANDs | ||
|} | |} | ||
==Programming the Glitch Chip == | ==Programming the Glitch Chip== | ||
#Plug the cable from your programmer into the chip programmer. | #Plug the cable from your programmer into the chip programmer. | ||
#* If you are using an xFlasher, ensure the switch is set to <code>SPI</code> | #* If you are using an xFlasher, ensure the switch is set to <code>SPI</code> | ||
#*CoolRunner: Slide switch on the CoolRunner to "PRG". | #*CoolRunner: Slide switch on the CoolRunner to "PRG". | ||
#Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for R-JTOP. | # Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for R-JTOP. | ||
#Click "Program". When complete, unplug the cable from the glitch chip. | #Click "Program". When complete, unplug the cable from the glitch chip. | ||
#*Coolrunner: Set the switch back to "NOR". | #*Coolrunner: Set the switch back to "NOR". | ||
If you are using an X360ACE, you can follow flashing instructions [[Xbox 360:Programming Gowin-based X360ACE Chips|here]] | # If you are using an X360ACE, you can follow flashing instructions [[Xbox 360:Programming Gowin-based X360ACE Chips|here]]. | ||
#*'''Note: The X360ACE requires you to compile timing files for it.''' | |||
==R-JTOP Specific Wiring== | ==R-JTOP Specific Wiring== | ||
The wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you: | The extra wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you: | ||
===[[Xbox 360:JTAG/Xenon Method|Xenon Method]] === | ===[[Xbox 360:JTAG/Xenon Method|Xenon Method]]=== | ||
*This is the only method for Xenon motherboards. Do not use it if you have a non-Xenon motherboard. | *This is the only method for Xenon motherboards. Do not use it if you have a non-Xenon motherboard. | ||
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*This method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output. | *This method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output. | ||
===[[Xbox 360:JTAG/ | ===[[Xbox 360:JTAG/AUD CLAMP + Open Tray|AUD_CLAMP + Open Tray]]=== | ||
*Use this method if the Boxxdr method doesn’t boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB. | *Use this method if the Boxxdr method doesn’t boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB. | ||
==Glitch Chip Wiring== | ==Glitch Chip Wiring== | ||
[[File:1v8-X360ACE.jpg|thumb|X360ACE Diode]] | [[File:1v8-X360ACE.jpg|thumb|X360ACE Diode]] | ||
The wiring for R-JTOP is the same as the wiring for RGH 1.2. | The wiring for R-JTOP is the same as the wiring for RGH 1.2. If you chose to modify the source code to use EXT_CLK, use that solder pad instead of CPU_PLL. | ||
===[[Xbox_360:RGH/Solder_Points#Phat|Motherboard Points (Phat)]]=== | ===[[Xbox_360:RGH/Solder_Points#Phat|Motherboard Points (Phat)]]=== | ||
===Glitch Chip Diagrams=== | === Glitch Chip Pinouts & Diagrams === | ||
====[[:File:Coolrunnerrevcrgh12.jpg|Coolrunner Rev C or D]]==== | ====[[:File:Coolrunnerrevcrgh12.jpg|Coolrunner Rev C or D]]==== | ||
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*B - STBY_CLK (only if not using oscillator) | *B - STBY_CLK (only if not using oscillator) | ||
*C - POST | *C - POST | ||
*D - RST | * D - RST | ||
====[[:File:Cr3litergh12.jpg|Coolrunner 3 Lite]] ==== | ====[[:File:Cr3litergh12.jpg|Coolrunner 3 Lite]]==== | ||
*A - PLL | *A - PLL | ||
*B - STBY_CLK (only if not using oscillator) | *B - STBY_CLK (only if not using oscillator) | ||
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*D - RST | *D - RST | ||
====[[:File:Matrixglitcherrgh12diagram.jpg|Matrix Glitcher]] ==== | ====[[:File:Matrixglitcherrgh12diagram.jpg|Matrix Glitcher]]==== | ||
*A - RST | *A - RST | ||
*B - POST | *B - POST | ||
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*Don't use POST or RST tuners | *Don't use POST or RST tuners | ||
====[[:File:X360acergh12phatinstalldiagram.png|X360ACE V1/V2/V3]]==== | ====[[:File:X360acergh12phatinstalldiagram.png|X360ACE V1/V2/V3]]==== | ||
*C - POST | *C - POST | ||
*D - RST | * D - RST | ||
*E - STBY_CLK (only if not using oscillator version) | * E - STBY_CLK (only if not using oscillator version) | ||
*F - PLL (22K ohm resistor required) | *F - PLL (22K ohm resistor required) | ||
*[[:File:1v8-X360ACE.jpg|Remember to remove the diode and connect 1.8V]] | *[[:File:1v8-X360ACE.jpg|Remember to remove the diode and connect 1.8V]] | ||
==Decrypting the NAND == | ==Decrypting the NAND == | ||
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console. | Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console. | ||
* If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier. | *If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click <code>Get CPU Key</code> and XeLL will automatically decrypt the retail NAND dump you backed up earlier. | ||
*If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page. | *If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page. | ||
*If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump. | *If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump. | ||
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#Power down the console, and connect your programmer to the motherboard and computer. | #Power down the console, and connect your programmer to the motherboard and computer. | ||
#*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>. | #*If you are using an xFlasher, ensure the switch is set to <code>SPI</code>. | ||
#Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the <code>Jtag</code> radio button is selected. | #Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the <code>Jtag</code> radio button is selected. | ||
#*Make sure the <code>R-JTAG</code> checkbox is enabled. | #*Make sure the <code>R-JTAG</code> checkbox is enabled. | ||
#*If you have a non-Xenon console, the <code>Aud_clamp</code> checkbox should be enabled. | #*If you have a non-Xenon console, the <code>Aud_clamp</code> checkbox should be enabled. | ||
#Click <code>Create XeBuild Image</code>. This will take a few moments. | #Click <code>Create XeBuild Image</code>. This will take a few moments. | ||
#Click <code>Write NAND</code>. | #Click <code>Write NAND</code>. | ||
#Disconnect your programmer when the process completes, and check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console. | #'''Disconnect your NAND programmer from the console''' when the process completes, and check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console. | ||
#*You may want to leave your Xbox 360 disassembled so that you can | #*You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console. | ||
#Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below). | #Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below). | ||
==Writing a New NAND Image (XeLL with USB Storage)== | ==Writing a New NAND Image (XeLL with USB Storage)== | ||
# Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the <code>Jtag</code> radio button is selected. | # Open J-Runner and select <code>...</code> next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that the <code>Jtag</code> radio button is selected. | ||
#*Make sure the <code>R-JTAG</code> checkbox is enabled. | #* Make sure the <code>R-JTAG</code> checkbox is enabled. | ||
#*If you have a non-Xenon console, the <code>Aud_clamp</code> checkbox should be enabled. | #*If you have a non-Xenon console, the <code>Aud_clamp</code> checkbox should be enabled. | ||
#Click <code>Create XeBuild Image</code>. This will take a few moments. | # Click <code>Create XeBuild Image</code>. This will take a few moments. | ||
#Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console. | #Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console. | ||
#*You may want to leave your Xbox 360 disassembled so that you can | #*You may want to leave your Xbox 360 disassembled so that you can [[Xbox_360:Disabling the eFuse Burning Circuit|disable the eFuse-blowing circuit]] so you can't accidentally install official updates on your console. | ||
#Remove your NAND programmer wires (if they are still attached) and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below). | #Remove your NAND programmer wires (if they are still attached) and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below). | ||
==Installing XeXMenu== | ==Installing XeXMenu== | ||
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#Extract the <code>CODE9999</code> folder from the [http://www.mediafire.com/file/7orm0jrkncrzo1w/xexmenu12live.rar/file XeXMenu 1.2 rar] to your Desktop. | #Extract the <code>CODE9999</code> folder from the [http://www.mediafire.com/file/7orm0jrkncrzo1w/xexmenu12live.rar/file XeXMenu 1.2 rar] to your Desktop. | ||
#Plug the flash drive into your PC. Open [http://www.mediafire.com/file/zb6ic4036c6nmpg/Xplorer360.exe/file Xplorer360] and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the <code>Content</code> folder, select <code>New Folder</code>, and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it. | #Plug the flash drive into your PC. Open [http://www.mediafire.com/file/zb6ic4036c6nmpg/Xplorer360.exe/file Xplorer360] and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the <code>Content</code> folder, select <code>New Folder</code>, and name it <code>0000000000000000</code> (16 zeroes). Open the new folder, then drag the <code>CODE9999</code> folder into it. | ||
#Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it. | #Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it. | ||
#*You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive. | #*You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive. | ||
From here, you can install any homebrew or mods that you want. See [[Xbox_360:Recommendations|this page]] for a list of recommended modifications and applications to install. | From here, you can install any homebrew or mods that you want. See [[Xbox_360:Recommendations|this page]] for a list of recommended modifications and applications to install. |
Revision as of 04:47, 29 December 2023
The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering! |
The R-JTOP hack is an open source modification that allows you to run unsigned code, mods, game backups, and homebrew on phat consoles. It works by glitching the CB fuse check when loading the old JTAGable CB, which allows JTAG (SMC Hack) to be performed like normal. It works the same way as the R-JTAG(+) hack and achieves the same result through a different method. It is preferred over R-JTAG, as it doesn't require out of production Team Executer hardware while having better glitching performance, but it is lesser used than normal RGH methods and therefore you will not receive much support if you run into issues. There is generally little reason to use R-JTOP over RGH 1.2 because of this.
Note: R-JTOP does not support S/E motherboards.
Requirements
Below are the requirements to R-JTOP your Xbox 360. It’s recommended to read ahead and choose the NAND dumping method and R-JTOP specific wiring that’s right for you, as you will need a NAND programmer and potentially more equipment depending on which methods you choose.
To check that your console is exploitable, it must meet the following conditions. You must have:
- An original Xbox 360 console (Xenon, Zephyr, Falcon/Opus, Jasper, or Tonasket model). You can look at the back of your console and check this chart to find out what model you have.
- Xenons and Zephyrs do not have any reports of them working although the original announcement post said "some work". It is highly recommended to use EXT_CLK on these consoles. It is also possible to compile R-JTOP timing files that use EXT_CLK instead of CPU_PLL. If you have a Jasper, determine whether if there is memory unit built in. If it has 214MB of storage, it’s a 256MB NAND. If it has 451MB of storage, it is a 512MB NAND.
- Your console on dashboard 15572 or higher. You can check this by navigating to Settings > Console Settings > Hover over System Info. Your dashboard version will be shown in the top right in the form 2.0.xxxxx.0, where xxxxx is your dashboard version.
- If it is on a lower dashboard, you can update it to the latest.
- Soldering experience. The Xbox 360 is not a good place to learn to solder. Regardless of which dumping method you choose, you will need a soldering iron, solder, and flux.
You will also need:
- A NAND reader that can program glitch chips (JR Programmer, NAND-X, or two Matrix USB NAND Flasher)
- A xc2c64a based glitch chip or the ability to compile the source for another chip
- CoolRunner 3
- CoolRunner rev C/D
- Matrix Glitcher
- Squirt BGA/Reloaded
- J-Runner with Extras (Includes R-JTOP timing files for Falcon and Jasper. You will need to compile the source for Xenon and Zephyr timing files.)
- Equipment listed in the relevant R-JTOP specific wiring diagrams
Reading your NAND
There are six different methods to making a dump of your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, or a LPT cable. The LPT cable method is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips. Consider the pros and cons below and choose the method that’s right for you. Once you have decided on a method, select the guide below and follow it to get a NAND dump, create XeLL tailored for your console, and write XeLL to your motherboard. Once you’ve completed the page below, continue to the next section.
Tutorial for dumping the NAND and writing XeLL to the console with a NAND flasher
Device | Pros | Cons |
---|---|---|
xFlasher 360 |
|
|
PicoFlasher |
|
|
Nand-X |
|
|
JR Programmer |
|
|
Matrix USB NAND Flasher |
|
|
LPT Cable |
|
|
Programming the Glitch Chip
- Plug the cable from your programmer into the chip programmer.
- If you are using an xFlasher, ensure the switch is set to
SPI
- CoolRunner: Slide switch on the CoolRunner to "PRG".
- If you are using an xFlasher, ensure the switch is set to
- Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for R-JTOP.
- Click "Program". When complete, unplug the cable from the glitch chip.
- Coolrunner: Set the switch back to "NOR".
- If you are using an X360ACE, you can follow flashing instructions here.
- Note: The X360ACE requires you to compile timing files for it.
R-JTOP Specific Wiring
The extra wiring for R-JTOP is the same as the wiring for the JTAG hack. Choose the guide that pertains to you:
Xenon Method
- This is the only method for Xenon motherboards. Do not use it if you have a non-Xenon motherboard.
Boxxdr Method
- This method is for Zephyr, Opus, Falcon, or Jasper motherboards. This method may disable 5.1 audio output.
AUD_CLAMP + Open Tray
- Use this method if the Boxxdr method doesn’t boot, you receive E79 errors, or you have issues with HDMI. This method may cause your DVD drive to eject on bootup. Also, your console will reboot instead of shutting down if you turn off the console while a controller is charging via USB.
Glitch Chip Wiring
The wiring for R-JTOP is the same as the wiring for RGH 1.2. If you chose to modify the source code to use EXT_CLK, use that solder pad instead of CPU_PLL.
Motherboard Points (Phat)
Glitch Chip Pinouts & Diagrams
Coolrunner Rev C or D
- A - PLL
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
Coolrunner 3 Lite
- A - PLL
- B - STBY_CLK (only if not using oscillator)
- C - POST
- D - RST
Matrix Glitcher
- A - RST
- B - POST
- C - STBY_CLK (only if not using oscillator)
- F - PLL
Squirt
- Squirt BGA 1.2: Disable the onboard 670pf and/or 480pf caps by removing R7 and R8
- Squirt Reloaded 2.X: remove R2 and connect STBY_CLK
- Pinout follows written labels
- Don't use POST or RST tuners
X360ACE V1/V2/V3
- C - POST
- D - RST
- E - STBY_CLK (only if not using oscillator version)
- F - PLL (22K ohm resistor required)
- Remember to remove the diode and connect 1.8V
Decrypting the NAND
Once you have successfully obtained your CPU key, we can build an XeBuild image, which is a modified NAND built specifically for your console.
- If you want to use J-Runner with the console connected to LAN to get the CPU key, enter the IP address XeLL gives you into the lower right of the app. You can then click
Get CPU Key
and XeLL will automatically decrypt the retail NAND dump you backed up earlier. - If you want to use XeLL's web page to get the CPU key, enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page.
- If you didn't have access to an ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.
Writing a New NAND Image (NAND Flasher)
- Power down the console, and connect your programmer to the motherboard and computer.
- If you are using an xFlasher, ensure the switch is set to
SPI
.
- If you are using an xFlasher, ensure the switch is set to
- Open J-Runner and select
...
next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that theJtag
radio button is selected.- Make sure the
R-JTAG
checkbox is enabled. - If you have a non-Xenon console, the
Aud_clamp
checkbox should be enabled.
- Make sure the
- Click
Create XeBuild Image
. This will take a few moments. - Click
Write NAND
. - Disconnect your NAND programmer from the console when the process completes, and check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
- You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.
- Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).
Writing a New NAND Image (XeLL with USB Storage)
- Open J-Runner and select
...
next to the Load Source field and either select your nanddump1.bin or nanddump2.bin if not already selected. In the upper right corner of the window, select the dashboard version you chose for the patched dump that you wrote to the motherboard and make sure that theJtag
radio button is selected.- Make sure the
R-JTAG
checkbox is enabled. - If you have a non-Xenon console, the
Aud_clamp
checkbox should be enabled.
- Make sure the
- Click
Create XeBuild Image
. This will take a few moments. - Copy updflash.bin to a FAT32 formatted USB storage device and plug it into your powered-off console. Turn on your console and it will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
- You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.
- Remove your NAND programmer wires (if they are still attached) and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling. You're now free to install XEXMenu (instructions in section below).
Installing XeXMenu
- Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
- Extract the
CODE9999
folder from the XeXMenu 1.2 rar to your Desktop. - Plug the flash drive into your PC. Open Xplorer360 and select Drive > Open > Harddrive or Memcard. On the left-hand side, select Partition 3, then right-click the
Content
folder, selectNew Folder
, and name it0000000000000000
(16 zeroes). Open the new folder, then drag theCODE9999
folder into it. - Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
- You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.
From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.