Xbox 360:RGH/EXT CLK
The steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering! |
EXT_CLK is a modern RGH method by Octal450 that uses the EXT_CLK_EN point instead of CPU_PLL_BYPASS to allow reliable glitching of Xenon and Zephyr Xbox 360 consoles.
Equipment Needed
- A compatible glitch chip:
- Coolrunner Rev A/B/C/D
- Matrix Glitcher
- X360ACE V1/V2/V3
- It is highly recommended to use STBY_CLK instead of a glitch chip's built in oscillator with EXT_CLK, but if you wish to install a crystal on a glitch chip or use a chip's preinstalled crystal it's best to use a 48 MHz one.
- A PC running Windows Vista or later
- A soldering iron, solder, flux, and Isopropyl alcohol with cotton swabs
- A NAND & Glitch Chip Programmer
- J-Runner with Extras (Includes EXT_CLK Matrix/Coolrunner Timings)
- EXT_CLK Timing Files (X360ACE chips only)
- A NAND Backup with XeLL written to the console
Reading your NAND
There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, various SD card tools, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. The LPT cable method is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.
Tutorial for backing up and writing XeLL to the NAND
Device | Pros | Cons |
---|---|---|
xFlasher 360 |
|
|
Nand-X |
|
|
JR Programmer |
|
|
PicoFlasher |
|
|
Matrix USB NAND Flasher |
|
|
LPT Cable |
|
|
Glitch Chip Installation
Motherboard points
Phat (Xenon/Non-Xenon)
The points you need to solder to are similar to RGH 1.2, aside from using EXT_CLK instead of PLL.
Glitch Chip Pinouts
Matrix
- A - RST
- B - POST
- C - STBY_CLK (remove oscillator if equipped)
- F - EXT_CLK
- If you have a Matrix that comes with an oscillator, it can be easily disabled if this resistor is removed instead of removing the entire oscillator.
Coolrunner
- A - EXT_CLK
- B - STBY_CLK (remove oscillator if equipped)
- If you have a Rev D, its built on oscillator can be easily disabled if this resistor is removed instead of removing the entire oscillator.
- C - POST
- D - RST
X360ACE (V1/V2/V3), DGX
- C - POST
- D - RST
- F - EXT_CLK (22K ohm resistor required)
- Remember to remove the diode and connect 1.8V
Programming the Glitch Chip
- Plug the cable from your programmer into the chip programmer.
- If you are using an xFlasher, ensure the switch is set to
SPI
. - CoolRunner: Slide switch to "PRG".
- If you are using an xFlasher, ensure the switch is set to
- Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for EXT_CLK.
- You can use the timing assistant in the bottom left to auto select a safe timing for your motherboard revision.
- Click "Program". When complete, unplug the cable from the glitch chip.
- Coolrunner: Set the switch back to "NOR".
Decrypting the NAND
- Connect Ethernet and power on the console. The Coolrunner should blink once or more times, and then the console should start into XeLL RELOADED.
- Once XeLL finishes, it will display your CPU key and some other info. There is also an IP address.
- Enter the IP address into the box on the lower right of J-Runner and click "Get CPU Key". J-Runner will pull the info from the box, and decrypt the NANDs automatically.
- If you don't want to or aren't able to connect the Xbox 360 to a network or directly to the PC, you can also manually type in the CPU key from XeLL into J-Runner.
Writing New NAND Image
- Power down the console, and connect your programmer to the motherboard.
- If you are using an xFlasher, ensure the switch is set to
SPI
.
- If you are using an xFlasher, ensure the switch is set to
- In the upper right of J-Runner, ensure the
Glitch2
radio button is selected.- For Non-Xenon boards, select
SMC+
- For Non-Xenon boards, select
- Click
Create XeBuild Image
. This will take a few moments. - Click
Write NAND
. - Disconnect your programmer from the console when the process completes.
- Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy area. Run the wires near the X-Clamps for best results.
- Tune glitch chip timings if necessary.
- Continue in the Cleaning Up section.
Tuning Boot Times
- If the light stays on at the end of a cycle:
- This means that the checks were passed, but the console failed to start
- Probably the timing is too low, or the pulse length is too large
- If the light goes off at the end of a cycle but doesn't boot:
- This means that the checks failed
- Probably the timing is too high, or the pulse length is too small
Note: Debug light behavior may be slightly misleading due to using POST_OUT bit 0.
Cleaning Up
Remove your NAND programmer wires and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.
Installing XeXMenu
- Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and allow it to format the flash drive as a system drive.
- Extract the
CODE9999
folder from the XeXMenu 1.2 rar to your Desktop. - Plug the flash drive into your PC. Create a new folder on the flash drive and name it
0000000000000000
(16 zeroes). Open the new folder, then drag theCODE9999
folder into it. - Select Drive > Close, then close Xplorer360. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
You can install XeXMenu to your hard drive by going to Console Settings > Storage, and copying it from your flash drive to the hard drive.
From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.