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  • ...in frequency are routed to. Many PS2 games have a Surround option in their audio settings, but some only list "Mono" or "Stereo", despite boasting the Dolby ...he console's native settings menu and make the appropriate selection under audio.
    1 KB (249 words) - 04:25, 10 May 2022
  • ...in frequency are routed to. Many PS2 games have a Surround option in their audio settings, but some only list "Mono" or "Stereo", despite boasting the Dolby ...ith the digital out port on the back are capable of transmitting a digital audio signal alongside the video through appropriate devices such as the Carby, e
    1 KB (221 words) - 04:27, 10 May 2022
  • ...Chimeric Systems Xbox HDMI converter pass the Xbox's native Dolby Digital audio signal alongside the video signal via HDMI, which is especially helpful for The Xbox will output digital audio regardless of which video mode the A/V cable is set to, but it will only ou
    1 KB (238 words) - 13:59, 27 January 2023
  • ...in frequency are routed to. Many PS2 games have a Surround option in their audio settings, but some only list "Mono" or "Stereo", despite boasting the Dolby Wii games played through a Wii U via HDMI will send a digital audio signal via HDMI and can still be properly decoded if the receiver knows to
    1 KB (215 words) - 04:29, 10 May 2022
  • Early model PlayStation 1’s are known for excellent analog audio output. Specifically, it’s the models SCPH-1001 (USA), SCPH-1000 (Japan), ...com/l/threads/700x-ps1-toslink-success.57639/ modded for optical (TOSLINK) audio out].
    2 KB (386 words) - 08:48, 21 January 2024
  • ...ke the Roland Sound Canvas, etc. All models of the SNES/SFC produce stereo audio, with a rudimentary DSP system via Sony's chipset that allows for very simp ...the MiSTer, Analogue SuperNT, and software emulators as well, provided the audio signal is being fed to a device that can look for and decode a Dolby Surrou
    3 KB (538 words) - 04:00, 10 May 2022
  • ...didn't pay for a Dolby license but still offered a Surround option in the audio options in-game that was decoded the same way. Still other games simply had
    2 KB (286 words) - 04:04, 10 May 2022
  • ...normal stereo configuration circumstances, this results in standard stereo audio. But if the signal is sent to a device (such as a home theater receiver or
    1 KB (201 words) - 04:23, 10 May 2022
  • ...an MSX audio expansion. Though this chip massively expanded the Mark III's audio capabilities, it was not as sophisticated as the YM2612 later used in the [ ...ause Sega used the same ROM file for these games across regions, so the FM audio code remained intact.
    10 KB (1,681 words) - 07:12, 27 March 2024

Page text matches

  • ...i Jaguar CD add-on was released which supported an additional 13 games and audio CD playback with music visualizations. ===General Information===
    4 KB (493 words) - 15:19, 6 March 2024
  • ...installed in an automobile and included a built in navigation system with audio and video guidance, and could also be detached from the car and played at h {{Warning|DRAFT (WORK IN PROGRESS ARTICLE - PLEASE DO NOT RELY ON THE INFORMATION BELOW UNTIL MARKED AS COMPLETED)}}
    3 KB (377 words) - 05:08, 2 July 2023
  • ...installed in an automobile and included a built in navigation system with audio and video guidance, and could also be detached from the car and played at h ===General Information===
    3 KB (371 words) - 06:31, 23 December 2023
  • ...brew music player for Playstation VITA that aims to support many different audio formats compared to the offical PS VITA music application. * Browse ux0:/, ur0:/, uma0:/, xmc0:/, grw0:/ to play the above audio formats.
    2 KB (296 words) - 20:37, 12 October 2022
  • If your Game Boy is having issues, check the below general troubleshooting information for help. == Audio Issues ==
    1 KB (176 words) - 13:30, 29 March 2024
  • ===General Information=== ===Technical Information===
    5 KB (630 words) - 15:38, 21 March 2024
  • ===General Information=== * <s> [[Dreamcast:NAOMI Games Information]] </s>
    3 KB (421 words) - 05:06, 2 July 2023
  • ===General Information=== * <s> [[Dreamcast:NAOMI Games Information]] </s>
    3 KB (421 words) - 05:08, 2 July 2023
  • ===General Information=== * <s> [[Dreamcast:NAOMI Games Information]] </s>
    3 KB (421 words) - 05:08, 2 July 2023
  • ===General Information=== * <s>[[NES:List of Famicom Games with External Audio]]</s>
    6 KB (752 words) - 22:07, 12 April 2024
  • ===General Information=== ===Technical Information===
    4 KB (532 words) - 16:36, 27 April 2024
  • ===General Information=== ===Technical Information===
    3 KB (399 words) - 00:07, 31 January 2024
  • ===General Information=== ===Technical Information===
    5 KB (675 words) - 05:46, 6 May 2024
  • ===General Information=== * [[Wii:Wii Speak|Wii Speak Information]]
    5 KB (674 words) - 05:06, 15 April 2024
  • ===General Information=== * [[Game Gear:List of Games with Stereo Audio]]
    4 KB (507 words) - 04:58, 14 February 2024
  • ===General Information=== * [[PS1:Net Yaroze Information]]
    5 KB (630 words) - 18:11, 25 April 2024
  • ===General Information=== * [[LaserActive:CLD-A100_Power_Supply_Testing| CLD-A100 Power Supply Testing Information]]
    4 KB (491 words) - 20:44, 26 April 2024
  • ===General Information=== * <s> [[Dreamcast:NAOMI Games Information]] </s>
    4 KB (562 words) - 13:58, 22 March 2024
  • ...stem:FM Audio Information|FM audio]] from the SMS games, just the standard audio.
    1 KB (204 words) - 01:51, 4 July 2022
  • ===General Information=== ===Technical Information===
    4 KB (452 words) - 14:09, 9 May 2024
  • ===General Information=== ===Technical Information===
    3 KB (386 words) - 17:00, 13 March 2024
  • === General Information === * [[Genesis:Model 3 Information]]
    12 KB (1,531 words) - 03:13, 9 April 2024
  • ===General Information=== ===Technical Information===
    6 KB (776 words) - 21:40, 11 April 2024
  • ...b.com/tianfeng33 TianFeng] that allows for RGB, composite video and stereo audio output via a 9 pin mini-DIN connector (the same as a Genesis/Mega Drive mod ...eo outputs, as well as providing another composite video output and stereo audio. It also has a jumper onboard to choose between TTL sync and regular CSYNC.
    2 KB (255 words) - 16:17, 16 July 2023
  • ...ie. It is possible to restore these connections with modification. Further information on this mod and instructions can be found [[Genesis:Restoring_CD_Audio_(Mod == Audio and Video Output Information ==
    5 KB (716 words) - 02:07, 19 March 2024
  • ...rive; and lastly the PSP Street — a budget model that removes WiFi, stereo audio, and the microphone. ===General Information===
    4 KB (594 words) - 01:24, 14 May 2024
  • ===General Information=== ===Technical Information===
    7 KB (1,078 words) - 15:01, 6 March 2024
  • ===General Information=== ===Technical Information===
    4 KB (581 words) - 18:12, 23 March 2024
  • ===General Information=== ===Technical Information===
    6 KB (727 words) - 00:12, 9 May 2024
  • ...gned by Tim Worthington which adds [[Master System:FM Audio Information|FM audio capability]] to a western Master System console. ...later Genesis/Mega Drive, meaning that these games would be stuck with PSG audio on non-Japanese hardware.
    2 KB (380 words) - 09:51, 13 November 2023
  • ===General Information=== ===Technical Information===
    5 KB (654 words) - 07:27, 7 May 2024
  • ...e two pins of the output jack or to add extra RCA jacks to be able to send audio to two speakers. ...he below video demonstrating the installation of the board with some extra information.
    2 KB (277 words) - 04:17, 2 January 2023
  • ...s, and their solutions. Effectively all Game Gears need a full recap. Some information was used from [https://8bithardware.wixsite.com/website/post/repairing-sega == No Audio ==
    2 KB (357 words) - 22:00, 24 September 2023
  • ...circuitry in between these pins to mix in so-called "expansion audio" with audio from the console. ...ied NES (either via flashcart or via 60-to-72-pin adapter), this expansion audio will be missing.
    14 KB (2,393 words) - 21:19, 26 March 2024
  • This page serves as a catch-all for all video game related audio/video equipment. === General Information ===
    4 KB (582 words) - 13:05, 9 April 2024
  • ...nd expects data CD (Yellow Book) discs plus [[#Copy "protections"|"wobble" information]] . ...Accurate seeking, guaranteed bit-accurate readout, and for that matter non-audio tracks were NOT design goals, which had to be retroactively tacked on with
    5 KB (730 words) - 09:00, 28 May 2022
  • More information and downloads can be found on the official product pages for the [http://ww ...sing 8 Pin Mini DIN as source connector) without an audio cable and handle audio separately.
    7 KB (1,090 words) - 01:18, 3 April 2023
  • ...oard / chip revision of the 3DO that can't be modded for either]. For more information on 480i and 240p, [240p.html please see the 240p page]. ...many 3DO models that allow you to enable a 240p mode. Click here for more information:  [https://www.retrorgb.com/3do240p.html https://www.retrorgb.com/3do240p
    3 KB (425 words) - 09:23, 12 July 2023
  • ...sc drive is always seeking even when Marty isn't loading or streaming CDDA audio. This strains the drive severely more compared to other systems. ...inder or alarm 5 minutes prior to the order window time. Just fill in your information and you'll get an email 2-3 days later for instructions.
    2 KB (333 words) - 21:05, 31 July 2022
  • ===General Information=== * [[Xbox:Audio Information]]
    8 KB (960 words) - 23:08, 25 March 2024
  • === General Information === === Information ===
    7 KB (1,040 words) - 16:34, 27 April 2024
  • | Luminance (Y, H, V), Chrominance (C), Audio Left, Audio Right ...run cable. This signal contains modulated composite video and mono/stereo audio. It does a great job of transmitting a signal over very long distances over
    7 KB (1,083 words) - 05:19, 29 July 2022
  • Accompanying the YM2612 are four PSG audio channels (three square wave and one noise) which originate from the VDP. Th ...sound in certain Master System games]], and in the case of the latter two, audio from Sega CD games.
    7 KB (1,149 words) - 21:41, 14 January 2024
  • ...t on a CD player, and sometimes bonus content, including images, text, and audio. This section is 4 minutes long, or around 35 MB. *The next section usually only contains copyright information, typically "Produced by or under license from Sega Enterprises LTD Trademar
    4 KB (672 words) - 17:11, 5 August 2023
  • ...er.org/Tags/Stereo Click here to visit the original page] and to view more information on each game. Thanks to SMS Power for keeping such great info! |+ List of Stereo Audio games available on Game Gear
    2 KB (422 words) - 23:36, 19 May 2023
  • ...rt FM audio]], so games played through the Mega Adaptor will only have PSG audio and function as they do on a stock Mark III. ...This can be fixed on certain Genesis 3 consoles though (see below for more information).
    6 KB (1,053 words) - 20:47, 29 April 2024
  • [https://www.psdevwiki.com/psp/POPS ''For more detailed information about the POPS emulator, visit this page on the PSP Developer Wiki.''] ...h pictures that match the game. You can choose to use CDDA (higher quality audio) or force NTSC if desired.
    2 KB (314 words) - 10:58, 14 May 2024
  • The following information and images have been gathered from [https://etim.net.au/nesrgb/ Tim's websi ...ge the color scheme of the video output to suit their preference. For more information about NES palettes, see [http://www.firebrandx.com/nespalette.html Firebran
    4 KB (532 words) - 20:22, 11 April 2024
  • ====Audio==== * AudioCD: Set which app you want to launch when you insert an Audio CD.
    7 KB (1,167 words) - 11:22, 4 January 2023
  • ...wing for dual-outputs. Also, both the SCART connector and RCA jacks output audio at the same time as well. <br> [[File:ToroPage05.jpg|200px]] ...s "RGBHV" and "RGBs", please read [[Types_of_Sync|the sync page]] for more information.
    4 KB (688 words) - 05:16, 29 July 2022
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