Search results

Jump to navigation Jump to search

Page title matches

  • Both the AES and MVS output effectively the same video signals, as they are based on the same hardware. Some revisions are worse, All games are output at 320x224 progressive resolution. Some games letterbox internally, such as
    3 KB (540 words) - 02:52, 15 August 2023
  • ...c.html Another mod] can sacrifice all other video mods to make the console output CSYNC. Overall, using a set of component video cables will be the best solution for most people. There's only a few very s
    3 KB (524 words) - 19:22, 4 September 2023
  • ...ideo through the AV output port. There are various mods to add RGB or HDMI output. ...http://gamesx.com/wiki/doku.php?id=av:nintendomultiav pin 7]) or composite video ([http://gamesx.com/wiki/doku.php?id=av:nintendomultiav pin 9]) on the mult
    2 KB (279 words) - 18:30, 4 September 2023
  • ...!! 1080i !! 1080p !! 1440p !! 4K (2160p) !! HDMI Output !! Other ...es]] || [[#green|Yes]] || [[#red|No]] || [[#green|Yes]] || 2.0 || 4K video output. Games will run at 1080p or lower for unoptimized games (games without Pro
    1 KB (135 words) - 23:01, 29 December 2023
  • CD-i players offer various video outputs depending on the model, version and revision<ref>http://www.icdia.c ...'Mono III'' and later mainboards) have a +5 V output next to the Composite output, to be used with an adapter.
    2 KB (361 words) - 12:26, 5 September 2023
  • All original NTSC SNESes and Super Famicoms output TTL sync from pin 3 on the multi-out connector. SNS-101 and Super Famicom J ...Instead, you can use a cable that gets sync from luma (pin 7) or composite video (pin 9) on the multi-out connector (luma recommended).
    3 KB (446 words) - 05:03, 8 March 2024
  • ...ads/list-of-rendering-resolutions.41152/ This page] describes the Xbox 360 video processing in depth. == Supported Video Modes ==
    20 KB (2,823 words) - 20:25, 15 February 2024
  • ...mcast is capable of outputting Composite, S-Video, VGA, RGB, and Component video. == VGA Notes ==
    5 KB (858 words) - 19:52, 29 March 2024
  • ...80i !! 1080p !! 1440p !! 4K !! HDMI Input !! HDMI Output !! Other ...d upscaled to 1440p or 4K. HDR10 and Dolby Vision HDR support for streamed video. Higher clock speed and ESRAM bandwidth for increased performance than laun
    1 KB (184 words) - 23:19, 29 December 2023
  • ...out-mod-with-lcd-upgrade/ used the EXT port on the Game Gear to output RGB video] with one of the mods below. ...an option for scanlines, shown on the right below. Since he's getting the video signal digitally from the Game Gear, it allows him to make scaling effects
    3 KB (475 words) - 19:48, 3 July 2022
  • ...ssible to add a [https://tms-rgb.com/ TMS-RGB] board to an SG-1000 for RGB output, but this requires significantly more work, as the VDP needs to be swapped ...to modify these with a TMS-RGB board without too much work, and composite video can be added the same way as the Japanese SG-1000.
    3 KB (453 words) - 07:29, 8 April 2023
  • Game Boy Advance systems display video at a resolution of 240x160 at a non-standard frequency (about 59 Hz.). For == Third party displays with video out ==
    12 KB (2,007 words) - 04:44, 23 July 2023
  • ...ound rails. Thankfully, the Famicom can be modified for composite video, S-Video, and even RGB with an NESRGB kit. ...ou're using a cable with no components in the line, make sure to use 75ohm output.
    4 KB (739 words) - 21:28, 4 September 2023
  • ...ng composite video, requiring modification to achieve other types of video output. ...oles on which they are based. This can result in ghosting in the composite video image, as well as incorrect colors out of the Sega PAC when played through
    589 bytes (101 words) - 14:26, 6 September 2023
  • No (official) video output. Nonstandard external display solutions are still possible, such as a scree *S-Video (Mini-DIN): PSP-S160
    2 KB (275 words) - 09:14, 30 December 2023
  • ...suitable for practically any display without external components, the RGB output is not, as it comes directly from the VDP and hence requires amplification. ...enerates component video, it may be possible to modify a Mark III for this output, but no such attempt has been made as of yet.
    4 KB (661 words) - 08:49, 18 November 2023
  • The Sega Saturn outputs RF, composite, S-Video, and RGB. Most third party cables use Luma for sync, but CSYNC can be used
    212 bytes (40 words) - 18:36, 4 September 2023
  • There are various options for improving your video quality such as [[Game Boy:screen replacements]], [[Game Boy:screen modific ...played in color. This default palette is selected by the [https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM Game Boy Color's Bootstrap ROM] and is customi
    3 KB (355 words) - 17:44, 10 September 2023
  • ...models have it available in stock form. Every model also outputs composite video, which would have been the default choice alongside RF during their heyday. ...out DC offset), and these must be added to the cable itself. The composite video signal can be used for sync, and requires no extra components since it is a
    6 KB (1,008 words) - 07:52, 3 April 2024
  • The Atari Jaguar outputs RF, composite, S-Video, and RGB natively. == Video Port Pinout ==
    1 KB (155 words) - 20:07, 4 September 2023

Page text matches

  • ...ideo through the AV output port. There are various mods to add RGB or HDMI output. ...http://gamesx.com/wiki/doku.php?id=av:nintendomultiav pin 7]) or composite video ([http://gamesx.com/wiki/doku.php?id=av:nintendomultiav pin 9]) on the mult
    2 KB (279 words) - 18:30, 4 September 2023
  • No (official) video output. Nonstandard external display solutions are still possible, such as a scree *S-Video (Mini-DIN): PSP-S160
    2 KB (275 words) - 09:14, 30 December 2023
  • ...or collectors and is notable for being the first game console to offer RGB output. * [[SCV:Video Output Notes]]
    2 KB (296 words) - 00:08, 31 January 2024
  • The NESRGB is a mod designed by Tim Worthington to improve the video quality of the NES and Famicom. ...e only having RF output. The NESRGB is an internal mod that adds RGB and S-video outputs to the NES and Famicom.
    4 KB (532 words) - 20:22, 11 April 2024
  • ...by Coleco from 1976 to 1978. Starting with Coleco Telstar Pong clone based video game console on General Instrument's AY-3-8500 chip in 1976, there were 14 * Coleco Telstar Deluxe (a.k.a. "Video World of Sports")
    3 KB (380 words) - 05:08, 2 July 2023
  • ...models have it available in stock form. Every model also outputs composite video, which would have been the default choice alongside RF during their heyday. ...out DC offset), and these must be added to the cable itself. The composite video signal can be used for sync, and requires no extra components since it is a
    6 KB (1,008 words) - 07:52, 3 April 2024
  • |s-video = No ...'ound) decoder, a composite video input with stereo sound and stereo audio output for connection to a stereo system.
    2 KB (244 words) - 22:23, 12 March 2024
  • ===Video Mods=== * <s> Video Output Notes </s>
    4 KB (499 words) - 05:08, 2 July 2023
  • ...box One ("fat"); the Xbox One S ("slim") which featured HDR10 and 4K video output and upscaling; and the Xbox One X which was capable of checkerboard renderi * [[Xbox One:Video Output Notes]]
    3 KB (377 words) - 16:25, 13 March 2024
  • ...ertainment System (SNES) is a 16-bit console from the fourth generation of video game consoles. The console was launched as the Super Famicom in Japan on No * [[SNES:Video Output Notes]]
    5 KB (630 words) - 15:38, 21 March 2024
  • ==UMD Video region== ...o Output Notes|strongly encourages YPbPr]], it also offers composite and S-video; it is currently undocumented where the PAL vs NTSC setting is stored.
    2 KB (240 words) - 17:59, 27 March 2024
  • ...Marty unfortunately has S-video and Composite as the only available video output. * <s> [[Marty:Video Output Notes]] </s>
    3 KB (371 words) - 06:31, 23 December 2023
  • ...ssey<sup><small>2</small></sup> is a console from the second generation of video game consoles. The console was launched in North America in September 1978 * <s> [[Odyssey2:Video Output Notes]] </s>
    3 KB (399 words) - 00:07, 31 January 2024
  • ...rest of Europe by 1974. Created by Ralph Baer — the pioneering "Father of Video Games" — the console bridged the worlds of table-top board games by relyi * [[Odyssey:Video Output Notes]]
    3 KB (425 words) - 02:35, 6 September 2023
  • ...ased on the same day), it gave the company valuable experience in the home video game market and the console formed the basis for the vastly more successful * [[SG-1000:Video Output Notes]]
    3 KB (368 words) - 17:19, 25 April 2024
  • ...Sega Game Gear is an 8-bit handheld console from the fourth generation of video game consoles. The console launched in Japan on October 6th, 1990 followed * [[Game Gear:Video Output Notes]]
    4 KB (507 words) - 04:58, 14 February 2024
  • Patch notes: * Added Enhanced S-video
    3 KB (452 words) - 03:11, 18 March 2024
  • ...Compact Disc-Interactive (CD-i) is a console from the fourth generation of video game consoles. The console was launched in North America on December 3rd, 1 * [[CD-i:List of Digital Video Card Games|List of Digital Video Card Games]]
    3 KB (386 words) - 17:00, 13 March 2024
  • The Nintendo Wii U is a console from the eight generation of video game consoles. The console was launched in North America on November 18th, * <s> [[WiiU:Video Output Notes]] </s>
    3 KB (355 words) - 03:09, 29 February 2024
  • The Sony PlayStation is a 32-bit console from the fifth generation of video game consoles. The console was launched in Japan on December 3rd, 1994 foll * [[PS1:Video Output Notes]]
    5 KB (630 words) - 18:11, 25 April 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)