Dimensions for Game Cartridges: Difference between revisions

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(Created page with "Category:ConsoleMods Wiki {{Warning|DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED)}} This article is intended as a guide to original power supplies for various vintage consoles. Its purpose is to document various power ratings information for specific consoles, and to inform users as to their requirements when making decisions about replacement power supplies. <ref>https://shmup.fandom.com/wiki/Tate_Mode</ref><ref>https...")
 
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[[Category:Main]]
{{Warning|DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED)}}
This article is intended as a guide to original power supplies for various vintage consoles. Its purpose is to document various power ratings information for specific consoles, and to inform users as to their requirements when making decisions about replacement power supplies.


<ref>https://shmup.fandom.com/wiki/Tate_Mode</ref><ref>https://www.doesitflip.com/</ref><ref>https://shmups.system11.org/viewtopic.php?f=1&t=60868</ref><ref>https://store.steampowered.com/curator/14416124/</ref><ref>https://retronauts.com/article/946/the-comprehensive-list-of-flip-grip-friendly-vertical-games-for-switch</ref><ref>http://www.gamepilgrimage.com/content/games-tate-mode-standard-definition</ref><ref>https://www.reddit.com/r/NintendoSwitch/comments/85fqso/list_of_switch_games_that_support_nonstandard/</ref>.


==Explanation of Terms==
Cartridges were a popular medium for distributing video games in the early days of home consoles, and many retro gaming enthusiasts still collect and play games on original hardware. As such, it can be helpful to know the dimensions of cartridges used by popular consoles to aid in storage and display. This information can also be useful for those interested in creating custom storage solutions or designing gaming rooms. Additionally, the dimensions of cartridges could be useful for those interested in creating 3D printed replicas of classic games. Finally, game developers and programmers may also find this information useful for designing new cartridges for retro-inspired games. In this article, we will catalogue the dimensions of cartridges used by popular retro consoles.


'''''Console:'''''
Consoles that did not use cartridge-based media may be displayed beside an N/A logo (Not Applicable), or an image of an optical disc, as applicable. Measurements should ideally be taken using a calliper tool, and confirmed by a member of wiki community, or a trustworthy source (See "Confirmed By" column).


An asterisk symbol (`*`) beside a console's name means that a Triad brand replacement power supply is listed by Firebrandx and/or Castlemania Games for this console. See the [[AV:Triad Power Supplies|Triad Power Supplies]] page for more information.
<gallery>
 
Magnavox_Odyssey_Game_No_6.png
'''''Voltage:'''''
NES-Cartridge.jpg
 
SNES-SFAM-Cartridges.jpg
Generally speaking, the "Voltage" figure on the power supply should match the official specs (below) as closely as possible. There will be exceptions to this rule, and they will be highlighted in the "Notes" column.
</gallery>
 
'''''Amps:'''''
 
As amperage refers to potential current (and the device will only draw as much as required) - the A (or the mA) figure may be higher than what the console requires to operate, but should not be lower.
 
The figures below do not account for additional power draw caused by various modifications, flashcart devices, wireless controllers or similar after-market additions.
 
'''''Polarity:'''''
 
The power supply's connector can be center-positive (C+) or center-negative (C-). They can be distinguished by the symbols which can be found, usually either on the power brick, or on the plug.
 
 
<div class="white-background"> [[File:Polarity symbol.png|200px]] </div>
 
''Centre-positive symbol''
 
 
<div class="white-background"> [[File:Centre negative.png|200px]] </div>
 
''Centre-negative symbol''
 
 
To avoid damage to the console, the user should inspect the symbol on their power supply and ensure that its [https://itp.nyu.edu/physcomp/lessons/electronics/understanding-dc-power-supplies/ polarity] matches the polarity of the corresponding console (see table below).  
 
 
'''''Avg Power Draw:'''''
 
The average power draw (in Watts) of the console when powered on and running a game, when powered off, and (if applicable) when in stand-by or "sleep" mode. These values are taken either from manufacturer-provided statistics or by direct measurement using a device such as a [http://www.p3international.com/products/p4400.html Kill A Watt]. Only measurements taken using the original power supply are listed here.
 
 
'''''Original PN:'''''
 
The part number for the original stock power supply for a given console.
 
 
'''''Replacement PN:'''''
 
The part number for the recommended replacement power supply for that console.
 
 
'''''Connection:'''''
 
 
 
'''''Power Supply:'''''
 
Note that if the "Power Supply" column says "Internal", then that particular console has an internal power supply module that will perform a similar function to the external "power bricks" used by most retro consoles. If your console's power supply is "internal", the user just needs to find a cable that has the correct electrical plug for your region and also has the matching console-facing connector. This will often be a Figure-8 cable, but a guide to common connectors can be found [https://www.lindy.co.uk/iec-connector-cable-guide-i472 here] and on the IEC 60320 [https://en.m.wikipedia.org/wiki/IEC_60320 Wikipedia page]. The user should also ensure that the console's internal power supply is rated for the AC coming out of their wall. If your console's internal power supply does not match your country's AC voltage (for example, a North American gamer using a European Dreamcast), then step-up/step-down transformers to go up/down in voltage for the target device may be a good option.
 
 
'''''Notes:'''''
 
Any exceptions to the above guidelines, or idiosyncrasies related to an individual console, should be laid out in the "Notes" column. For example, there are exceptions to the rule that voltage on a replacement should be as close as possible to the voltage on the original power supply. The Sega Genesis for instance, uses a 7805 voltage regulator to step the input down from 9V to 5V. The 7805 expects a minimum voltage of 6.5V - the significance of this is that a Genesis 2 (whose original power supply outputs 10V) will work fine with a 9V power supply.


==First generation of consoles==
==First generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!align="left"| Polarity
! Thickness (mm)
!Avg Power
! Notes
Draw (On)
! Confirmed by
!Avg Power
!colspan=2| Images
Draw (Off)
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[Odyssey:Odyssey Mods Wiki|Magnavox Odyssey]]
| [[Odyssey:Odyssey Mods Wiki|Original Magnavox Odyssey "Game Cards"]]
|align="left"| Output: 9V DC
| 60
|align="left"| 100 mA
| 100
|align="left"| Tip positive
| 5.5
|?
| At the bottom of the game card, the width of the PCB is 90.5mm, expanding to just under 100mm width at the top of the handle. The height of the PCB portion is 26mm, and approx. 60mm in total (including the handle). The thickness of 5.5mm is at the thickest point (the handle). Note that the black molding is not exact between different cards so some deviation from these measurements can be expected. 
|?
| [https://www.facebook.com/groups/372740913319548 Zach Horton & Brad Hartz (OdysseyNow)]
|align="left"| 1A9179
|align="center"|[[File:Magnavox_Odyssey_Game_No_6.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Magnavox_Odyssey.png|200x150px]]
|align="left"| 2.5 mm TS jack
|align="left"| ?
|align="left"| Odyssey can be powered by six "C" cell batteries, or an Atari 2600 power adapter with a 3.5-to-2.5 mm tip adapter. 400mA recommended for replacement PSU.  
|align="left"|
|align="right"| [[File:Odyssey batteries.jpg|200px]] [[File:Magnavox_Odyssey_(1972)_original_power_supply.jpg|200px]]
|-
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 100]]
| [https://forums.atariage.com/topic/275850-magnavox-odyssey-multicard/ Magnavox Odyssey Multicard]
|align="left"| Output: 9V DC
| 110 <ref>https://forums.atariage.com/topic/332013-does-any-place-make-or-sell-custom-cases-that-would-fit-this-magnavox-odyssey-multicard/#comment-5014407</ref>
|align="left"| 200 mA
| 105
|align="left"| ?
| 15
|?
| 105mm wide and 15mm thick at widest/thickest point of the 3D printed handle. The PCB is 90mm wide.
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| PIDB-15
|align="center"|[[File:FJo9S5LXEA0aiJq.jpg|150x150px]]
|align="left"| ?
|align="center"|[[File:Magnavox_Odyssey.png|200x150px]]
|align="left"| 3.5 mm TS jack
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9V AC adapter.
|align="left"|  
|align="right"|[[File:Magnavox odyssey 100.jpg|200px]]
|-
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 200]]
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey Series of Consoles]]
|align="left"| OUTPUT 9V AC
| N/A
|align="left"| 100ma
| N/A
|align="left"| ?
| N/A
|?
| The Odyssey Series of dedicated consoles were limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media.
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:NA.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Magnavox-Odyssey-2000-FL.jpg|200x150px]]
|align="left"| ?
|align=“Left”| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File:Magnavox-Odyssey-200-power-supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 300]]
|align="left"| OUTPUT 9V DC
|align="left"| 100ma
|align="left"| ?
|?
|?
|align="left"| AG 9004 BK
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File:Magnavox-Odyssey-300-power-supplyjpeg.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 400]]
|align="left"| OUTPUT 9V DC
|align="left"| 100ma
|align="left"| ?
|?
|?
|align="left"| AG 9004 BK
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File: Odyssey 400 power supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 500]]
|align="left"| Output 9 volts
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File:Magnavox-Odyssey-500-power-supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 4305]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| 701479-4 (AC/DC Power Assembly)
|align="left"| Unknown
|align="left"| Internal/Chassis-mounted
|align="left"| Internal/Chassis-mounted
|align="left"| The Odyssey 4305 is a 19” television (based on the chassis of the Magnavox T991 television) but with a built-in Odyssey. The device uses a chassis-mounted isolation transformer with no external brick (standard plug coming out the back).
|align="left"|
|align="right"|[[File: Rear of Magnavox Odyssey 4305 (4-4).jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 2000]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File:Magnavox odyssey 2000 power supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 3000]]
|align="left"| OUTPUT 9 volts
|align="left"| 78mA
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9 volt AC adapter.
|align="left"|
|align="right"|[[File:Magnavox-Odyssey-3000-power-supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Magnavox Odyssey 4000]]
|align="left"| OUTPUT 9V DC
|align="left"| 100 mA
|align="left"| ?
|?
|?
|align="left"| AG 9004 BK
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries.
|align="left"|
|align="right"|[[File:Magnavox Odyssey 4000 power supply.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Philips Odyssey 200]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| European release of Magnavox Odyssey 200. Unclear if batteries can be used (TBC)
|align="left"|
|align="left"|
|-
| [[Odyssey:Odyssey_Series_Wiki|Philips Odyssey 2001]]
|align="left"| 18,6V-
|align="left"| 120mA
|align="left"| ?
|?
|?
|align="left"| FW3009
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries.
|align="left"|
|align="right"|[[File:Philips-Odyssey-2001-power.jpeg|200px]]
|-
| [[Odyssey:Odyssey_Series_Wiki|Philips Odyssey 2100]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Unlike most Odyssey models, the AC adapter is necessary as the console does not use batteries.
|align="left"|
|align="right"|[[File:Philips-Odyssey-2100-power-supply.jpeg|200px]]
|-
|-
| TV Tennis Electrotennis (Epoch)
| TV Tennis Electrotennis (Epoch)
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|?
| The Electrotennis was a dedicated console (i.e. with game(s) built in), which was not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media.
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:NA.png|150x150px]]
|align="left"| ?
|align="center"|[[File:TV_Tennis_Electrotennis.jpg|200x150px]]
|align="left"| ?
|align="left"| ?
|align="left"| Console is completely wireless; powered by four D size batteries.
|align="left"|  
|align="right"|[[File:Epoch-electrotennis-battery-compartment.png|200px]]
|-
|-
| Atari Home Pong (Model C-100)
| Atari Home Pong  
|align="left"| 5.5V DC
| N/A
|align="left"| 100 mA
| N/A
|align="left"| ?
| N/A
|?
| Both models of Atari Home Pong (the C-100 and the C-140) were dedicated consoles, limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media.
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| 004720
|align="center"|[[File:NA.png|150x150px]]
|align="left"| ?
|align="center"|[[File:S-l1600_(3).jpg|200x150px]]
|align="left"| ?
|align="left"| External PSU
|align="left"| Console can be powered by four "D"-size batteries, or an AC adapter (“battery eliminator”)
|align="left"|  
|align="right"|[[File:Atari-Home-Pong-power-options.jpeg|200px]]
|-
|-
| Atari Super Pong (Model C-140)
| [[Telstar:Coleco_Telstar_Series_Mods_Wiki|Coleco Telstar Series]]
|align="left"| OUTPUT 6V DC
| N/A
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|?
| The Coleco Telstar Series of dedicated consoles were limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. The one exception was the Coleco Telsar Arcade console.  
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:NA.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Coleco_Telstar_Deluxe.jpg|200x150px]]
|align="left"| ?
|align="left"| External Power Supply Unit (6V)
|align="left"| Console can be powered by four "D"-size batteries, or an AC adapter (“battery eliminator”)
|align="left"|
|align="right"|[[File:Ataripong.jpg|200px]]
|-
| Coleco Telstar
|align="left"| OUTPUT 9V DC
|align="left"| 100mA
|align="left"| ?
|?
|?
|align="left"| Model 6041
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9V adapter.
|align="left"|
|align="right"|[[File:Original-Coleco-Telstar-power-supply.jpeg|200px]]
|-
| Coleco Telstar Classic
|align="left"| OUTPUT 9V DC
|align="left"| 100mA
|align="left"| Polarity unknown but the Atari 2600 adapter tends to be compatible.
|?
|?
|align="left"| Model 6041
|align="left"| ?
|align="left"| Typically the tip is positive but in some units, the polarity can be reversed and the unit may need repairs following a blown transistor.
|align="left"| ?
|align="left"| Unusually for this series, the console doesn’t use batteries. The adapter is 100mA and outputs 3 watts at 60hz.
|align="left"|
|align="right"|[[File:Original-Coleco-Telstar-power-supply.jpeg|200px]]
|-
| Coleco Telstar Deluxe
|align="left"| Output 9 volts
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console verified to operate off either a 9V adapter or six C-Cell batteries. Other details TBD
|align="left"|
|align="left"|
|-
| Coleco Telstar Ranger
|align="left"| OUTPUT 9V DC
|align="left"| 100 mA
|align="left"| ?
|?
|?
|align="left"| Model 6041
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9V adapter.
|align="left"|
|align="right"|[[File:Original-Coleco-Telstar-power-supply.jpeg|200px]]
|-
| Coleco Telstar Alpha
|align="left"| OUTPUT 9V DC
|align="left"| 100 mA
|align="left"| ?
|?
|?
|align="left"| Model 6041
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console is powered by either six "C" batteries or a 9V adapter.
|align="left"|
|align="right"|[[File:Coleco-Telstar-Alpha-power-supply.jpeg|200px]]
|-
| Coleco Telstar Colormatic
|align="left"| OUTPUT 9V DC
|align="left"| 200 mA
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|
|align="right"|[[File:Colormatic-power-supply.jpeg|200px]]
|-
| Coleco Telstar Regent
|align="left"| OUTPUT 9V DC
|align="left"| 200mA
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|
|align="right"|[[File:Coleco-Telstar-Regent-power-options.jpeg|200px]]
|-
| Coleco Telstar Sportsman
|align="left"| Output 9 volts
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Confirmed that console operates off batteries (size undetermined) and a 9V adapter. A standard Atari 2600 adapter will work. More details TBD
|align="left"|
|align="left"|
|-
| Coleco Telstar Combat!
|align="left"| OUTPUT 9V DC
|align="left"| 200mA
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Console verified to run via six c-cell batteries or 9V adapter.
|align="left"|
|align="right"|[[File:Coleco-Telstar-Combat-power-supply.jpeg|200px]]
|-
| Coleco Telstar Colortron
|align="left"| ?
|align="left"| ?
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|
|align="right"|[[File:Colortron-power-supply.jpeg|200px]]
|-
| Coleco Telstar Marksman
|align="left"| OUTPUT 9V DC
|align="left"| 200mA
|align="left"| ?
|?
|?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|
|align="right"|[[File:Coleco-Telstar-Marksman-power-supply.jpeg|200px]]
|-
| Coleco Telstar Galaxy
|align="left"| OUTPUT 9V DC
|align="left"| 200mA
|align="left"| ?
|?
|?
|align="left"| Model 6041
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Confirmed that working AC adapter outputs 3W; unsure whether console has a battery compartment (TBD)
|align="left"|
|align="right"|[[File:Coleco-Telstar-Gemini-power.jpeg|200px]]
|-
|-
| Coleco Telstar Gemini
| [[Telstar:Coleco_Telstar_Series_Mods_Wiki|Coleco Telstar Arcade cartridges]]
|align="left"| OUTPUT 9V DC
| ?
|align="left"| 200mA
| ?
|align="left"| ?
| ?
|?
| This could arguably be said to be the first "true" cartridge for a home gaming console. Whereas the earlier Magnavox Odyssey game cards merely turned on or off certain electronics inside the console (like a set of switches or jumpers), the Telstar Arcade cartridge actually contained small 512-word programs in ROM. The cartridge has a unique triangular shape which connects on the top of the Telstar Arcade console.
|?
| ?
|align="left"| ?
|align="center"|[[File:Coleco_telstar_arcade_cartridge_(front).jpg|150x150px]]
|align="left"| ?
|align="center"|[[File:Coleco-Telstar-Arcade-Pongside-L.jpg|200x150px]]
|align="left"| ?
|align="left"| ?
|align="left"| Console does not have a battery compartment. Verified to work with slightly different “3W” version of the 6041-200ma Telstar AC adapter.
|align="left"|
|align="right"|[[File:Coleco-Telstar-Gemini-power.jpeg|200px]]
|-
| Coleco Telstar Arcade
|align="left"| OUTPUT 9V DC
|align="left"| 200 mA
|align="left"| ?
|?
|?
|align="left"| Model 6041-200ma
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| Possibly could also be powered by D-size batteries (unconfirmed)
|align="left"|
|align="right"|[[File:Coleco-Telstar-arcade-power-supply.jpeg|200px]]
|-
|-
| Nintendo Color TV - Game 6
| Nintendo Color TV - Game 6
|align="left"| OUTPUT 9V DC
| N/A
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|?
| The Nintendo Color TV-Game Series of consoles were all dedicated consoles with games built-in; they were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media.
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:NA.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Nintendo-Color-TV-Game-Blockbreaker-FL.jpg|200x150px]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|  
|align="right"|[[File:Nintendo-Color-TV-Game-6.jpeg|200px]]
 
|}
|}


==Second generation of consoles==
==Second generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[Atari_2600:Atari 2600 Mods Wiki|Atari 2600]]
| [[Atari_2600:Atari 2600 Mods Wiki|Atari 2600]]
|align="left"| 9V DC
| 98
|align="left"| 500 mA
| 82
|?
| 20
|?
| ?
|align="left"| Tip positive
| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| CO10472
|align="center"|[[File:Atari_2600_cartridge.jpg|150x150px]]
|align="left"| ?
|align="center"|[[File:Atari-2600.png|200x150px]]
|align="left"| 3.5 mm TS jack
|align="left"| External
|align="left"| Different styles of this AC adapter exist, but all have the same specs and part number
|align="left"|
|align="right"|[[File:Atari-2600-power-supply.jpeg|200px]]
|-
|-
| [[Atari 2600:Atari 2600 Mods Wiki|Sears Video Arcade II/Atari 2800]]
| [[Atari 2600:Atari 2600 Mods Wiki|Sears Video Arcade II/Atari 2800]]
|align="left"| 9V AC
| ?
|align="left"| 750 mA
| ?
|?
| ?
|?
| ?
|align="left"| N/A
| ?
|align="left"| C017539
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"| ?
|align="left"| 5.5 mm x 2.1 mm barrel jack
|align="left"| External
|align="left"| The SVA II/2800 will accept a DC power supply so long as the voltage and current are within spec
|align="left"|
|align="right"|
|-  
|-  
| Magnavox Odyssey 2
| [[Odyssey2:Odyssey2 Mods Wiki|Magnavox Odyssey 2]]
|align="left"| 9V AC-12V AC, depending on PSU
| 127
|align="left"| 400 mA-830 mA, depending on PSU
| 80
|?
| 21
|?
| The cartridges are in chunky plastic casings with a handle to make removal easier, and in Europe they were typically boxed in hard plastic cases with a combined manual and inlay providing cover art.
|align="left"| N/A
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| ?
|align="center"|[[File:Odyssey_2_cartridge_(front).jpg|150x150px]]
|align="left"| ?
|align="center"|[[File:Odyssey_2_cartridge_(rear).jpg|200x150px]]
|align="left"| 3.5 mm TS jack (early models) or 5.5 x 2.1 mm barrel jack (later models)
|align="left"| External
|align="left"| Multiple revisions of the Odyssey 2 AC adapter exist, each with slightly different voltage and current ratings
|align="left"|
|align="left"|  
|-
|-
| Philips Videopac G7000 (European release of Odyssey 2)
| Philips Videopac G7000 (European release of the [[Odyssey2:Odyssey2 Mods Wiki|Magnavox Odyssey 2]])
|align="left"| OUTPUT 9V DC
| 127
|align="left"| 1.3 A
| 80
|?
| 21
|?
| The cartridges for the PAL and NTSC versions of the console (Magnavox Odyssey 2 and Videopac G7000 respectively) are the same size and shape; anecdotally the Videopac carts have a more crisp casting (and possibly molding).
|align="left"| ?
 
|align="left"| FW3300
The American Odyssey 2 cards have a more rounded-ness to the straight edge. It's possible the mould for the Odyssey 2 cards was made by taking a mould of one of the Videopac carts in much the same way we see similar sculpts degradation in other bootleg cards and toys.
|align="left"| ?
| [http://www.the-liberator.net Avon Fox (www.the-liberator.net)]
|align="left"| ?
|align="center"|[[File:VideoPac_cartridge_(front).jpg|150x150px]]
|align="left"| External
|align="center"|[[File:VideoPac_cartridge_(rear).jpg|200x150px]]
|align="left"| ?
|align="left"|  
|align="right"|[[File:Philips Videopac G7000 power supply.jpeg|200px]]
|-
|-
| [[Intellivision:Intellivision_Mods_Wiki|Mattel Intellivision]]
| [[Intellivision:Intellivision_Mods_Wiki|Mattel Intellivision]]
|align="left"| Input: 120V AC; Output: 5V DC, 12V DC, 16V DC (unregulated), -2.1V DC
|rowspan=2| 88
|align="left"| ?
|rowspan=2| 68
|?
|rowspan=2| 16
|?
|rowspan=2| ?
|align="left"| N/A, power cord to electrical outlet is hardwired
|rowspan=2| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| ?
|rowspan=2 align="center"| [[File:Intellivision Cartridge.png|frameless|150x150px]]
|align="left"| ?
|align="center"|[[File:Intellivision.png|200x150px]]
|align="left"| N/A
|align="left"| Internal
|align="left"| The ribbon cable that connects the power supply to the motherboard is ''extremely'' fragile, be very careful!
|align="left"|  
|align="left"|
|-
| Epoch Cassette Vision
|align="left"| 6V DC
|align="left"| 300 mA
|?
|?
|align="left"| Tip negative
|align="left"|
|align="left'| WSU060-1250-R
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Same for the Cassette Vision Jr.
|align="left"|
|align="left"|  
|-
|-
| [[Intellivision:Intellivision_Mods_Wiki|Mattel Intellivision II]]
| [[Intellivision:Intellivision_Mods_Wiki|Mattel Intellivision II]]
|align="left"| 16.7V AC
|align="center"|[[File:Intellivision_II.png|200x150px]]
|align="left"| 1 A
|?
|?
|align="left"| N/A
|align="left"| 5872-9629
|align="left"| ?
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| A variation exists with slightly lower output voltage and current ratings (16.2V AC and 955 mA)
|align="left"|
|align="left"|  
|-
|-
| Coleco ColecoVision
| Epoch Cassette Vision
|align="left"| 5V DC, -5V DC, 12V DC
| ?
|align="left"| 0.9 A (5V), 0.1 A (-5V), 0.3 A (12V)
| ?
|?
| ?
|?
| ?
|align="left"| N/A, connector is keyed
| ?
|align="left"| 55416
|align="center"| ?
|align="left"| N/A
|align="center"|[[File:Epoch-Cassette-Vision-Console.jpg|200x150px]]
|align="left"| Rectangular four-pin connector, same as used by the TI-99/4A computer (though not the same pinout!)
|align="left"| External
|align="left"|
|align="left"|  
|align="right"|[[File:Colecovisionpsu.png|200px]]
|-
|-
| [[Atari_5200:Atari 5200 Mods Wiki|Atari 5200]] (Four controller port model) *
| [[ColecoVision:ColecoVision Mods Wiki|Coleco ColecoVision]]
|align="left"| 11.5V DC
| 87
|align="left"| 1.95 A
| 81
|?
| 19
|?
| ?
|align="left"| Tip positive
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| C018187
|align="center"| [[File:ColecoVision Cartridge.jpg|frameless|150x150px]]
|align="left"| WSU090-2000-13
|align="center"|[[File:ColecoVision.png|200x200px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| The four-port Atari 5200 had an interesting "one cable" design where both the RF signal and the power ran through one coaxial cable which was permanently attached to the system. A power mod is available that allows the console to use a conventional switch box or direct RF adapter.  
|align="left"|  
|align="right"|[[File:52004portpsu.png|200px]]
|-
|-
| [[Atari_5200:Atari 5200 Mods Wiki|Atari 5200]] (Two controller port model) *
| [[Atari_5200:Atari 5200 Mods Wiki|Atari 5200]]
|align="left"| 9.3V DC
| 112
|align="left"| 1.95 A
| 104
|?
| 20
|?
| ?
|align="left"| Tip positive
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| C018187
|align="center"| ?
|align="left"| WSU090-2000-13
|align="center"|[[File:Atari-5200.png|200x150px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| GCE/MB Vectrex
| GCE/MB Vectrex
|align="left"| ?
| 71,5
|align="left"| ?
| 74,5
|?
| 22,8
|?
| All Cartridges for the original games looks the same from the outside. There are two main revisions of the cartridge interior plus two odd types used for specific releases. The two main revisions are the "normal" version used for most games and the made in Ireland versions. The normal version shell suspends the PCB by five pegs that corresponds to holes in the PCB and the two shell halves are held together by a single screw from the back, while the made in IRE shell was changed for cost savings probably. The IRE cartridges omitted the screw connection and the shell was instead glued shut. The IRE PCBs were significantly smaller than the normal ones and the PCB suspension was also changed so that the PCB had notches that would latch onto the thin and fragile front wall in the mouth of the shell (which breaks easily). The odd type shells were yet another type of shell with some minor differences used for the 3D Imager games and Mine Storm II and sometimes Pole Position. The last odd shell type was used for AnimAction because that PCB was much bigger and had more components so that shell is more hollow inside to make room for the larger PCB.
|align="left"| N/A, power cord to electrical outlet is hardwired
| ?
|align="left"| ?
|align="center"| ?
|align="left"| ?
|align="center"|[[File:Vectrex.png|236x236px]]
|align="left"| N/A
|align="left"| Internal
|align="left"|
|align="left"|
|align="right"|[[File:Vectrex rear view.jpeg|200px]]
 
|}
|}


==Third generation of consoles==
==Third generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[NES:NES Mods Wiki|Nintendo Entertainment System (US)]] *
| [[NES:NES Mods Wiki|Nintendo Entertainment System (US)]] *
|align="left"| 9V AC
|rowspan=2| 134
|align="left"| 1.2 A
|rowspan=2| 120
|?
|rowspan=2| 17
|?
|rowspan=2| All officially licensed NTSC-U and PAL region cartridges are the same dimensions. Early NES Game Paks are held together with 5 small, slotted screws.
|align="left"| N/A
|rowspan=2| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| NES-002
|rowspan=2 align="center"|[[File:NES-Cartridge.jpg|150x150px]]
|align="left"| WSU090-1300 or WSU090-1300-R
|align="center"|[[File:NES.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| The NES will accept a DC power supply so long as the voltage and current are within spec
|align="left"|  
|align="right"| [[File:Nespsu.png|200px]]
|-
|-
| [[NES:NES Mods Wiki|Nintendo Entertainment System (PAL)]] *
| [[NES:NES Mods Wiki|Nintendo Entertainment System (PAL)]] *
|align="left"| 9V AC
|align="center"|[[File:Neseuropean_version.jpg|200x150px]]
|align="left"| 1.2 A
|?
|?
|align="left"| N/A
|align="left"| NES-002
|align="left"| WSU090-1300-13 or WSU090-1300-R13
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| The NES will accept a DC power supply so long as the voltage and current are within spec
|align="left"|
|align="left"|  
|-
|-
| [[NES:NES Mods Wiki|Famicom]] *
| [[NES:NES Mods Wiki|Famicom]] *
|align="left"| 10V DC
| rowspan="2" | 108
|align="left"| 850 mA
| rowspan="2" | 71
|align="left"| 6.3 W
| rowspan="2" | 17
|align="left"| 1.4 W
| ?
|align="left"| Tip negative
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| HVC-002
| rowspan="2" align="center" | [[File:Famicom Cartridge.jpg|frameless|136x136px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:Famicom.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|  
|align="left"|  
|align="right"| [[File:Famicompsu.png|200px]]
|-
|-
| [[NES:NES Mods Wiki|AV Famicom]] *
| [[NES:NES Mods Wiki|AV Famicom]] *
|align="left"| 10V DC
| ?
|align="left"| 850 mA
| ?
|align="left"| 6.5 W
|align="center"|[[File:AVFamicom.png|200x150px]]
|align="left"| 1.2 W
|align="left"| Tip negative
|align="left"| HVC-002
|align="left"| WSU090-1300-R
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="right"| [[File:Famicompsu.png|200px]]
|-
|-
| [[NES:NES Mods Wiki|Famicom Disk System]] *
| [[NES:NES Mods Wiki|Famicom Disk System]] *
|align="left"| 9V DC
| ?
|align="left"| 400 mA
| ?
|?
| ?
|?
| ?
|align="left"| Tip negative
| ?
|align="left"| HVC-025
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"| [[File:DiskSystem.png|frameless|189x189px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External or six internal C-cell batteries
|align="left"| With a splitter it should be possible to run both a Famicom and Disk System from a single AC adapter without batteries; the WSU-090-2000-R is recommended for this
|align="left"|
|align="left"|  
|-
|-
| [[NES:NES Mods Wiki|Twin Famicom]] *
| [[NES:NES Mods Wiki|Twin Famicom]] *
|align="left"| 7.6V DC
| ?
|align="left"| 1.25 A
| ?
|?
| ?
|?
| ?
|align="left"| Tip positive
| ?
|align="left"| UADP-0041CEZZ
|align="center"| ?
|align="left"| WSU075-1500-13
|align="center"|[[File:TurboTwinFamicom.png|200x150px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| Please note that the Twin Famicom's power circuitry is very sensitive to input voltage, anything higher than 7.6V causes the power transistor to run very hot
|align="left"|
|align="left"|  
|-
|-
| [[SG-1000:SG-1000 Mods Wiki|Sega SG-1000]] *
| [[SG-1000:SG-1000 Mods Wiki|Sega SG-1000]] *
|align="left"| 9V DC
| ?
|align="left"| 850 mA
| ?
|align="left"| 12.6 W
| ?
|align="left"| 2.4 W
| ?
|align="left"| Tip negative
| ?
|align="left"| SA-150
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"|[[File:SG-1000.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[SG-1000:SG-1000 Mods Wiki|Sega SG-1000 II]] *
| [https://sc3000-multicart.com/megacart.htm SG-1000 Multicart (Survivors MegaCart)]
|align="left"| 9V DC
| 106
|align="left"| 850 mA
| 82
|align="left"| 9.5 W
| 20
|align="left"| 2.4 W
| ?
|align="left"| Tip negative
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| SA-150
|align="center"|[[File:Sega_SG-1000_multicart.jpg|150x150px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:SG-1000.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| [[Master_System:Master System Mods Wiki|Sega Mark III]] *
| [[Master_System:Master System Mods Wiki|Sega Mark III]] *
|align="left"| 9V DC
| ?
|align="left"| 850 mA
| ?
|align="left"| 8.6 W (no FM Sound Unit)<br>9.5 W (with FM Sound Unit)
| ?
|align="left"| 2.3 W
| ?
|align="left"| Tip negative
| ?
|align="left"| SA-150
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"|[[File:MarkIII.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[Master_System:Master System Mods Wiki|Sega Master System]] *
| [[Master_System:Master System Mods Wiki|Sega Master System]] Cartridge
|align="left"| 9V DC
| 69
|align="left"| 1 A
| 108
|?
| 16
|?
| ?
|align="left"| Tip negative
| [[User:Bomb Bloke|Bomb Bloke]]
|align="left"| 3025
|align="center"|[[File:Master System Cartridge.png|150x150px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:SMS.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Different styles of this AC adapter exist, but all have the same specs and part number
|align="left"|
|align="left"|  
|-
|-
| [[Master_System:Master System Mods Wiki|Sega Master System (JP, MK-2000)]] *
| [[Master_System:Master System Mods Wiki|Sega Master System (JP, MK-2000)]] *
|align="left"| 9V DC
| ?
|align="left"| 850 mA
| ?
|align="left"| 8.9 W
| ?
|align="left"| 2.4 W
| ?
|align="left"| Tip negative
| ?
|align="left"| SA-150
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"| ?
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Different styles of this AC adapter exist, but all have the same specs and part number
|align="left"|  
|align="left"|  
|-
|-
| [[Atari 7800:Atari 7800 Mods Wiki|Atari 7800]]
| [[Atari 7800:Atari 7800 Mods Wiki|Atari 7800]]
|align="left"| 9V DC
| 87
|align="left"| 1 A
| 81
|?
| 19
|?
| ?
|align="left"| N/A, connector is keyed
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| CO24471-001
|align="center"| ?
|align="left"| ?
|align="center"|[[File:Atari-7800.png|200x150px]]
|align="left"| Two-pin keyed connector
|align="left"| External
|align="left"| Different styles of this AC adapter exist, but all have the same specs and part number
|align="left"|
|align="right"| [[File:7800psu.png|200px]]
|-
|-
| Casio PV-1000 *
| Casio PV-1000 *
|align="left"| 15V DC
| ?
|align="left"| 500 mA
| ?
|?
| ?
|?
| ?
|align="left"| Tip negative
| ?
|align="left"| AD-4815
|align="center"| ?
|align="left"| WSU150-0560-R
|align="center"|[[File:Casio-PV1000-Console-Set.jpg|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="right"| [[File:Pv1000psu.png|200px]]
|-
|-
| Epoch Super Cassette Vision *
| Epoch Super Cassette Vision *
|align="left"| 8.5V DC
| ?
|align="left"| 800 mA
| ?
|?
| ?
|?
| ?
|align="left"| Tip negative
| ?
|align="left"| N/A
|align="center"| ?
|align="left"| WSU090-1300-R
|align="center"| ?
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| Amstrad GX4000 *
| Amstrad GX4000 *
|align="left"| 11V DC
| ?
|align="left"| 500 mA
| ?
|?
| ?
|?
| ?
|align="left"| Tip positive
| ?
|align="left"| GX4000PSU/UK (UK), GX4000PSU/E (EU)
|align="center"| ?
|align="left"| WSU090-1300
|align="center"|[[File:Amstrad-GX4000-Console-Set.jpg|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|
 
|}
|}


==Fourth generation of consoles==
==Fourth generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[Lynx:Lynx_Mods_Wiki|Atari Lynx]] *
| [[Lynx:Lynx_Mods_Wiki|Atari Lynx]]  
|align="left"| 9V DC
| 61
|align="left"| 1A
| 58
|?
| 2.4/16
|?
| ?
|align="left"| Centre positive
| karri<ref>https://forums.atariage.com/topic/240309-what-are-the-measurements-of-the-cartridges-for-the-lynx/#comment-3273491</ref>
|align="left"| C103891-001
|align="center"| [[File:Lynx Cartridge Curved.jpg|frameless|150x150px]]
|align="left"| WS2U090-1300
|align="center"|[[File:Atari-Lynx.png|200x150px]]
|align="left"| Barrel size 3.5mm x 1.35mm
|align="left"| External
|align="left"| Users need a [https://castlemaniagames.com/products/triad-power-supply-ac-dc-9v-1-3a 9V 1.3A center-positive TRIAD] with a 2.1mm or 2.5mm inner diameter barrel (depending on the adapter barrel they purchase), as well as a [https://www.amazon.com/COOLM-Female-1-35mm-Socket-Adapter/dp/B07FJLZGPF/?th=1 "5.5mm x 2.1mm Female to 3.5mm x 1.35mm Male" Plug Socket DC Power Adapter]. The console can also be powered by six AA batteries.
|align="left"| [https://consolemods.org/wiki/User:TheRealOC TheRealOC]
|align="right"| [[File:Atari_lynx_power_supply.JPG|200px]]
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboGrafx 16]] *
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboGrafx-16]] HuCard/TurboChip
|align="left"| 10.5V DC
| 84
|align="left"| 730 mA
| 53
|?
| 2
|?
| ?
|align="left"| Tip negative
|align="left"| [[User:ApolloBoy|ApolloBoy]]
|align="left"| HES-ACA-01
|align="center"|[[File:TG16_HuCard_(front).jpg|200x200px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:TG16_HuCard_(rear).jpg|200x200px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|  
|align="right"| [[File:Turbografx16 power supply.jpg|200px]]
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|PC Engine]] *
| Standard [[TG16:TurboGrafx-16 Mods Wiki|PC Engine]] HuCard
|align="left"| 9V DC
| 84
|align="left"| 650 mA
| 53
|?
| 2
|?
| Most PC Engine HuCards are physically identical to their TG-16 counterparts but have a different pinout
|align="left"| Tip negative
|align="center"| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| PAD-105/PAD-106
|align="center"|[[File:PC_Engine_HuCard_(front).jpg|200x200px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:PC_Engine_HuCard_(back).jpg|200x200px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Same information also applies to both Core Grafx models and the PC Engine Shuttle
|align="left"|  
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine CD]] *
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine SuperGrafx]] HuCard
|align="left"| 9V DC
| 84
|align="left"| 1.45 A
| 53
|?
| 2
|?
| Same as the PC Engine but the label is flipped around as HuCards are loaded into the rear of the console
|align="left"| Tip negative
|align="left"| [[User:ApolloBoy|ApolloBoy]]
|align="left"| AD-IF30/AD-IF30A
|align="center"|[[File:SuperGrafx_HuCard_(front).jpg|183x183px]]
|align="left"| WSU090-2000-R13
|align="center"|[[File:SuperGrafx_HuCard_(rear).jpg|166x166px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| Note that this is for the IFU-30 interface; the CD player portion (CDR-30) uses the same AC adapter as the PC Engine console when used as a standalone CD player
|align="left"|
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboGrafx-CD]] *
| System Card (v1.0) for the:  
|align="left"| 11V DC
|rowspan=2| 84
|align="left"| 1.53 A
|rowspan=2| 53
|?
|rowspan=2| 2
|?
|rowspan=2| The PC Engine CD add-on uses disc-based physical media, however a special HuCard called the "PC Engine CD System Card (v1.0)" is required to provide the unit's OS. The 3.0 system card and Arcade Card Pro add additional RAM in addition to the OS.
|align="left"| Tip negative
|rowspan=2| [[User:ApolloBoy|ApolloBoy]] / [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|align="left"| HES-ACA-02
|rowspan=2 align="center"|[[File:System_Card_(v1.0).png|250x250px]]
|align="left"| WSU120-2000-R13
|align="center"|[[File:PCEngineCDROM.jpg|200x150px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| Note that this is for the dock; the CD player portion (HES-CDR-01) uses the same AC adapter as the TG-16 console when used as a standalone CD player. Also note that the TG-CD dock will not power up properly with anything less than 10V, and the CD player will not read discs when docked
|align="left"|  
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC SuperGrafx]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine CD]]
|align="left"| 9V DC
|align="center"|[[File:Optical_disc_icon_(public_domain).png|200x150px]]
|align="left"| 800 mA
|-
|?
| System Card (v2.0) for the:
|?
|rowspan=2| 84
|align="left"| Tip positive
|rowspan=2| 53
|align="left"| PAD-113
|rowspan=2| 2
|align="left"| ?
|rowspan=2| The TurboGrafx-CD add-on uses disc-based physical media, however a special Turbochip card called the "TurboGrafx CD System Card" (version 2.0) is required to provide the unit's OS as well as additional RAM.
|align="left"| 6.3 x 3.0 mm barrel jack
|rowspan=2| [[User:ApolloBoy|ApolloBoy]] / [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|align="left"| External
|rowspan=2 align="center"|[[File:System_Card_(v2.0).png|216x216px]]
|align="left"|  
|align="center"|[[File:TurboGrafxCD.png|200x150px]]
|align="left"|  
|-
|align="left"|  
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboGrafx-CD]]
|align="center"|[[File:Optical_disc_icon_(public_domain).png|200x150px]]
|-
| Super System Card (v3.0) for the:
|rowspan=2| 84
|rowspan=2| 53
|rowspan=2| 2
|rowspan=2| When NEC started using the Super CD format, they released an upgraded version 3.0 Super System Card. This also is meant to be plugged into the American TurboGrax-16, allowing the TurboGrax-CD unit to play the 2MB upgraded Super CD games, as well as the the regular TurboGrafx-CD games.
Note: The Super System (v3.0) is pre-built into the TurboDuo consoles, so the separate card is not required by these systems to play 1.0, 2.0 or 3.0 CD games.
|rowspan=2| [[User:ApolloBoy|ApolloBoy]] / [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|rowspan=2 align="center"|[[File:Super_System_Card_(v3.0).jpg|193x193px]]
|align="center"|[[File:TurboGrafxCD.png|200x150px]]
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboGrafx-CD]]
|align="center"|[[File:Optical_disc_icon_(public_domain).png|200x150px]]
|-
| Street Fighter 2 Hucard for the [[TG16:TurboGrafx-16 Mods Wiki|PC Engine]]
| 84
| 53
| 2
| Street Fighter II for the PC Engine system, was produced on a 20Mbits cartridge, making it the largest HuCard game ever created. It was also physically larger than standard Hucards (the footprint is the same but the black end is raised. Other later carts copied this style and had different sized black areas but this did not affect the overall size of the card.
 
Continuing to produce similar arcade ports for the PC Engine created the impetus for creating the Arcade System Card.
|align="center"| [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|align="center"|[[File:SF2_Hucard.jpg|200x150px]]
|align="center"|[[File:PC-Engine.png|200x150px]]
|-
| Arcade System Card (Duo Version) for:
[[TG16:TurboGrafx-16 Mods Wiki|NEC TurboDuo/PC Engine Duo]],
|rowspan=3| 84
|rowspan=3| 53
|rowspan=3| 2
|rowspan=3| To achieve high-quality ports of arcade fighting games, more RAM was needed and so NEC created a system card capable of providing it. This was called the “Arcade System Card”. There were two different versions – the Duo version and the Pro version (which was designed in case the user didn’t have a Duo).
|rowspan=3| [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|rowspan=3 align="center"|[[File:Arcade_System_Card.PNG|210x210px]]
|align="center"|[[File:TurboDuo.png|200x150px]]
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine Duo-R/Duo-RX]]
|align="center"|[[File:DuoR.png|200x150px]]
|-
| and [[TG16:TurboGrafx-16 Mods Wiki|NEC Super CD-ROM2]]
|align="center"|[[File:SuperCDROM2.jpg|200x150px]]
|-
| Arcade System Card (Pro Version) for the:
[[TG16:TurboGrafx-16 Mods Wiki|PC Engine]]
|rowspan=2| 84
|rowspan=2| 53
|rowspan=2| 2
|rowspan=2| To achieve high-quality ports of arcade fighting games, more RAM was needed and so NEC created a system card capable of providing it. This was called the “Arcade System Card”. There were two different versions – the Duo version and the Pro version (which was designed in case the user didn’t have a Duo)
|rowspan=2| [[User:ApolloBoy|ApolloBoy]] / [https://www.youtube.com/@supermegagrafx64 Cyrus Martin]
|rowspan=2 align="center"|[[File:Arcade_System_Card_(Pro_Version).jpg|233x233px]]
|align="center"|[[File:PC-Engine.png|200x150px]]
|-
| and [[TG16:TurboGrafx-16 Mods Wiki|NEC Super CD-ROM2]]
|align="center"|[[File:SuperCDROM2.jpg|200x150px]]
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboExpress/PC Engine GT]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboExpress/PC Engine GT]]
|align="left"| 7V DC
| 84
|align="left"| 700 mA
| 53
|?
| 2
|?
| The NEC TurboExpress/PC Engine GT are not unique consoles with their own dedicated games library. Rather they are miniaturized versions of the existing TurboGrafx-16 and PC Engine consoles, and uses the same TurboChips and HuCards respectively.
|align="left"| Tip positive
|align="center"| [https://www.youtube.com/watch?v=q27EQHmDnhM RifeXD (YouTube)]
|align="left"| HES-ACA-04 (US), PAD-121 (JP)
|align="center"|[[File:TG16_HuCard_(front).jpg|200x200px]]
|align="left"| ?
|align="center"|[[File:TurboExpress.png|200x150px]]
|align="left"| 3.5 x 1.35 mm barrel jack
|align="left"| External or six internal AA-cell batteries
|align="left"|  
|align="left"|
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboDuo/PC Engine Duo]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC TurboDuo/PC Engine Duo]]
|align="left"| 10V DC
| 84
|align="left"| 1 A
| 53
|?
| 2
|?
| The TurboDuo integrates the capabilities of the TurboGrafx-16 and the TurboGrafx-CD) into a single, redesigned unit. The PC Engine Duo does the same for the Japanese PC Engine and the Super CD-ROM2.
|align="left"| Tip positive
However, neither the TurboDuo nor PC Engine Duo any additional hardware on the TurboChip/HuCard side - standard TurboChips/HuCards are used in the US and Japanese versions, respectively.
|align="left"| HES-ACA-05 (US), PAD-124 (JP)
|align="left"| [[User:ApolloBoy|ApolloBoy]]
|align="left"| ?
|align="center"|[[File:TG16_HuCard_(front).jpg|200x200px]]
|align="left"| 6.3 x 3.0 mm barrel jack
|align="center"|[[File:TurboDuo.png|200x150px]]
|align="left"| External
|align="left"| NEC also released an external battery pack for the Duo in Japan only
|align="left"|
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC Super CD-ROM2]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC Super CD-ROM2]]
|align="left"| 12V DC
| N/A
|align="left"| 1 A
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| Tip positive
|align="left"| [[User:ApolloBoy|ApolloBoy]]
|align="left"| PAD-125
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:SuperCDROM2.jpg|200x150px]]
|align="left"| 6.3 x 3.0 mm barrel jack
|align="left"| External
|align="left"| The Super CD-ROM2 also has a jumper cable which passes through power to the connected PC Engine console. This cable plugs into a 3.5 mm x 1.35 mm barrel jack on the Super CD and then into the power jack on the PC Engine.
|align="left"|
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine LT]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine LT]]
|align="left"| 9V DC
| 84
|align="left"| 700 mA
| 53
|?
| 2
|?
| Similarly to the PC Engine GT, the PC Engine LT uses the same HuCards as a standard Japanese PC Engine home console (the LT was released exclusively in Japan, and does not support American TurboChips). The LT did not receive any of its own unique HuCard titles.
|align="left"| Tip positive
|align="left"| [[User:ApolloBoy|ApolloBoy]]
|align="left"| PAD-127
|align="center"|[[File:PC_Engine_HuCard_(front).jpg|200x200px]]
|align="left"| ?
|align="center"|[[File:PC_Engine_LT.jpg|188x188px]]
|align="left"| ?
|align="left"| External
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine Duo-R/Duo-RX]]
| [[TG16:TurboGrafx-16 Mods Wiki|NEC PC Engine Duo-R/Duo-RX]]
|align="left"| 9V DC
| 84
|align="left"| 1 A
| 53
|?
| 2
|?
| The Duo-R and Duo-RX are Japan-only cost reduced models of the PC Engine Duo. Again, they both use standard HuCards.
|align="left"| Tip positive
| [https://consolemods.org/wiki/User:Zaxour Zaxour]
|align="left"| PAD-129/PAD-130
|align="center"|[[File:PC_Engine_HuCard_(front).jpg|200x200px]]
|align="left"| ?
|align="center"|[[File:DuoR.png|200x150px]]
|align="left"| EIAJ-03 barrel jack
|-
|align="left"| External
| Standard [[Genesis:Genesis Mods Wiki|Sega Mega Drive]] Japanese Cartridges
|align="left"|  
| 67
|align="left"|  
| 93
|align="left"|  
| 17
| The PCBs are always ~83 mm since the receiver is around 85 mm. Japanese carts have a rectangular footprint 93 mm wide, 67 mm tall, 17 mm thick with rounded edges; the top and sides of the cart are also rounded, with the left side of the cart having an indentation (for locking the cart while the console is powered).
| [https://www.youtube.com/@NagaTen NagaTen]
|align="center"|[[File:Standard_Japanese_MegaDrive_cartridge.png|150x150px]]
|align="center"|[[File:JP Mega Drive Model 1.png|200x200px]]
|-
| Standard PAL [[Genesis:Genesis Mods Wiki|Sega Mega Drive]] Cartridges
|rowspan=2| 70
|rowspan=2| 109
|rowspan=2| 17
|rowspan=2| Genesis and PAL Mega Drive carts share the same mold; their footprint goes from a rectangular 95 mm wide shape and widens into 108 mm with rounded sides, 67 mm tall and 17 mm thick, with chamfered edges. Only the sides of the cart are rounded, with the top being being flat, and there is no indentation since consoles outside Japan don't have a cart locking mechanism.
|rowspan=2| [https://www.youtube.com/@NagaTen NagaTen]
|align="center"|[[File:Standard_PAL_MegaDrive_cartridge.png|150x150px]]
|align="center"|[[File:Sega-Mega-Drive-EU-Mk1-wController-FL.png|200x200px]]
|-
| Standard NTSC [[Genesis:Genesis Mods Wiki|Sega Genesis]] Cartridges
|align="center"|[[File:Standard_NTSC_Genesis_cartridge.png|150x150px]]
|align="center"|[[File:Genesis Model 1.png|200x200px]]
|-
| [[Genesis:Genesis Mods Wiki|Sega Genesis/Mega Drive]] Virtua Racing Cartridge
| 108
| 109
| 17
| rowspan="2" | ?
| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="center"|[[File:NTSC Virtua Racing.jpg|frameless|150x150px]]
|align="center"|[[File:PAL Virtua Racing.jpg|frameless|150x150px]]
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Genesis (model 1)]] *
| [[Genesis:Genesis Mods Wiki|Sega Genesis]] Acclaim Cartridges
|align="left"| 9V DC
| 67
|align="left"| 1.2 A
| 95/108
|?
| 17
|?
| [https://www.youtube.com/@AdamKoralik Adam Koralik]
|align="left"| Tip negative
|align="center"|[[File:Akklaim_cartridge_(rear).png|150x150px]]
|align="left"| MK-1602
|align="center"|[[File:Genesis Model 1.png|200x200px]]
|align="left"| WSU090-1300-R
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Mega Drive (model 1)]] *
| [[Genesis:Genesis Mods Wiki|Sega Genesis]] EA (Electronic Arts) Cartridges
|align="left"| 9V DC
| 88
|align="left"| 1.2 A
| 95
|align="left"| 17 W (VA0)
| 17
|align="left"| 3.7 W (VA0)
| Electronic Arts reverse-engineered the Genesis and produced their own (taller) carts, which were notable for the large indentation with a yellow plastic section with the EA logo molded onto it. Cartridges have flat edges at the bottom, a flat top and chamfered/slightly rounded sides.
|align="left"| Tip negative
| [https://www.youtube.com/@NagaTen NagaTen]
|align="left"| SA-160 (JP)
|align="center"|[[File:Sega_Genesis_EA_cartridge.png|150x150px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:EA_cartridge_side_view.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Genesis (model 2)]]
| Standard [[Genesis:Genesis Mods Wiki|Sega 32X]] PAL Cartridge
|align="left"| 10V DC
|rowspan=3| 111
|align="left"| 850 mA
|rowspan=3| 72
|align="left"| 8.4 W (VA2.3)<br>6.2 W (VA4)
|rowspan=3| 16
|align="left"| 2.8 W
|rowspan=3| Aside from text which is written into the mold, 32X carts share the same mold; the design is consistent across all regions. Unlike the Japanese Mega Drive there is no cartridge lock, but there are also no end labels.
|align="left"| Tip positive
|rowspan=3| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| MK-2103 (US), SA-190 (JP)
|align="center"|[[File:Standard_Sega_32x_PAL_Cartridge.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Sega_32X.png|200x150px]]
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"|  
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Genesis 3]]
| Standard [[Genesis:Genesis Mods Wiki|Sega 32X]] NTSC-U Cartridge
|align="left"| 10V DC
|align="center"|[[File:Standard_Sega_32x_NTSC_Cartridge.png|150x150px]]
|align="left"| 300 mA
|align="center"|[[File:Sega_32X.png|200x150px]]
|?
|?
|align="left"| Tip positive
|align="left"| MK-1479
|align="left"| ?
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Mega Jet]]
| Standard [[Genesis:Genesis Mods Wiki|Sega 32X]] NTSC-J Cartridge
|align="left"| 10V DC
|[[File:32X Japanese Cartridge.png|frameless|150x150px]]
|align="left"| 850 mA
|align="center"|[[File:Sega_32X.png|200x150px]]
|align="left"| 5.1 W
|align="left"| 2.8 W
|align="left"| Tip positive
|align="left"| SA-190
|align="left"| ?
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega Genesis Nomad]]
| [[Genesis:Genesis Mods Wiki|Sega Mega Drive]] Codemasters Cartridge
|align="left"| 10V DC
| 75
|align="left"| 850 mA
| 98/65
|?
| 17
|?
| Codemasters cartridge (without controller ports) are 98mm wide at the bottom, tapering away to 65mm at the top. These carts have flat edges, a flat top and rounded sides.
|align="left"| Tip positive
| [https://www.youtube.com/@NagaTen NagaTen]
|align="left"| MK-2103
|align="center"|[[File:Codemasters_Sega_Mega_Drive_Cartridge.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Sega-Mega-Drive-EU-Mk1-wController-FL.png|200x200px]]
|align="left"| EIAJ-03 barrel jack
|align="left"| External or six AA-cell batteries via clip-on pack or rechargeable battery via clip-on pack
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega 32X]]
| [[Genesis:Genesis Mods Wiki|Sega Mega Drive]] Codemasters "J-Cart" Cartridge (with controller ports)
|align="left"| 10V DC
|rowspan=2| 75
|align="left"| 850 mA
|rowspan=2| 98/65
|?
|rowspan=2| 17
|?
|rowspan=2| J-Carts are exactly the same as standard Codemasters cartridges, but with two front-facing 9-pin controller ports labelled "Control 3" and "Control 4".  Genesis version is identical to PAL version.
|align="left"| Tip positive
|rowspan=2| [https://www.youtube.com/@NagaTen NagaTen], [https://www.youtube.com/@AdamKoralik Adam Koralik]
|align="left"| MK-2103 (US), SA-190 (JP)
|align="center"|[[File:Codemasters_Sega_Mega_Drive_Cartridge_with_Controller_ports.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Sega-Mega-Drive-EU-Mk1-wController-FL.png|200x200px]]
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"| Exactly the same as the model 2 Genesis/Mega Drive
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega/Victor Wondermega RG-M1]]
| [[Genesis:Genesis Mods Wiki|Sega Genesis]] Codemasters "J-Cart" Cartridge (with controller ports)
|align="left"| 9.5V DC
|align="center"|[[File:Sega_Genesis_J_Cart_(front_view).png|150x150px]]
|align="left"| 1.5 A
|align="center"|[[File:Sega_Genesis_J_Cart_(rear_view).png|200x150px]]
|?
|?
|align="left"| Tip positive
|align="left"| AA-S95
|align="left"| ?
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|Sega CDX]]
| [[Genesis:Genesis Mods Wiki|Sega Genesis/Mega Drive]] Sonic and Knuckles cartridge
|align="left"| 9.5V DC
| 84 (incl. cover)
|align="left"| 1.5 A
| 121.65 (at hinges)
|?
| 22
|?
| "Sonic 3" and "Sonic & Knuckles" were originally conceived as a single game, however ROM size constraints meant that the game had to be split into two separate parts. The "Sonic & Knuckles" cart was used for all regions, and is an identical shape to a standard PAL Mega Drive/Genesis cartridge at the bottom (with a "cut" on the left side of the cart for compatibility with the Japanese cart-locking mechanism).
|align="left"| Tip positive
 
|align="left"| MK-4122
However, the top of the cart has a swiveling cover called a "Lock-On Adapter", which allows the player to connect another cartridge on top. The footprint of the cartridge goes from a 95mm wide shape and widens into 116mm at the top, while the thickness goes from 17mm to 22mm.
|align="left"| ?
| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| EIAJ-03 barrel jack
|align="center"|[[File:Sega_Genesis_Sonic_and_Knuckles_cartridge.png|150x150px]]
|align="left"| External
|align="center"|[[File:Sonic_and_knuckles_pic_3_(resized).png|200x150px]]
|align="left"| Do ''not'' use the MK-2103 AC adapter as it does not supply enough current
|align="left"|  
|align="left"|  
|-
|-
| [[Genesis:Genesis Mods Wiki|JVC X'Eye/Victor Wondermega RG-M2]]
| Mega Key region converter cartridge
|align="left"| 9.5V DC
| 67
|align="left"| 1.5 A
| 95/108
|?
| 17
|?
| This is an unofficial region bypass cartridge that uses DIP switches to convert cartridges from any region (USA/Japan/Brazil/PAL+SECAM) to work with a Sega Genesis/Mega Drive console from any region. As with standard cartridges, the Mega Key footprint goes from a rectangular 95 mm wide shape and widens into 108 mm.
|align="left"| Tip positive
The cartridge being converted would sit on top of an adapter which is 87 mm wide and 9 mm thick. The Mega Key cart itself is 67 mm tall, but 127 mm with a regular cart on top. Despite the grey area around the concept of the cart, this was actually officially distributed in Portugal, by Ecofilmes (see Wikipedia @ shorturl.at/sDEFJ)
|align="left"| AA-S95 (JP), AA-S95J (US)
| [https://www.youtube.com/@NagaTen NagaTen]
|align="left"| ?
|align="center"|[[File:Mega_Key_(Front_view).png|150x150px]]
|align="left"| EIAJ-03 barrel jack
|align="center"|[[File:Mega_Key_in_use.png|200x150px]]
|align="left"| External
|align="left"| Same specs as the CDX AC adapter; as with the CDX do ''not'' use the MK-2103 AC adapter as it does not supply enough current
|align="left"|
|align="left"|  
|-
|-
| [[Game Gear:Game Gear Mods Wiki|Sega Game Gear]] *
| [[Game Gear:Game Gear Mods Wiki|Sega Game Gear]] *
|align="left"| 9V DC (JP/EU), 10V DC (US)
| 68
|align="left"| 850 mA or 1.2 A (JP), 850 mA (US), 1.2 A (EU)
| 66
|align="left"| 5.7 W (two ASIC model)
| 10
|align="left"| 2.8 W
| ?
|align="left"| Tip negative (EU/JP), tip positive (US)
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| SA-150 or SA-160 (JP), 2103/MK-2103 (US), 1605 (EU)
|align="center"| [[File:Sega-game-gear-Shining-Force.jpg|frameless|150x150px]]
|align="left"| WSU090-1300-R (EU/JP)
|align="center"|[[File:Game_Gear.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack (EU/JP), EIAJ-03 barrel jack (US)
|align="left"| External or six internal AA-cell batteries
|align="left"| European and Japanese Game Gears use the same AC adapter as the model 1 Mega Drive, whereas (for some reason) US models use a different AC adapter which was later used for the model 2 Genesis/Mega Drive
|align="left"|
|align="left"|  
|-
|-
| [[Game Boy:Game Boy Mods Wiki|Nintendo Game Boy]]
| [[Game Boy:Game Boy Mods Wiki|Nintendo Game Boy]]
|align="left"| 4.8V DC
|rowspan=2| 65
|align="left"| 150 mA
|rowspan=2| 57
|?
|rowspan=2| 7.8
|?
|rowspan=2| ?
|align="left"| Tip negative
|rowspan=2| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| DMG-003
|rowspan=2 align="center"|[[File:Game Boy Cartridge.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Game_Boy.png|200x150px]]
|align="left"| ?
|align="left"| External or four internal AA-cell batteries
|align="left"| Also doubles as a rechargeable battery pack
|align="left"|  
|align="left"|  
|-
|-
| [[Game Boy:Game Boy Mods Wiki|Nintendo Game Boy Pocket]]
| [[Game Boy:Game Boy Mods Wiki|Nintendo Game Boy Pocket]]
|align="left"| 3V DC
|align="center"|[[File:Game Boy Pocket.png|200x150px]]
|align="left"| 300 mA
|?
|?
|align="left"| Tip positive
|align="left"| MGB-005
|align="left"| ?
|align="left"| ?
|align="left"| External or two internal AAA-cell batteries
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| [[SNES:SNES Mods Wiki|Super Nintendo (US)]]
| [[SNES:SNES Mods Wiki|Super Nintendo (US)]]
|align="left"| 10V DC
| 87.7
|align="left"| 850 mA
| 135.85
|?
| 19.7
|?
| ?
|align="left"| Tip negative
| [[User:Black Majic|Black Majic]] ([[User talk:Black Majic|talk]])
|align="left"| SNS-002
|align="center"| [[File:Snes NTSC Blank.jpg|frameless|150x150px]]
|align="left"| ?
|align="center"|[[File:SNES.png|200x150px]]
|align="left"| 6.9 mm x 4.1 mm barrel jack with 0.7 mm inner pin
|align="left"| External
|align="left"|
|align="left"|
|align="right"| [[File:SNES-USA-power-supply.jpeg|200px]]
|-
|-
| [[SNES:SNES Mods Wiki|Super Famicom]] *
| [[SNES:SNES Mods Wiki|Super Famicom]]  
|align="left"| 10V DC
|rowspan=2| 86
|align="left"| 850 mA
|rowspan=2| 127
|align="left"| 6.8 W (SHVC-CPU-01)<br>6.2 W (SNS-CPU-1CHIP-01)
|rowspan=2| 20
|align="left"| 1.2 W
|rowspan=2| PAL and Japanese cartridge casings are identical, with the exception of the base from which the PCB protrudes.
|align="left"| Tip negative
|rowspan=2| [[User:Bomb Bloke|Bomb Bloke]]
|align="left"| HVC-002
|rowspan=2 align="center"|[[File:SNES Cartridge (PAL).png|150x150px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:Super Famicom.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Exactly the same as the original Famicom
|align="left"|  
|align="right"| [[File:Famicompsu.png|200px]]
|-
|-
| [[SNES:SNES Mods Wiki|Super Nintendo (PAL)]] *
| [[SNES:SNES Mods Wiki|Super Nintendo (PAL)]] *
|align="left"| 9V AC
|align="center"|[[File:SNES Jr Europe.png|200x150px]]
|align="left"| 1.2 A
|
|?
| [[Neo_Geo:Neo_Geo_Mods_Wiki|SNK Neo Geo AES]]
|?
| 146.05
|align="left"| Not applicable
| 190.5
|align="left"| NES-002
|31.75
|align="left"| ?
| ?  
|align="left"| 5.5 x 2.5 mm barrel jack
|align="center"| [https://www.reddit.com/r/gamecollecting/comments/23stkf/comment/ju905l1/?utm_source=share&utm_medium=web2x&context=3 Reddit User: protocephalon]
|align="left"| External
|align="center"|[[File:Neo-Geo-AES-Cartridge-Bottom.jpg|150x150px]]
|align="left"| Exactly the same as the PAL NES; the PAL SNES has a charge pump circuit which generates 12V DC for SCART autoswitching, hence the use of an AC power supply
|align="center"| [[File:Neo-Geo-AES-Console-Set.png|200x150px]]
|align="left"|  
|align="left"|  
|-
|-
| SNK Neo Geo AES *
| [[Neo_Geo:Neo_Geo_Mods_Wiki|SNK Neo Geo CD]]
|align="left"| 5V DC (PRO-POW models only), 10V DC (PRO-POW3/E models only)
| N/A
|align="left"| 3 A (5V), 1 A (10V)
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| Tip negative
| ?
|align="left"| PRO-POW (5V) NEO-POW3 (10V)
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| WSU050-3000-R (5V), WSU090-1300-R (10V)
|align="center"|[[File:Neo-Geo-CD-TopLoader-wController-FL.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Older AES consoles used a regulated 5V DC AC adapter while newer models had an unregulated 10V supply. Be *very* careful!
|align="left"|
|align="left"|  
|-
|-
| SNK Neo Geo CD
| [[LaserActive:LaserActive_Mods_Wiki|Pioneer LaserActive]]   
|align="left"| 5V DC, 12V DC
| N/A
|align="left"| 2 A (5V), 1 A (12V)
| N/A
|?
| N/A
|?
| Console uses laserdisc-based physical media. However Pioneer and Sega released an add-on PAC (the Mega LD PAC) that allows player to play 8-inch and 12-inch LaserActive Mega LD discs, in addition to standard Sega CD discs and Genesis cartridges, as well as CD+G discs.
|align="left"| N/A, connector is keyed
| ?
|align="left"| POWCD-J (JP)
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| N/A
|align="center"|[[File:LaserActive.png|200x150px]]
|align="left"| Three-pin connector, same as found on some Panasonic and Sony MSX2 models (though not the same pinout!)
|align="left"| External
|align="left"| ?
|align="left"|
|align="right"| [[File: Neo-Geo-CD.jpeg|200px]]
|-
| Pioneer LaserActive
|align="left"| Input: 100V AC (JP), 120V AC (US)
|align="left"| ?
|?
|?
|align="left"| N/A, power cord is hardwired
|align="left"| N/A
|align="left"| N/A
|align="left"| N/A
|align="left"| Internal
|align="left"|
|align="left"| ?
|align="left"|
 
|}
|}


==Fifth generation of consoles==
==Fifth generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| Commodore Amiga CD32
| Commodore Amiga CD32
|align="left"| 5V DC, 12V DC
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| N/A
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:CD32.png|200x200px]]
|align="left"| 4-pin DIN
|align="left"| External
|align="left"| ?
|align="left"|  
|align="left"|  
|-
|-
| [[3DO:3DO Mods Wiki|Panasonic 3DO]]
| [[3DO:3DO Mods Wiki|Panasonic 3DO]]
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| ?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Panasonic_3DO_FZ-1.png|200x150px]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| [[Jaguar:Jaguar Mods Wiki|Atari Jaguar]] *
| [[Jaguar:Jaguar Mods Wiki|Atari Jaguar]] *
|align="left"| 9V DC
| 88.4
|align="left"| 1.2 A
| 108.0
|?
| 19.5 (max)
|?
| ?
|align="left"| Tip negative
| Zerosquare<ref>https://forums.atariage.com/topic/347627-atari-jaguar-cartridge-dimensions/</ref>
|align="left"| 500273/PP-912
|align="center"| [[File:Jagcart.png|frameless|300x300px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:Atari-Jaguar.png|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|
|align="left"|
|align="right"|[[File:Atari-Jaguar-power-supply.jpeg|200px]]
|-
|-
| [[Jaguar:Jaguar Mods Wiki|Atari Jaguar CD]] *
| [[Jaguar:Jaguar Mods Wiki|Atari Jaguar CD]]
|align="left"| 9V DC
| N/A
|align="left"| 1.2 A
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| Tip negative
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| 500273/PP-912
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| WSU090-1300-R
|align="center"|[[File:Atari-Jaguar-CD-wPro-Controller.jpg|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"| Exactly the same as the Jaguar itself
|align="left"|
|align="left"|  
|-
|-
| Bandai Playdia *
| [[Bandai_Playdia:Bandai_Playdia_Mods_Wiki|Bandai Playdia]]
|align="left"| 9V DC
| N/A
|align="left"| 850 mA
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| Tip positive
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| BA-002
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| WSU090-1300
|align="center"|[[File:Bandai-Playdia-Set-R.jpg|200x150px]]
|align="left"| 5.5 x 2.1 mm barrel jack
|align="left"| External
|align="left"|  
|align="left"|
|align="left"|  
|-
|-
| [[Saturn:Saturn Mods Wiki|Sega Saturn]]
| [[Saturn:Saturn Mods Wiki|Sega Saturn]]
|align="left"| ?
| ?
|align="left"| ?
| ?
|?
| ?
|?
| The Saturn used disc-based physical media for its gaming library. However, the console also features a prominent cartridge slot, which was primarily used to expand the console's storage and RAM, as well as cartridge-based accessories such as the Sega Net Link modem.
|align="left"| N/A
| ?
|align="left"| ?
|align="center"|[[File:Saturn_RAM_backup_cartridge.jpg|200x150px]]
|align="left"| ?
|align="center"|[[File:Sega-Saturn-NetLink.jpg|200x150px]]
|align="left"| C7
|align="left"| Internal
|align="left"| North American consoles have a polarized connector
|align="left"|  
|align="left"|  
|-
|-
| [[PS1:PS1 Mods Wiki|Sony PlayStation]]
| [[PS1:PS1 Mods Wiki|Sony PlayStation]]
|align="left"| ?
| rowspan="2" | N/A
|align="left"| ?
| rowspan="2" | N/A
|?
| rowspan="2" | N/A
|?
| rowspan="2" | Console uses disc-based physical media
|align="left"| N/A
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
| rowspan="2" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:PS1.png|200x150px]]
|align="left"| C7
|align="left"| Internal
|align="left"| North American consoles have a polarized connector
|align="left"|  
|align="left"|  
|-
|-
| [[PS1:PS1 Mods Wiki|Sony PSone]]
| [[PS1:PS1 Mods Wiki|Sony PSone]]
|align="left"| 7.5V DC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| 2 A
|align="center"|[[File:PSOne.png|200x150px]]
|align="left"| 5.5 to 7 W (no LCD) <br> 12.2 to 15 W (with LCD)
|align="left"| 0.7 W (no LCD) <br> 2.1 W (with LCD)
|align="left"| Tip positive
|align="left"| SCPH-112 (JP), SCPH-113 (US), SCPH-114 (EU), SCPH-115 (UK)
|align="left"| ?
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"| Do ''not'' use a PS2 slim AC adapter!
|align="left"|
|align="left"|  
|-
|-
| NEC PC-FX
| NEC PC-FX
|align="left"| Input: 100V AC
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| N/A, power cord is hardwired
| Nadaman
|align="left"| ?
|align="center"| [[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| N/A
|align="center"|[[File:PC-FX-Console-Set.jpg|200x150px]]
|align="left"| N/A
|align="left"| Internal
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| Casio Loopy
| Casio Loopy
|align="left"| 24V DC
| ?
|align="left"| 1 A
| ?
|?
| ?
|?
| ?
|align="left"| Tip positive
| ?
|align="left"| AD-2410J
|align="center"| ?
|align="left"| ?
|align="center"|[[File:Loopy.png|200x200px]]
|align="left"| 5.5 x 2.5 mm barrel jack
|align="left"| External
|align="left"| ?
|align="left"|
|align="left"|  
|-
|-
| Apple Pippin
| Apple Pippin
|align="left"| Input: 100-240V AC
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| N/A
| ?
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| N/A
|align="center"|[[File:Pippin.png|200x200px]]
|align="left"| C14
|align="left"| Internal
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| [[N64:N64 Mods Wiki|Nintendo 64]]
| [[N64:N64 Mods Wiki|Nintendo 64]]
|align="left"| 3.3V DC, 12V DC
| 76.6
|align="left"| 2.7 A (3.3V), 0.8 A (12V)
| 116
|align="left"| 7 W (with Expansion Pak)
| 18.5
|align="left"| 0.8 W (with Expansion Pak)
| ?
|align="left"| N/A, entire power supply is designed to only fit one way into the console itself
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| NUS-002
|align="center"|[[File:N64_cartridge.jpg|150x150px]]
|align="left"| ?
|align="center"|[[File:N64.png|200x150px]]
|align="left"| Proprietary connector
|-
|align="left"| External
| Nintendo Nintendo Virtual Boy
|align="left"|
| 68.36
|align="left"|  
| 75.8
|align="left"|  
| 6.61
 
| The Virtual Boy was never released in PAL regions; the NTSC-U and NTSC-J cartridges are identical, with the only different carts being the HyperFlash32, HyperBoy, and Flash Boy. The cartridge is 73.74 mm tall when including the dust cap.
| [https://www.youtube.com/CandisClassicGameShrine Virtual Girl (Candi's Classic Game Shrine)]
|align="center"|[[File:Virtual_boy_cart_(front).png|200x200px]]
|align="center"|[[File:Virtual_boy_cart_(back).png|150x150px]]
|-
| [[Game Boy:Game Boy Mods Wiki|Nintendo Game Boy Color]]
| 65.5
| 57
| 9
| Game Boy Color cartridges now feature a transparent shell with various colors and have similar dimensions to the original non-color cartridges, but they no longer have a ridge in the upper corner of the cartridge, which prevents them from allowing an original Game Boy to turn on with a Game Boy Color cartridge inserted.
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="center"|[[File:GBC Cartridge.png|169x169px]]
|align="center"|[[File:Game Boy Color.png|200x150px]]
|}
|}


==Sixth generation of consoles==
==Sixth generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[GBA:Game_Boy_Advance_Mods_Wiki|Game Boy Advance]]
| [[GBA:Game_Boy_Advance_Mods_Wiki|Nintendo Game Boy Advance]]
|align="left"| 3.3V DC
|rowspan=3| 60
|align="left"| 350 mA
|rowspan=3| 35
|?
|rowspan=3| 9
|?
|rowspan=3| With the exception of the Micro, Game Boy Advance consoles also support Game Boy and Game Boy Color cartridges.
|align="left"| N/A, connector is molded to only fit one way into the system
|rowspan=3| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| AGB-009
|rowspan=3 align="center"|[[File:Game_Boy_Advance_Cartridge.png|150x150px]]
|align="left"| ?
|align="center"|[[File:Game_Boy_Advance.png|200x150px]]
|align="left"| N/A, fits into battery bay
|align="left"| External or two internal AA-cell batteries
|align="left"| The original GBA does not have a dedicated AC adapter input like other Game Boy systems, all external AC adapters use the battery terminals
|align="left"|  
|align="left"|  
|-
|-
| [[GBA:Game_Boy_Advance_Mods_Wiki|Game Boy Advance SP]]
| [[GBA:Game_Boy_Advance_Mods_Wiki|Nintendo Game Boy Advance SP]]
|align="left"| 5.2V DC
|align="center"|[[File:Game_Boy_Advance_SP.png|200x150px]]
|align="left"| 320 mA
|align="left"| N/A, system cannot be powered on without the battery
|align="left"| 2.3 W (AGS-101)
|align="left"| N/A, connector is keyed
|align="left"| AGS-002
|align="left"| Unofficial 5 V USB cables
|align="left"| Proprietary connector
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[GBA:Game_Boy_Advance_Mods_Wiki|Game Boy Micro]]
| [[GBA:Game_Boy_Advance_Mods_Wiki|Nintendo Game Boy Micro]]
|align="left"| 5.2V DC
|align="center"|[[File:Game_Boy_Micro.png|200x150px]]
|align="left"| 320 mA
|?
|?
|align="left"| N/A, connector is keyed
|align="left"| OXY-002
|align="left"| Unofficial 5 V USB cables
|align="left"| Proprietary connector
|align="left"| External
|align="left"|
|align="left"|
|align="left"|  
|-
|-
| [[Dreamcast:Dreamcast Mods Wiki|Sega Dreamcast]]
| [[Dreamcast:Dreamcast Mods Wiki|Sega Dreamcast]]
|align="left"| Input: 100V AC (JP), 120V AC (US), 220/240V AC (EU/UK); Output: 3.3V DC, 5V DC, 12V DC
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| ?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| N/A
|align="center"|[[File:Dreamcast.png|200x150px]]
|align="left"| C7
|align="left"| Internal
|align="left"| North American consoles have a polarized connector
|align="left"|  
|align="left"|  
|-
|-
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2 (original)]]
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2]]
|align="left"| Input: 100V AC (JP), 120V AC (US), 220/240V AC (EU/UK); Output: 12V DC
| rowspan="3" | N/A
|align="left"|  
| rowspan="3" | N/A
|align="left"| 28.5 to 34 W (SCPH-37000)
| rowspan="3" | N/A
|align="left"| 2.3 W (SCPH-37000)
| rowspan="3" | Console uses disc-based physical media
|align="left"| ?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
| rowspan="3" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Sony-PlayStation-2-30001-Console-FL.png|200x200px]]
|align="left"| C7
|align="left"| Internal
|align="left"| North American consoles have a polarized connector
|align="left"|  
|align="left"|  
|-
|-
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2 (slim, SCPH-7xxxx)]]
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2 ("slim", SCPH-7xxxx)]]
|align="left"| Input: 100V-240V AC; Output: 8.5V DC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| Input: 1.5 A, Output: 5.65 A
|align="center"|[[File:PS2_Slim.png|200x150px]]
|align="left"| ~16 W (PS2 game) <br> ~15.5 W (PS1 game)
|align="left"| 0.7 W
|align="left"| Tip positive
|align="left"| SCPH-70100
|align="left"| ?
|align="left"| EIAJ-03 barrel jack
|align="left"| External
|align="left"|  
|align="left"|
|align="right"| [[File:PS2 (Slim, SCPH 7xxxx) power supply.jpeg|200px]]
|-
|-
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2 (slim, SCPH-9000x)]]
| [[PS2:PS2 Mods Wiki|Sony PlayStation 2 ("slim", SCPH-900xx)]]
|align="left"| Input: 100-240V AC; Output: 7.5V DC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| Output: 4.5 A
|align="center"|[[File:PS2_Slim_2.png|200x150px]]
|?
|?
|align="left"| N/A
|align="left"| ?
|align="left"| ?
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"| Power supply is multivoltage despite what is indicated on the outside of the console
|align="left"|
|align="left"|  
|-
|-
| VM Labs Nuon
| VM Labs Nuon
|align="left"| Input: 120V AC
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| N/A, power cord is hardwired
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Samsung Nuon N2000.png|200x150px]]
|align="left"| N/A
|align="left"| Internal
|align="left"| ?
|align="left"|  
|align="left"|  
|-
|-
| [[Xbox:Original Xbox Mods Wiki|Microsoft Xbox]]
| [[Xbox:Original Xbox Mods Wiki|Microsoft Xbox]]
|align="left"| ?
| N/A
|align="left"| ?
| N/A
|?
| N/A
|?
| Console uses disc-based physical media
|align="left"| ?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Xbox.png|200x150px]]
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"|  
|align="left"|  
|align="left"|  
|-
|-
| [[GameCube:GameCube Mods Wiki|Nintendo GameCube]]
| [[GameCube:GameCube Mods Wiki|Nintendo GameCube]]
|align="left"| 12V DC
| N/A
|align="left"| 3.25 A
| N/A
|?
| N/A
|?
| The main media used by the Gamecube are "Gamecube Game Discs". However, the console can also play Game Boy, Game Boy Color, and Game Boy Advance cartridges, via the Game Boy Player accessory. For more information about those cartridges, see the entries for those devices on this page.
|align="left"| N/A, connector is keyed
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| DOL-002
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:GameCube.png|200x150px]]
|align="left"| Proprietary connector
|align="left"| External
|align="left"|
|align="left"|  
|align="right"| [[File:Gamecube-power-supply.jpeg|200px]]
 
|}
|}


==Seventh generation of consoles==
==Seventh generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!Avg Power
! Width (mm)
Draw (On)
! Thickness (mm)
!Avg Power
! Notes
Draw (Off)
! Confirmed by
!align="left"| Amps
!colspan=2| Images
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[NDS:DS_Mods_Wiki|Nintendo DS]]
| [[NDS:DS_Mods_Wiki|Nintendo DS]]
|align="left"| 5.2 V DC
|rowspan=3| 35
|?
|rowspan=3| 33
|?
|rowspan=3| 3.8
|align="left"| 320 mA
|
|align="left"| N/A, connector is keyed
|rowspan=3| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| AGS-002
| rowspan="2" align="center" |[[File:NDS Cartridge.png|150x150px]]
|align="left"| Unofficial 5 V USB cables
|align="center"|[[File:DS.png|200x150px]]
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Same as GBA SP except for console name removed from sticker
|align="left"|  
!align="left"|
|-
|-
| [[NDS:DS_Mods_Wiki|Nintendo DS Lite]]
| [[NDS:DS_Mods_Wiki|Nintendo DS Lite]]
|align="left"| 5.2 V DC
|
|?
|align="center"|[[File:DS-Lite.png|200x150px]]
|?
|align="left"| 450 mA
|align="left"| N/A, connector is keyed
|align="left"| USG-002
|align="left"| Unofficial 5 V USB cables
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Resembles Mini-USB B to the point a mangled connector can be directly and "correctly" connected
|align="left"|
!align="left"|
|-
|-
| [[NDS:DS_Mods_Wiki|Nintendo DSi series]]
| [[NDS:DS_Mods_Wiki|Nintendo DSi series]]
|align="left"| 4.6 V DC
|DSi exclusive cartridge games such as ''Foto Showdown'' will have a white color instead of the typical dark gray color. They are otherwise extremely similar, with the DSi consoles retaining backwards compatiblity with DS games.
|?
|[[File:DSi Cartridge.png|frameless|150x150px]]
|?
|align="center"|[[File:DSi_XL.png|200x150px]]
|align="left"| 900 mA
|align="left"| N/A, connector is keyed
|align="left"| WAP-002
|align="left"| Still unofficially USB compatible
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Originally invented for Nintendo/Buffalo WAP-001 Wi-Fi access point
|align="left"|
!align="left"|
|-
|-
| [[PSP:PSP_Mods_Wiki|Sony PSP]] (except N1000/Go)
| [[PSP:PSP_Mods_Wiki|Sony PSP]] (except N1000/Go)
|align="left"| 5 V DC
| N/A
|?
| N/A
|?
| N/A
|align="left"| EP: 1500 mA, LP: 2000 mA
| Console uses proprietary disc-based physical media
|align="left"| Negative ground
|align="left"| [[User:Glitchgod|Glitchgod]]
|align="left"| PSP-100 (two piece), PSP-103 (fixed cable)
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| Third party USB-based cables; official USB charging (if console can boot, not on 1000 series)
| [[File:PSP-2000.png|200x150px]]
|align="left"| EIAJ-02 (4.0/1.7 mm barrel)
|align="left"| External
|align="left"|
|align="left"|
!align="left"|
|-
|-
| [[PSP:PSP_Mods_Wiki|Sony PSP-N1000 series]] (Go)
| [[PSP:PSP_Mods_Wiki|Sony PSP-N1000 series]] (Go)
|align="left"| 5 V DC
| N/A
|?
| N/A
|?
| N/A
|align="left"| 1500 mA
| Console does not use physical media
|align="left"| USB-A
|align="left"| [[User:Glitchgod|Glitchgod]]
|align="left"| PSP-N100 (laptop style three piece), PSP-N104 (wall wart two piece)
|align="center"|[[File:NA.png|150x150px]]
|align="left"| PC/generic USB power supply?
| [[File:PSP-Go.png|center|166x166px]]
|align="left"| Electrically USB-A, but in recessed position requiring a long and specially notched plug
|align="left"| External
|align="left"|  
|align="left"|  
!align="left"|
|-
|-
| [[Wii:Wii Mods Wiki|Nintendo Wii]]
| [[Wii:Wii Mods Wiki|Nintendo Wii]]
|align="left"| 12V DC
| N/A
|16 W<ref name=":1">https://www.cmu.edu/ceic/assets/docs/publications/working-papers/ceic-11-01.pdf</ref> (WiFi on or off)
| N/A
|9 W,
| N/A
1.9 W (WiFi on)
| Console uses disc-based physical media
|align="left"| 3.7 A
|align="left"| [[User:Glitchgod|Glitchgod]]
|align="left"| N/A, connector is keyed
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| RVL-002
| [[File:Wii.png|center|150x150px]]
|align="left"| ?
 
|align="left"| Proprietary connector
|align="left"| External
|align="left"|  
|align="left"|  
!align="left"|
|-
|-
| [[Mattel HyperScan:Mattel HyperScan Mods Wiki|Mattel HyperScan]]
| [[Mattel HyperScan:Mattel HyperScan Mods Wiki|Mattel HyperScan]]
|align="left"| ?
| ?
|align="left"| ? <ref name=":1">https://www.cmu.edu/ceic/assets/docs/publications/working-papers/ceic-11-01.pdf</ref>
| ?
|align="left"| ?
| ?
|align="left"| ?
| The console uses disc-based physical media for its games, but Mattel were attempting to combine video-gaming with collecting trading cards. To that end, packs of randomized trading cards were bundled with the games (and also sold separately), and the console contained an RFID scanner which could read swipes from these cards while the game was playing. The function of these cards included character selection, as well as enhancing the character's abilities.
|align="left"| ?
|align="center"| ?
|align="left"| ?
|align="center"|[[File:Sample_Hyperscan_character_card.jpg|200x150px]]
|align="left"| ?
|align="center"|[[File:Mattel_Hyperscan.jpg|200x150px]]
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| ?  
|align="left"| ?
|-
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360]] (Xenon/Zephyr)
|align="left"| Output: 12V DC, 5V DC
|172 W<ref name=":1" />
|2.2 W
|align="left"| 16.5 A (12V), 1 A (5V)
|align="left"| N/A, connector is keyed
|align="left"| DPSN-186CB-1A
|align="left"| ?
|align="left"| Proprietary connector with central and overline tabs
|align="left"| External
|align="left"| Forwards compatible
!align="left"|
|align="right"| [[File:Xbox 360 PAL power supply.jpg|200px]]
|-
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360]] (Falcon/Opus)
|align="left"| Output: 12V DC, 5V DC
|?
|?
|align="left"| 14.2 A (12V), 1 A (5V)
|align="left"| N/A, connector is keyed
|align="left"| ?
|align="left"| ?
|align="left"| Proprietary connector with overline tab
|align="left"| External
|align="left"| Forwards compatible
|align="left"|
!align="left"|
|-
|-
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360]] (Jasper/Kronos)
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360]]
|align="left"| Output: 12V DC, 5V DC
| rowspan="3" | N/A
|?
| rowspan="3" | N/A
|?
| rowspan="3" | N/A
|align="left"| 16.5 A (12V), 1 A (5V)
| rowspan="3" | Console uses disc-based physical media
|align="left"| N/A, connector is keyed
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
| rowspan="3" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Xbox 360 Vertical.png|160x160px]]
|align="left"| Proprietary connector with split overline tabs
|align="left"| External
|align="left"|  
|align="left"|  
!align="left"|
|-
|-
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360 S]]
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360 S]]
|align="left"| Output: 12V DC, 5V DC
|align="left"| [[User:TheRealOC|TheRealOC]]
|88 W<ref name=":1" />
|align="center"|[[File:Xbox_360_S.png|200x150px]]
|0.7 W
|align="left"| 9.6 A (12V), 1 A (5V)
|align="left"| N/A, connector is keyed
|align="left"| PB-2121-03MX
|align="left"| ?
|align="left"| Proprietary double barrel jack connector
|align="left"| External
|align="left"| ?
|align="left"|
!align="left"|
|-
|-
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360 E]]
| [[Xbox 360:Xbox 360 Mods Wiki|Microsoft Xbox 360 E]]
|align="left"| Output: 12V DC, 5V DC
|align="left"| [[User:TheRealOC|TheRealOC]]
|?
|align="center"|[[File:Xbox_360_E.png|200x150px]]
|?
|align="left"| 9.6 A (12V), 1 A (5V)
|align="left"| N/A
|align="left"| DCGP FJ-1
|align="left"| ?
|align="left"| Proprietary barrel jack connector
|align="left"| External
|align="left"| ?
|align="left"|
!align="left"|
|-
|-
| [[PS3:PS3 Mods Wiki|Sony PlayStation 3]]
| [[PS3:PS3 Mods Wiki|Sony PlayStation 3]]
|align="left"| Input: 100V-240V AC (most models), 220V-240V AC (early PAL models)
| rowspan="3" | N/A
|189 W (early models)<ref name=":1" />76.3 W (43XX)<ref name=":2" />
| rowspan="3" | N/A
|1.1 W
| rowspan="3" | N/A
|align="left"| ?
| rowspan="3" | Console uses disc-based physical media
|align="left"| ?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
| rowspan="3" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:PS3-Fat.png|200x150px]]
|align="left"| C14 (original models), C7 non-polarized (Slim and Super Slim models)
|align="left"| Internal
|align="left"| Detailed information can be found [https://www.psdevwiki.com/ps3/Power_Supply here].
|align="left"|
!align="left"|
|-
|-
| [[PS3:PS3 Mods Wiki|Sony PlayStation 3]] standard controller/keyboard/headset
|[[PS3:PS3 Mods Wiki|Sony PlayStation 3 "Slim"]]
|align="left"| 5 V
|[[User:TheRealOC|TheRealOC]]
|?
|[[File:PS3-Slim.png|200x200px]]
|?
|align="left"| 2x 500 mA
|align="left"| USB-A
|align="left"| CECHZA1
|align="left"| PS3 console, compatible (handshaking) USB hosts
|align="left"| C7 to two USB-A
|align="left"| External
|align="left"|
|align="left"|
!align="left"|
|-
|-
| [[PS3:PS3 Mods Wiki|Sony PlayStation 3]] Move controller
|[[PS3:PS3 Mods Wiki|Sony PlayStation 3 "Super Slim"]]
|align="left"| 5 V
|[[User:TheRealOC|TheRealOC]]
|?
|[[File:PS3-Super-Slim.png|200x200px]]
|?
|align="left"| ?
|align="left"| ?
|align="left"| CECH-ZCC1
|align="left"| ?
|align="left"| Barrel jack, unspecified
|align="left"| External
|align="left"|
|align="left"|
!align="left"|
|}
|}


==Eighth generation of consoles==
==Eighth generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power
! Thickness (mm)
Draw (On)
! Notes
!Avg Power
! Confirmed by
Draw (Off)
!colspan=2| Images
!Avg Power
Draw (Standby)
!align="left"| Polarity
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| [[3DS:3DS_Mods_Wiki|Nintendo 3DS/2DS Series]] incl. New
| [[3DS:3DS_Mods_Wiki|Nintendo 3DS/2DS Series]] incl. New
|align="left"| 4.6 V DC
| 35
|align="left"| 900 mA
| 33
|?
| 3.8
|?
| Cartridges are nearly identical to the DS ones, but with a small ridge on the corner to prevent it being inserted in a DS or DSi.
|?
| [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| N/A, connector is keyed
|align="center"| [[File:3DS Cartridge.jpg|frameless|151x151px]]
|align="left"| WAP-002
|align="center"|[[File:3DS.png|200x150px]]
|align="left"| Still unofficially USB compatible
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Eventually replaced with cost-cutting revision (thinner cable)
|align="left"|
|align="left"|
|-
|-
| [[Vita:Vita_Mods_Wiki|Sony PS Vita]]
| [[Vita:Vita_Mods_Wiki|Sony PS Vita]] (PCH-1xxx)
|align="left"| 5 V DC
| rowspan="3" | 30
|align="left"| 1 A (?)
| rowspan="3" | 22
|?
| rowspan="3" | 2
|?
| rowspan="3" | Some PS Vita cartridges have a small grw0: partition with write access for save data on the cartridge, like the 3DS.
|?
| rowspan="3" | [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ Reddit User: gsx115]
|align="left"| USB-A
| rowspan="3" align="center" |[[File:PSVita_game_card_minus_artwork.jpg|150x150px]]
|align="left"| PCH-ZAC1
|align="center"|[[File:Vita.png|200x150px]]
|align="left"| Official USB charging
|align="left"| Electrically USB-A, but in recessed position requiring a long and specially notched plug
|align="left"| External
|align="left"| Connects to model specific data cable (1000 series: proprietary, 2000 series: micro-USB B)
|align="left"|
|align="left"|
|-
|-
| [[Vita:Vita_Mods_Wiki|Sony PS Vita TV]]
| [[Vita:Vita_Mods_Wiki|Sony PS Vita TV]]
|align="left"| 5 V DC
|align="center"|[[File:PSTV.png|200x150px]]
|align="left"| 2000 mA
|-
|?
|[[Vita:Vita_Mods_Wiki|Sony PS Vita]] (PCH-20xx)
|?
|[[File:Vita 2000.png|200x200px]]
|?
|align="left"| Negative ground
|align="left"| PDEL-100
|align="left"| PSP power bricks and their equivalents
|align="left"| EIAJ-02 (4.0/1.7 mm barrel)
|align="left"| External
|align="left"| Recycled from developer Vita
|align="left"|
|align="left"|
|-
|-
| [[WiiU:Wii U Mods Wiki|Nintendo Wii U]]
| [[WiiU:Wii U Mods Wiki|Nintendo Wii U]]
|align="left"| 15V DC
| N/A
|align="left"| 5 A
| N/A
|34 W<ref name=":0">https://www.nrdc.org/sites/default/files/video-game-consoles-IP.pdf</ref>
| N/A
|0.4 W
| Console uses proprietary disc-based physical media
|0.4 W
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| N/A, connector is keyed
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| WUP-002
|align="center"|[[File:Wii_U.png|200x150px]]
|align="left"| ?
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Connector is very similar to the original Wii but is not compatible (colored yellow for identification). Unofficially<ref>[https://www.nintendolife.com/forums/wii-u/wii_u_multi_voltage]</ref> multivoltage.
|align="left"|
|align="left"|
|-
|-
| [[WiiU:Wii U Mods Wiki|Nintendo Wii U GamePad]]
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4]]
|align="left"| 4.75 V DC
| rowspan="3" | N/A
|align="left"| 1.6 A
| rowspan="3" | N/A
|?
| rowspan="3" | N/A
|?
| rowspan="3" | Console uses disc-based physical media
|?
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| N/A, connector is keyed
| rowspan="3" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| WUP-011
|align="center"|[[File:PS4.png|200x150px]]
|align="left"| Still unofficially USB compatible
|align="left"| Proprietary connector
|align="left"| External
|align="left"| Just barely enlarged 2/3DS/i/XL connector. Unofficially multivoltage.
|align="left"|
|align="left"|
|-
|-
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4 (original)]]
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4 "Slim"]]
|align="left"| Input: 100-240V AC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:PS4_Slim.png|200x150px]]
|95.1 W (12XX)
115.1 W (11XX)
137.3 W (1016A)<ref name=":2">https://www.playstation.com/en-gb/legal/ecodesign/</ref>
|0.3 W
|5.2 W (12XX)
7.3 W (11XX)
7.8 W (1016A)
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"|
|align="left"|
|align="left"|
|-
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4 (slim)]]
|align="left"| Input: 100-240V AC
|align="left"| ?
|78.2 W (22XX)
75.2 W (21XX)
82.8 W (20XX)<ref name=":2" />
|0.2 W
|5.4 W (22XX)
5.8 W (21XX)
5.5 W (20XX)
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"|
|align="left"|
|align="left"|
|-
|-
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4 Pro]]
| [[PS4:PS4 Mods Wiki|Sony PlayStation 4 Pro]]
|align="left"| Input: 100-240V AC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:PS4_Pro.png|200x150px]]
|126 W (70XX)
139 W (71XX)
146 W (72XX)<ref>https://www.eurogamer.net/playstation-5-review-digitalfoundry</ref>
|0.2 W
|8.2 W (70XX)
7.4 W (71XX)
6.4 W (72XX)
|align="left"| ?
|align="left"| ADP-300CR / ADP-300ER / ADP-300FR
|align="left"| ?
|align="left"| C17 (CUH-7000 and -7100 models), C7 non-polarized (CUH-7200 models)
|align="left"| Internal
|align="left"| The PS4 Pro has an internal power supply module, which can be accessed once the console is disassembled. Some revisions connected to an electrical outlet using a PC lead, while some used a Figure 8 AC cord.
|align="left"|
|align="right"| [[File:PS4_Pro_original_power_supply.jpg|200px]]  
|-
|-
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One]]
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One]]
|align="left"| Input: 100-127V AC (JP/US), Output: 12V DC, 5V DC
| rowspan="3" | N/A
|align="left"| 16.5 A (12V), 1 A (5V)
| rowspan="3" | N/A
|112 W<ref name=":0" />
| rowspan="3" | N/A
|0.4 W
| rowspan="3" | Console uses disc-based physical media
|15.7 W
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| PB-2201-02MX
| rowspan="3" align="center" |[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ?
|align="center"|[[File:Xbox_One.png|200x150px]]
|align="left"| ?
|align="left"| Proprietary connector, same as the 360 S
|align="left"| External
|align="left"|
|align="left"|
|align="left"|
|-
|-
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One S]]
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One S]]
|align="left"| Input: 100-240V AC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Xbox_One_S.png|200x150px]]
|62 W<ref name=":3">https://web.archive.org/web/20221118134519/https://support.xbox.com/en-US/help/hardware-network/power/learn-about-power-modes</ref>
|0.5 W
|11 W
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"|
|align="left"|
|align="left"|
|-
|-
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One X]]
| [[Xbox One:Xbox One Mods Wiki|Microsoft Xbox One X]]
|align="left"| Input: 100-240V AC
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| ?
|align="center"|[[File:Xbox_One_X.png|200x150px]]
|100-172 W<ref>https://www.anandtech.com/show/11992/the-xbox-one-x-review/6</ref>
|<1 W
|10 W
|align="left"| ?
|align="left"| ?
|align="left"| ?
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"|
|align="left"|
|align="left"|
|-
|-
| Nintendo Switch
| Nintendo Switch Game Cards
|align="left"| Input: 100-240V AC, Output: 5V DC, 15V DC
| 31
|align="left"| 1.5A (5V), 2.6A (15V)
| 21
|7 W (original)
| 3
6 W (OLED)<ref>https://www.nintendo.co.uk/Corporate/Consumer-Information/Eco-design/Information-about-energy-efficiency-and-eco-design-of-Nintendo-Switch-family-consoles-2026830.html</ref>
| ?
|0.3-0.5 W
| Unconfirmed
|0.3-0.5 W
|align="center"|[[File:Nintendo-Switch-Cartridge.jpg|150x150px]]
|align="left"| N/A, connector is reversible
|align="center"|[[File:Switch.png|200x150px]]
|align="left"| HAC-002
|align="left"| ?
|align="left"| USB-C
|align="left"| External
|align="left"| Not fully USB-PD compliant. Compatible 15V power supply required for dock.
|align="left"|
|align="left"|
 
|}
|}


==Ninth generation of consoles==
==Ninth generation of consoles==


{| class="wikitable"|-
{| class="wikitable"
|-
! Console
! Console
!align="left"| Voltage
! Height (mm)
!align="left"| Amps
! Width (mm)
!Avg Power Draw (On)
! Thickness (mm)
!Avg Power Draw (Off)
! Notes
!Avg Power Draw (Standby)
! Confirmed by
!align="left"| Polarity
!colspan=2| Images
!align="left"| Original PN
!align="left"| Replacement PN
!align="left"| Connection
!align="left"| Power Supply
!align="left"| Notes
!align="left"| Confirmed by
!align="left"| Image
|-
|-
| Sony PlayStation 5
| Sony PlayStation 5
|align="left"| Input: 100-240V AC; Output: 12V DC
| N/A
|align="left"| Output: 31 A
| N/A
|200 W<ref name=":2" />
| N/A
|1.3 W
| Console uses disc-based physical media
|3.2 W
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"| N/A
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
|align="left"| ADP-400DR
|align="center"|[[File:PlayStation_5_and_DualSense_with_transparent_background.png|200x150px]]
|align="left"| N/A
|align="left"| C7 non-polarized
|align="left"| Internal
|align="left"| The ADP-400DR is an internal power supply module, which can be accessed once the console is disassembled. To connect to an electrical outlet, the PS5 uses a standard Figure 8 AC cord.  
|align="left"|  
|align="right"| [[File:PS5_ADP-400DR_power_supply.jpg|200px]] [[File:Standard_Figure_8_AC_cord_.jpg|200px]]
|-
|-
|Sony PlayStation 5 Digital Edition
|Sony PlayStation 5 Digital Edition
| Input: 100-240V AC; Output: 12V DC
| Output: 31 A
|200 W<ref name=":2" />
|1.3 W
|3.8 W
| N/A
| N/A
| ADP-400DR
| N/A
| N/A
|C7 non-polarized
| N/A
|Internal
| Console does not use physical media
|align="left"| The ADP-400DR is an internal power supply module, which can be accessed once the console is disassembled. To connect to an electrical outlet, the PS5 uses a standard Figure 8 AC cord.
|align="left"| [[User:TheRealOC|TheRealOC]]
|align="left"|  
|align="center"|[[File:NA.png|150x150px]]
|align="right"| [[File:PS5_ADP-400DR_power_supply.jpg|200px]] [[File:Standard_Figure_8_AC_cord_.jpg|200px]]
|align="center"|[[File:PS5.png|200x150px]]
|-
|-
| Microsoft Xbox Series S
| Microsoft Xbox Series S
| align="left" | Input: 100-240V AC; Output: 12V DC
| N/A
| align="left" | Input: 2.3 A; Output: 13.75 A
| N/A
|74 W<ref name=":3" />
| N/A
|0.4 W
| Console does not use physical media
|10 W
|align="left"| [[User:TheRealOC|TheRealOC]]
| align="left" | N/A
|align="center"|[[File:NA.png|150x150px]]
| align="left" | 1921
|align="center"|[[File:Xbox_Series_S.png|200x150px]]
| align="left" | M1111343-001
| align="left" | C7 non-polarized
| align="left" | Internal
| align="left" | The Series S uses an internal power supply module, manufactured by LiteOn, which can be accessed once the console is disassembled. To connect to an electrical outlet, the console uses a standard Figure 8 AC cord
| align="left" |  
|align="right"| [[File:Xbox_Series_S_original_power_supply.jpg|200px]] [[File:Standard_Figure_8_AC_cord_.jpg|200px]]
|-
|-
| Microsoft Xbox Series X
| Microsoft Xbox Series X
| align="left" | Input: 100-240V AC; Output: 12V DC
| N/A
| align="left" | Input: 4.5 A (100-127V), 2.3 A (200-240V); Output: 21.25 A
| N/A
|153 W<ref name=":3" />
| N/A
|0.5 W
| Console uses disc-based physical media
|13 W
|align="left"| [[User:TheRealOC|TheRealOC]]
| align="left" | N/A
|align="center"|[[File:Optical_disc_icon_(public_domain).png|150x150px]]
| align="left" | 1920
|align="center"|[[File:Xbox_Series_X.png|200x150px]]
| align="left" | M1109865-006
| align="left" | C7 non-polarized
| align="left" | Internal
| align="left" | The Series X uses an internal power supply module, manufactured by LiteOn, which can be accessed once the console is disassembled. To connect to an electrical outlet, the console uses a standard Figure 8 AC cord
| align="left" |  
|align="right"| [[File:Xbox_Series_X_original_power_supply.jpg|200px]] [[File:Standard_Figure_8_AC_cord_.jpg|200px]]
|}
|}


Line 2,248: Line 1,140:


* [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ "Dimensions for Game Cartridges"].
* [https://www.reddit.com/r/gamecollecting/comments/23stkf/q_dimensions_for_game_cartridges/ "Dimensions for Game Cartridges"].
[[Category:ConsoleMods Wiki]]

Latest revision as of 04:54, 26 October 2024


Cartridges were a popular medium for distributing video games in the early days of home consoles, and many retro gaming enthusiasts still collect and play games on original hardware. As such, it can be helpful to know the dimensions of cartridges used by popular consoles to aid in storage and display. This information can also be useful for those interested in creating custom storage solutions or designing gaming rooms. Additionally, the dimensions of cartridges could be useful for those interested in creating 3D printed replicas of classic games. Finally, game developers and programmers may also find this information useful for designing new cartridges for retro-inspired games. In this article, we will catalogue the dimensions of cartridges used by popular retro consoles.

Consoles that did not use cartridge-based media may be displayed beside an N/A logo (Not Applicable), or an image of an optical disc, as applicable. Measurements should ideally be taken using a calliper tool, and confirmed by a member of wiki community, or a trustworthy source (See "Confirmed By" column).

First generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Original Magnavox Odyssey "Game Cards" 60 100 5.5 At the bottom of the game card, the width of the PCB is 90.5mm, expanding to just under 100mm width at the top of the handle. The height of the PCB portion is 26mm, and approx. 60mm in total (including the handle). The thickness of 5.5mm is at the thickest point (the handle). Note that the black molding is not exact between different cards so some deviation from these measurements can be expected. Zach Horton & Brad Hartz (OdysseyNow) Magnavox Odyssey Game No 6.png Magnavox Odyssey.png
Magnavox Odyssey Multicard 110 [1] 105 15 105mm wide and 15mm thick at widest/thickest point of the 3D printed handle. The PCB is 90mm wide. TheRealOC FJo9S5LXEA0aiJq.jpg Magnavox Odyssey.png
Magnavox Odyssey Series of Consoles N/A N/A N/A The Odyssey Series of dedicated consoles were limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. TheRealOC NA.png Magnavox-Odyssey-2000-FL.jpg
TV Tennis Electrotennis (Epoch) N/A N/A N/A The Electrotennis was a dedicated console (i.e. with game(s) built in), which was not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. TheRealOC NA.png TV Tennis Electrotennis.jpg
Atari Home Pong N/A N/A N/A Both models of Atari Home Pong (the C-100 and the C-140) were dedicated consoles, limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. TheRealOC NA.png S-l1600 (3).jpg
Coleco Telstar Series N/A N/A N/A The Coleco Telstar Series of dedicated consoles were limited to a fixed number of built-in games and were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. The one exception was the Coleco Telsar Arcade console. TheRealOC NA.png Coleco Telstar Deluxe.jpg
Coleco Telstar Arcade cartridges ? ? ? This could arguably be said to be the first "true" cartridge for a home gaming console. Whereas the earlier Magnavox Odyssey game cards merely turned on or off certain electronics inside the console (like a set of switches or jumpers), the Telstar Arcade cartridge actually contained small 512-word programs in ROM. The cartridge has a unique triangular shape which connects on the top of the Telstar Arcade console. ? Coleco telstar arcade cartridge (front).jpg Coleco-Telstar-Arcade-Pongside-L.jpg
Nintendo Color TV - Game 6 N/A N/A N/A The Nintendo Color TV-Game Series of consoles were all dedicated consoles with games built-in; they were not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. TheRealOC NA.png Nintendo-Color-TV-Game-Blockbreaker-FL.jpg

Second generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Atari 2600 98 82 20 ? Black Majic (talk) Atari 2600 cartridge.jpg Atari-2600.png
Sears Video Arcade II/Atari 2800 ? ? ? ? ? ? ?
Magnavox Odyssey 2 127 80 21 The cartridges are in chunky plastic casings with a handle to make removal easier, and in Europe they were typically boxed in hard plastic cases with a combined manual and inlay providing cover art. Reddit User: gsx115 Odyssey 2 cartridge (front).jpg Odyssey 2 cartridge (rear).jpg
Philips Videopac G7000 (European release of the Magnavox Odyssey 2) 127 80 21 The cartridges for the PAL and NTSC versions of the console (Magnavox Odyssey 2 and Videopac G7000 respectively) are the same size and shape; anecdotally the Videopac carts have a more crisp casting (and possibly molding).

The American Odyssey 2 cards have a more rounded-ness to the straight edge. It's possible the mould for the Odyssey 2 cards was made by taking a mould of one of the Videopac carts in much the same way we see similar sculpts degradation in other bootleg cards and toys.

Avon Fox (www.the-liberator.net) VideoPac cartridge (front).jpg VideoPac cartridge (rear).jpg
Mattel Intellivision 88 68 16 ? Black Majic (talk) Intellivision Cartridge.png Intellivision.png
Mattel Intellivision II Intellivision II.png
Epoch Cassette Vision ? ? ? ? ? ? Epoch-Cassette-Vision-Console.jpg
Coleco ColecoVision 87 81 19 ? Reddit User: gsx115 ColecoVision Cartridge.jpg ColecoVision.png
Atari 5200 112 104 20 ? Reddit User: gsx115 ? Atari-5200.png
GCE/MB Vectrex 71,5 74,5 22,8 All Cartridges for the original games looks the same from the outside. There are two main revisions of the cartridge interior plus two odd types used for specific releases. The two main revisions are the "normal" version used for most games and the made in Ireland versions. The normal version shell suspends the PCB by five pegs that corresponds to holes in the PCB and the two shell halves are held together by a single screw from the back, while the made in IRE shell was changed for cost savings probably. The IRE cartridges omitted the screw connection and the shell was instead glued shut. The IRE PCBs were significantly smaller than the normal ones and the PCB suspension was also changed so that the PCB had notches that would latch onto the thin and fragile front wall in the mouth of the shell (which breaks easily). The odd type shells were yet another type of shell with some minor differences used for the 3D Imager games and Mine Storm II and sometimes Pole Position. The last odd shell type was used for AnimAction because that PCB was much bigger and had more components so that shell is more hollow inside to make room for the larger PCB. ? ? Vectrex.png

Third generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Nintendo Entertainment System (US) * 134 120 17 All officially licensed NTSC-U and PAL region cartridges are the same dimensions. Early NES Game Paks are held together with 5 small, slotted screws. Black Majic (talk) NES-Cartridge.jpg NES.png
Nintendo Entertainment System (PAL) * Neseuropean version.jpg
Famicom * 108 71 17 ? Reddit User: gsx115 Famicom Cartridge.jpg Famicom.png
AV Famicom * ? ? AVFamicom.png
Famicom Disk System * ? ? ? ? ? ? DiskSystem.png
Twin Famicom * ? ? ? ? ? ? TurboTwinFamicom.png
Sega SG-1000 * ? ? ? ? ? ? SG-1000.png
SG-1000 Multicart (Survivors MegaCart) 106 82 20 ? TheRealOC Sega SG-1000 multicart.jpg SG-1000.png
Sega Mark III * ? ? ? ? ? ? MarkIII.png
Sega Master System Cartridge 69 108 16 ? Bomb Bloke Master System Cartridge.png SMS.png
Sega Master System (JP, MK-2000) * ? ? ? ? ? ? ?
Atari 7800 87 81 19 ? Reddit User: gsx115 ? Atari-7800.png
Casio PV-1000 * ? ? ? ? ? ? Casio-PV1000-Console-Set.jpg
Epoch Super Cassette Vision * ? ? ? ? ? ? ?
Amstrad GX4000 * ? ? ? ? ? ? Amstrad-GX4000-Console-Set.jpg

Fourth generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Atari Lynx 61 58 2.4/16 ? karri[2] Lynx Cartridge Curved.jpg Atari-Lynx.png
NEC TurboGrafx-16 HuCard/TurboChip 84 53 2 ? ApolloBoy TG16 HuCard (front).jpg TG16 HuCard (rear).jpg
Standard PC Engine HuCard 84 53 2 Most PC Engine HuCards are physically identical to their TG-16 counterparts but have a different pinout Reddit User: gsx115 PC Engine HuCard (front).jpg PC Engine HuCard (back).jpg
NEC PC Engine SuperGrafx HuCard 84 53 2 Same as the PC Engine but the label is flipped around as HuCards are loaded into the rear of the console ApolloBoy SuperGrafx HuCard (front).jpg SuperGrafx HuCard (rear).jpg
System Card (v1.0) for the: 84 53 2 The PC Engine CD add-on uses disc-based physical media, however a special HuCard called the "PC Engine CD System Card (v1.0)" is required to provide the unit's OS. The 3.0 system card and Arcade Card Pro add additional RAM in addition to the OS. ApolloBoy / Cyrus Martin System Card (v1.0).png PCEngineCDROM.jpg
NEC PC Engine CD Optical disc icon (public domain).png
System Card (v2.0) for the: 84 53 2 The TurboGrafx-CD add-on uses disc-based physical media, however a special Turbochip card called the "TurboGrafx CD System Card" (version 2.0) is required to provide the unit's OS as well as additional RAM. ApolloBoy / Cyrus Martin System Card (v2.0).png TurboGrafxCD.png
NEC TurboGrafx-CD Optical disc icon (public domain).png
Super System Card (v3.0) for the: 84 53 2 When NEC started using the Super CD format, they released an upgraded version 3.0 Super System Card. This also is meant to be plugged into the American TurboGrax-16, allowing the TurboGrax-CD unit to play the 2MB upgraded Super CD games, as well as the the regular TurboGrafx-CD games.

Note: The Super System (v3.0) is pre-built into the TurboDuo consoles, so the separate card is not required by these systems to play 1.0, 2.0 or 3.0 CD games.

ApolloBoy / Cyrus Martin Super System Card (v3.0).jpg TurboGrafxCD.png
NEC TurboGrafx-CD Optical disc icon (public domain).png
Street Fighter 2 Hucard for the PC Engine 84 53 2 Street Fighter II for the PC Engine system, was produced on a 20Mbits cartridge, making it the largest HuCard game ever created. It was also physically larger than standard Hucards (the footprint is the same but the black end is raised. Other later carts copied this style and had different sized black areas but this did not affect the overall size of the card.

Continuing to produce similar arcade ports for the PC Engine created the impetus for creating the Arcade System Card.

Cyrus Martin SF2 Hucard.jpg PC-Engine.png
Arcade System Card (Duo Version) for:

NEC TurboDuo/PC Engine Duo,

84 53 2 To achieve high-quality ports of arcade fighting games, more RAM was needed and so NEC created a system card capable of providing it. This was called the “Arcade System Card”. There were two different versions – the Duo version and the Pro version (which was designed in case the user didn’t have a Duo). Cyrus Martin Arcade System Card.PNG TurboDuo.png
NEC PC Engine Duo-R/Duo-RX DuoR.png
and NEC Super CD-ROM2 SuperCDROM2.jpg
Arcade System Card (Pro Version) for the:

PC Engine

84 53 2 To achieve high-quality ports of arcade fighting games, more RAM was needed and so NEC created a system card capable of providing it. This was called the “Arcade System Card”. There were two different versions – the Duo version and the Pro version (which was designed in case the user didn’t have a Duo) ApolloBoy / Cyrus Martin Arcade System Card (Pro Version).jpg PC-Engine.png
and NEC Super CD-ROM2 SuperCDROM2.jpg
NEC TurboExpress/PC Engine GT 84 53 2 The NEC TurboExpress/PC Engine GT are not unique consoles with their own dedicated games library. Rather they are miniaturized versions of the existing TurboGrafx-16 and PC Engine consoles, and uses the same TurboChips and HuCards respectively. RifeXD (YouTube) TG16 HuCard (front).jpg TurboExpress.png
NEC TurboDuo/PC Engine Duo 84 53 2 The TurboDuo integrates the capabilities of the TurboGrafx-16 and the TurboGrafx-CD) into a single, redesigned unit. The PC Engine Duo does the same for the Japanese PC Engine and the Super CD-ROM2.

However, neither the TurboDuo nor PC Engine Duo any additional hardware on the TurboChip/HuCard side - standard TurboChips/HuCards are used in the US and Japanese versions, respectively.

ApolloBoy TG16 HuCard (front).jpg TurboDuo.png
NEC Super CD-ROM2 N/A N/A N/A Console uses disc-based physical media ApolloBoy Optical disc icon (public domain).png SuperCDROM2.jpg
NEC PC Engine LT 84 53 2 Similarly to the PC Engine GT, the PC Engine LT uses the same HuCards as a standard Japanese PC Engine home console (the LT was released exclusively in Japan, and does not support American TurboChips). The LT did not receive any of its own unique HuCard titles. ApolloBoy PC Engine HuCard (front).jpg PC Engine LT.jpg
NEC PC Engine Duo-R/Duo-RX 84 53 2 The Duo-R and Duo-RX are Japan-only cost reduced models of the PC Engine Duo. Again, they both use standard HuCards. Zaxour PC Engine HuCard (front).jpg DuoR.png
Standard Sega Mega Drive Japanese Cartridges 67 93 17 The PCBs are always ~83 mm since the receiver is around 85 mm. Japanese carts have a rectangular footprint 93 mm wide, 67 mm tall, 17 mm thick with rounded edges; the top and sides of the cart are also rounded, with the left side of the cart having an indentation (for locking the cart while the console is powered). NagaTen Standard Japanese MegaDrive cartridge.png JP Mega Drive Model 1.png
Standard PAL Sega Mega Drive Cartridges 70 109 17 Genesis and PAL Mega Drive carts share the same mold; their footprint goes from a rectangular 95 mm wide shape and widens into 108 mm with rounded sides, 67 mm tall and 17 mm thick, with chamfered edges. Only the sides of the cart are rounded, with the top being being flat, and there is no indentation since consoles outside Japan don't have a cart locking mechanism. NagaTen Standard PAL MegaDrive cartridge.png Sega-Mega-Drive-EU-Mk1-wController-FL.png
Standard NTSC Sega Genesis Cartridges Standard NTSC Genesis cartridge.png Genesis Model 1.png
Sega Genesis/Mega Drive Virtua Racing Cartridge 108 109 17 ? Black Majic (talk) NTSC Virtua Racing.jpg PAL Virtua Racing.jpg
Sega Genesis Acclaim Cartridges 67 95/108 17 Adam Koralik Akklaim cartridge (rear).png Genesis Model 1.png
Sega Genesis EA (Electronic Arts) Cartridges 88 95 17 Electronic Arts reverse-engineered the Genesis and produced their own (taller) carts, which were notable for the large indentation with a yellow plastic section with the EA logo molded onto it. Cartridges have flat edges at the bottom, a flat top and chamfered/slightly rounded sides. NagaTen Sega Genesis EA cartridge.png EA cartridge side view.png
Standard Sega 32X PAL Cartridge 111 72 16 Aside from text which is written into the mold, 32X carts share the same mold; the design is consistent across all regions. Unlike the Japanese Mega Drive there is no cartridge lock, but there are also no end labels. Reddit User: gsx115 Standard Sega 32x PAL Cartridge.png Sega 32X.png
Standard Sega 32X NTSC-U Cartridge Standard Sega 32x NTSC Cartridge.png Sega 32X.png
Standard Sega 32X NTSC-J Cartridge 32X Japanese Cartridge.png Sega 32X.png
Sega Mega Drive Codemasters Cartridge 75 98/65 17 Codemasters cartridge (without controller ports) are 98mm wide at the bottom, tapering away to 65mm at the top. These carts have flat edges, a flat top and rounded sides. NagaTen Codemasters Sega Mega Drive Cartridge.png Sega-Mega-Drive-EU-Mk1-wController-FL.png
Sega Mega Drive Codemasters "J-Cart" Cartridge (with controller ports) 75 98/65 17 J-Carts are exactly the same as standard Codemasters cartridges, but with two front-facing 9-pin controller ports labelled "Control 3" and "Control 4". Genesis version is identical to PAL version. NagaTen, Adam Koralik Codemasters Sega Mega Drive Cartridge with Controller ports.png Sega-Mega-Drive-EU-Mk1-wController-FL.png
Sega Genesis Codemasters "J-Cart" Cartridge (with controller ports) Sega Genesis J Cart (front view).png Sega Genesis J Cart (rear view).png
Sega Genesis/Mega Drive Sonic and Knuckles cartridge 84 (incl. cover) 121.65 (at hinges) 22 "Sonic 3" and "Sonic & Knuckles" were originally conceived as a single game, however ROM size constraints meant that the game had to be split into two separate parts. The "Sonic & Knuckles" cart was used for all regions, and is an identical shape to a standard PAL Mega Drive/Genesis cartridge at the bottom (with a "cut" on the left side of the cart for compatibility with the Japanese cart-locking mechanism).

However, the top of the cart has a swiveling cover called a "Lock-On Adapter", which allows the player to connect another cartridge on top. The footprint of the cartridge goes from a 95mm wide shape and widens into 116mm at the top, while the thickness goes from 17mm to 22mm.

Black Majic (talk) Sega Genesis Sonic and Knuckles cartridge.png Sonic and knuckles pic 3 (resized).png
Mega Key region converter cartridge 67 95/108 17 This is an unofficial region bypass cartridge that uses DIP switches to convert cartridges from any region (USA/Japan/Brazil/PAL+SECAM) to work with a Sega Genesis/Mega Drive console from any region. As with standard cartridges, the Mega Key footprint goes from a rectangular 95 mm wide shape and widens into 108 mm.

The cartridge being converted would sit on top of an adapter which is 87 mm wide and 9 mm thick. The Mega Key cart itself is 67 mm tall, but 127 mm with a regular cart on top. Despite the grey area around the concept of the cart, this was actually officially distributed in Portugal, by Ecofilmes (see Wikipedia @ shorturl.at/sDEFJ)

NagaTen Mega Key (Front view).png Mega Key in use.png
Sega Game Gear * 68 66 10 ? Reddit User: gsx115 Sega-game-gear-Shining-Force.jpg Game Gear.png
Nintendo Game Boy 65 57 7.8 ? Black Majic (talk) Game Boy Cartridge.png Game Boy.png
Nintendo Game Boy Pocket Game Boy Pocket.png
Super Nintendo (US) 87.7 135.85 19.7 ? Black Majic (talk) Snes NTSC Blank.jpg SNES.png
Super Famicom 86 127 20 PAL and Japanese cartridge casings are identical, with the exception of the base from which the PCB protrudes. Bomb Bloke SNES Cartridge (PAL).png Super Famicom.png
Super Nintendo (PAL) * SNES Jr Europe.png
SNK Neo Geo AES 146.05 190.5 31.75 ? Reddit User: protocephalon Neo-Geo-AES-Cartridge-Bottom.jpg Neo-Geo-AES-Console-Set.png
SNK Neo Geo CD N/A N/A N/A Console uses disc-based physical media ? Optical disc icon (public domain).png Neo-Geo-CD-TopLoader-wController-FL.png
Pioneer LaserActive N/A N/A N/A Console uses laserdisc-based physical media. However Pioneer and Sega released an add-on PAC (the Mega LD PAC) that allows player to play 8-inch and 12-inch LaserActive Mega LD discs, in addition to standard Sega CD discs and Genesis cartridges, as well as CD+G discs. ? Optical disc icon (public domain).png LaserActive.png

Fifth generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Commodore Amiga CD32 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png CD32.png
Panasonic 3DO N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Panasonic 3DO FZ-1.png
Atari Jaguar * 88.4 108.0 19.5 (max) ? Zerosquare[3] Jagcart.png Atari-Jaguar.png
Atari Jaguar CD N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Atari-Jaguar-CD-wPro-Controller.jpg
Bandai Playdia N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Bandai-Playdia-Set-R.jpg
Sega Saturn ? ? ? The Saturn used disc-based physical media for its gaming library. However, the console also features a prominent cartridge slot, which was primarily used to expand the console's storage and RAM, as well as cartridge-based accessories such as the Sega Net Link modem. ? Saturn RAM backup cartridge.jpg Sega-Saturn-NetLink.jpg
Sony PlayStation N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png PS1.png
Sony PSone TheRealOC PSOne.png
NEC PC-FX N/A N/A N/A Console uses disc-based physical media Nadaman Optical disc icon (public domain).png PC-FX-Console-Set.jpg
Casio Loopy ? ? ? ? ? ? Loopy.png
Apple Pippin N/A N/A N/A Console uses disc-based physical media ? Optical disc icon (public domain).png Pippin.png
Nintendo 64 76.6 116 18.5 ? Reddit User: gsx115 N64 cartridge.jpg N64.png
Nintendo Nintendo Virtual Boy 68.36 75.8 6.61 The Virtual Boy was never released in PAL regions; the NTSC-U and NTSC-J cartridges are identical, with the only different carts being the HyperFlash32, HyperBoy, and Flash Boy. The cartridge is 73.74 mm tall when including the dust cap. Virtual Girl (Candi's Classic Game Shrine) Virtual boy cart (front).png Virtual boy cart (back).png
Nintendo Game Boy Color 65.5 57 9 Game Boy Color cartridges now feature a transparent shell with various colors and have similar dimensions to the original non-color cartridges, but they no longer have a ridge in the upper corner of the cartridge, which prevents them from allowing an original Game Boy to turn on with a Game Boy Color cartridge inserted. Reddit User: gsx115 GBC Cartridge.png Game Boy Color.png

Sixth generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Nintendo Game Boy Advance 60 35 9 With the exception of the Micro, Game Boy Advance consoles also support Game Boy and Game Boy Color cartridges. Reddit User: gsx115 Game Boy Advance Cartridge.png Game Boy Advance.png
Nintendo Game Boy Advance SP Game Boy Advance SP.png
Nintendo Game Boy Micro Game Boy Micro.png
Sega Dreamcast N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Dreamcast.png
Sony PlayStation 2 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Sony-PlayStation-2-30001-Console-FL.png
Sony PlayStation 2 ("slim", SCPH-7xxxx) TheRealOC PS2 Slim.png
Sony PlayStation 2 ("slim", SCPH-900xx) TheRealOC PS2 Slim 2.png
VM Labs Nuon N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Samsung Nuon N2000.png
Microsoft Xbox N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Xbox.png
Nintendo GameCube N/A N/A N/A The main media used by the Gamecube are "Gamecube Game Discs". However, the console can also play Game Boy, Game Boy Color, and Game Boy Advance cartridges, via the Game Boy Player accessory. For more information about those cartridges, see the entries for those devices on this page. TheRealOC Optical disc icon (public domain).png GameCube.png

Seventh generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Nintendo DS 35 33 3.8 Reddit User: gsx115 NDS Cartridge.png DS.png
Nintendo DS Lite DS-Lite.png
Nintendo DSi series DSi exclusive cartridge games such as Foto Showdown will have a white color instead of the typical dark gray color. They are otherwise extremely similar, with the DSi consoles retaining backwards compatiblity with DS games. DSi Cartridge.png DSi XL.png
Sony PSP (except N1000/Go) N/A N/A N/A Console uses proprietary disc-based physical media Glitchgod Optical disc icon (public domain).png PSP-2000.png
Sony PSP-N1000 series (Go) N/A N/A N/A Console does not use physical media Glitchgod NA.png
PSP-Go.png
Nintendo Wii N/A N/A N/A Console uses disc-based physical media Glitchgod Optical disc icon (public domain).png
Wii.png
Mattel HyperScan ? ? ? The console uses disc-based physical media for its games, but Mattel were attempting to combine video-gaming with collecting trading cards. To that end, packs of randomized trading cards were bundled with the games (and also sold separately), and the console contained an RFID scanner which could read swipes from these cards while the game was playing. The function of these cards included character selection, as well as enhancing the character's abilities. ? Sample Hyperscan character card.jpg Mattel Hyperscan.jpg
Microsoft Xbox 360 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Xbox 360 Vertical.png
Microsoft Xbox 360 S TheRealOC Xbox 360 S.png
Microsoft Xbox 360 E TheRealOC Xbox 360 E.png
Sony PlayStation 3 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png PS3-Fat.png
Sony PlayStation 3 "Slim" TheRealOC PS3-Slim.png
Sony PlayStation 3 "Super Slim" TheRealOC PS3-Super-Slim.png

Eighth generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Nintendo 3DS/2DS Series incl. New 35 33 3.8 Cartridges are nearly identical to the DS ones, but with a small ridge on the corner to prevent it being inserted in a DS or DSi. Reddit User: gsx115 3DS Cartridge.jpg 3DS.png
Sony PS Vita (PCH-1xxx) 30 22 2 Some PS Vita cartridges have a small grw0: partition with write access for save data on the cartridge, like the 3DS. Reddit User: gsx115 PSVita game card minus artwork.jpg Vita.png
Sony PS Vita TV PSTV.png
Sony PS Vita (PCH-20xx) Vita 2000.png
Nintendo Wii U N/A N/A N/A Console uses proprietary disc-based physical media TheRealOC Optical disc icon (public domain).png Wii U.png
Sony PlayStation 4 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png PS4.png
Sony PlayStation 4 "Slim" TheRealOC PS4 Slim.png
Sony PlayStation 4 Pro TheRealOC PS4 Pro.png
Microsoft Xbox One N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Xbox One.png
Microsoft Xbox One S TheRealOC Xbox One S.png
Microsoft Xbox One X TheRealOC Xbox One X.png
Nintendo Switch Game Cards 31 21 3 ? Unconfirmed Nintendo-Switch-Cartridge.jpg Switch.png

Ninth generation of consoles

Console Height (mm) Width (mm) Thickness (mm) Notes Confirmed by Images
Sony PlayStation 5 N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png PlayStation 5 and DualSense with transparent background.png
Sony PlayStation 5 Digital Edition N/A N/A N/A Console does not use physical media TheRealOC NA.png PS5.png
Microsoft Xbox Series S N/A N/A N/A Console does not use physical media TheRealOC NA.png Xbox Series S.png
Microsoft Xbox Series X N/A N/A N/A Console uses disc-based physical media TheRealOC Optical disc icon (public domain).png Xbox Series X.png

References